Catch up on the latest news and events from around the DigiPen community.
Alumni
DigiPen graduate Rob Pasquini didn’t have to quit his day job to make his own game, Monster Feed for the Apple iPad
Chris Tallman thought he’d work at a big-name game studio, but instead, he ended up programming the flight simulators for Lockheed Martin.
DigiPen graduate Tejeev Kohli talks about working at Valve, the courses that helped prepare him, and the importance of playtesting.
Students
2010 DigiPen graduates reflect on their education at DigiPen and how it helped launch their careers in the game industry.
DigiPen graduate Marc ten Bosch was nominated as an Independent Game Festival finalist in the Excellence in Design category for his game, Miegakure.
A group of DigiPen students will soon be presenting their game projects to a brand-new audience of playtesters at the Penny Arcade Expo in Seattle.
Boost 3D, a new iPhone game by DigiPen alumnus Jonathan Lanis, has been earning some well-deserved praise lately.
We recently sat down with DigiPen graduate Josh Neff, who answered questions about his education and work as a programmer at Airtight Games.
Industry
Renowned game composer Nobuo Uematsu and Grammy-award-winning conductor Arnie Roth spoke with students at DigiPen.
Boeing selected nine out of 10,800 suppliers as Suppliers of the Year and named DigiPen as the winner of the 2008 Technology category.
Community
DigiPen’s ProjectFUN Technology Academies give high-school students insight into the games industry in a variety of locations around North America.