Catch up on the latest news and events from around the DigiPen community.
Students
The creators of the student game Super Space _____ talk about the origins and recent success of their competive-cooperative space shooter.
Faculty
Barnabas Bede describes the book as part textbook, part research monograph, offering an introduction to a subject he teaches at DigiPen.
Alumni
Refract Studios had a successful Kickstarter for Distance, a survival driving game and spiritual successor of DigiPen student game Nitronic Rush.
Pixar veteran Mark Henne shares his experience and lessons with students as a full-time DigiPen art faculty member.
See what critics are saying: download and play Perspective, an innovative puzzle platformer where players move their 2D avatar through 3D space.
Announcements
Overseeing the DigiPen ceramics studio is art Instructor Ken Turner, who will be offering courses in ceramics design, structure, and techniques.
Community
Seattle’s Pacific Science Center launched its first new permanent exhibit in over a decade, and DigiPen Institute of Technology helped make it happen.
DigiPen graduate Andy Luedke (2001) talks about his work on Halo 4 for Xbox 360.
DigiPen art professor Doug Parry’s latest body of work, the “Comedy of Terrors,” is a grab bag of familiar gags presented in a series of 22 paintings.
Industry
Andreas Deja, Disney animator for Lion King, speaks with students during a visit to DigiPen as the keynote speaker for the 2012 Digital Art Festival.
Sophomore Sean Riley, one of DigiPen’s student ambassadors, provides insight for prospective students.
Sophomore-level game Douse lets players explore a lush 2D world using the power of precipitation to bring life back to a dark, withered forest.
We connected with the talented game developers at ArenaNet, a studio with more than 40 DigiPen graduate employees, who launched Guild Wars 2.
Pixar animators, artists, and programmers worked together to achieve new levels of detail in the rendering and simulation of hair and clothing.
Alumnus David Ly takes the leap to teach game development for his alma mater in South Korea.
More than 900 people of all ages came to DigiPen’s Redmond campus last Saturday to enjoy the food, games, and other entertainment at DigiPen Day 2012.
DigiPen graduate Elliott Davis talks about how he fulfilled his lifelong dream by working in the Japanese game industry.
Students in the inaugural Pre-College Program, designed for students interested in a career in games, present their final game projects.
Alumna Arisa Scott took an unusual path from academia to industry after she graduated from DigiPen’s Bachelor of Fine Arts program.
DigiPen graduate Scott Clary talks about his overseas adventure working as a technical artist at Icelandic game studio CCP.