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Master the sword and refine your combat mechanics in this first-person Soulslike. In a world devastated by an apocalypse, take on the role of a survivor rising up against the robotic cult that destroyed the world through menacing nanomachines. Plan out the ideal approach to dispatch your opponent, and seek revenge on the cybernetic overlord.

Game Screenshots

  • An enemy robot swinging a sword at the player.
  • A machine illuminated in blue light.
  • An enemy robot standing at the edge of a platform, ready to fight the player with a sword.
  • A ruined machine illuminated in red light.
  • The player fighting two enemy robots with a sword.
  • The player in a ruined building looking thru a massive hole towards an ominous structure in the distance.
  • The player running through a ruined city while holding a sword.
  • The player running through a ruined city while holding a sword.
  • A large, menacing cyborg in front of a large structure surrounded by lava.
  • The player fighting a large, menacing cyborg with a sword.

Created by To Software

  • Anthon Reid

    BS in Computer Science and Game Design

    Role: Tech Director, AI Programmer

  • Ryman Barnett

    BS in Computer Science

    Role: Gameplay, Graphics Programmer

  • David Porter

    BS in Computer Science and Game Design

    Role: Producer, Quality Director

  • Riley Durbin

    BS in Computer Science and Game Design

    Role: Gameplay Programmer, Systems Designer

  • Cameron Myers

    BS in Computer Science and Game Design

    Role: Quality Director, Automation Engineer

  • Simi Randhawa

    BFA in Digital Art and Animation

    Role: Art Director, Animator

  • Kira Shinoda

    BFA in Digital Art and Animation

    Role: Art Producer, Animator

  • Liz Ponkow

    BFA in Digital Art and Animation

    Role: Producer, Concept Artist

  • Levi Yang

    BS in Computer Science and Game Design

    Role: Modeler, Concept, Environment, UI Artist

  • Zeke Lacy

    BFA in Digital Art and Animation

    Role: Modeler, Rigger, Animator

  • Benjamin Poot

    BFA in Digital Art and Animation

    Role: VFX Artist

  • Roberto Suchini

    BFA in Digital Art and Animation

    Role: VFX Artist

  • Nolan Lovelace

    BFA in Digital Art and Animation

    Role: Environment Artist, Modeler

  • Vicky Makris

    BFA in Digital Art and Animation

    Role: Lighting Artist

  • Ben Tuttle

    BFA in Digital Art and Animation

    Role: Character Artist

  • Skylar Isaacs

    BA in Game Design

    Role: Creative Director, Narrative Designer, & Systems Designer

  • Dylan Simpson

    BS in Computer Science and Game Design

    Role: Systems Designer

  • Blake Tran

    BA in Game Design

    Role: User Research Designer

  • Vasilisa Shcherbakova

    BA in Game Design

    Role: UI/UX Designer, Level Designer

  • Isaac Mitchell

    BA in Game Design

    Role: Level Designer

  • Eric Park

    BA in Game Design

    Role: Combat Designer

  • Caleb Sheffield

    Bachelor of Arts in Music and Sound Design

    Role: Audio Lead

  • Austin Clark

    Bachelor of Science in Computer Science and Digital Audio

    Role: Audio Programmer, Co-Producer

  • Santi Soza

    Bachelor of Arts in Music and Sound Design

    Role: Sound Designer

  • Tyler Radocaj

    Bachelor of Arts in Music and Sound Design

    Role: Sound Designer


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