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Want to know what DigiPen students are capable of creating? Check out some of these outstanding student projects in games, art, animation, and engineering.

Student Art

To excel in the digital arts requires more than innate talent. It takes years of discipline, study, and a keen understanding of the visual language found within nature, architecture, and the world around us. With time and dedication, students in the BFA in Digital Art and Animation program gain not only the ability to imagine new worlds altogether, but also the skills and insights to bring those ideas to life through captivating imagery. These are just a few fine examples of what our students have created at DigiPen.

Inspiring Stories

Eric Smith poses with the actual valve at the Valve office


Looking Back With Legacy Alumni: Valve Veteran Eric Smith on his Game-Changing Career

The valedictorian of DigiPen Redmond’s first graduating class revisits his nearly two decades at gaming giant Valve.

A group of students stand smiling at each other in front of the first-floor lobby of a brown building.


DigiPen Makes Princeton Review List of Top Game Design Schools for 10 Years Running

DigiPen has been ranked No. 4 on The Princeton Review’s annual list of the top schools for game design in 2019.

A man in a futuristic black jumpsuit leaps away from a purple-hued explosion of a truck overturning behind him on a road


William Mao Discovers the Nuts and Bolts of Game Publishing on Crackdown 3

We talked with DigiPen graduate William Mao who recently shipped his first commercial game, Crackdown 3, as a member of Microsoft’s publishing team.