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What would a simulated urban landscape be without the noise of traffic and the chatter of crowds, or a final showdown with a powerful enemy without a pulse-pounding musical score? Sound and music play a critical role in how we experience games, animated films, and other forms of entertainment, making skilled sound designers essential to a project’s success.

The Bachelor of Arts in Music and Sound Design focuses on the creative and technical aspects of music and sound design, production, and implementation. You’ll study composition, theory, performance, audio recording and mixing, and technical sound design for video games. Moreover, you’ll gain four years of valuable experience creating and implementing original music and sound for student game and film projects.

This program prepares students to pursue roles as musicians, composers, and sound designers in any creative industry.


Who Should Pursue This Degree?

If you can’t imagine a career doing anything other than creating music and audio content, but you also want an education designed for modern career opportunities in the digital entertainment industries, the BA in Music and Sound Design could be a great fit. To succeed, you’ll need to become well-versed in music theory, as well as put in many hours of practice on your musical instrument of choice. At the same time, if you’re excited at the prospect of gaining firsthand composition and sound design experience, this program will give you ample opportunities to explore your musical capabilities in a collaborative and creative environment.

As a student in this program, you will:

  • Build Your Musical Foundation

    Study the fundamentals of music history, theory, composition, and recording techniques while also taking eight semesters of private instruction in either vocal or instrument performance.

  • Contribute to Original Game and Film Projects

    Compose, produce, and implement original music and sound for student video games and animated short films.

  • Find Your Way Around the Recording Studio

    Learn about studio recording techniques, including mixing, synthesis, digital audio workstation hardware and software, and studio equipment and acoustics.


Academic Roadmap

As a student in the BA in Music and Sound Design program, you’ll divide your time between classroom lectures, learning and practicing with a private music performance instructor, and working in the DigiPen sound labs. Beginning with foundational music theory classes, you’ll work your way toward more advanced music courses in subjects like composition, conducting, and adaptive music for video games. Throughout the program, you will also be involved on a range of sound design projects, producing and implementing music, sound effects, and voice recordings for student games and films.

View a sample course sequence

Admissions Requirements

The ideal candidate for the BA in Music and Sound Design degree program will be passionate about music and able to demonstrate proficiency on a musical instrument (or voice) by recording and submitting a performance portfolio for review by DigiPen’s admissions committee. Candidates must be able to read music and should have an intuitive grasp of concepts such as pitch, intervals, melody, harmony, and rhythm, and how these elements coalesce to form unique musical expressions.

View all requirements

Topics Covered

Students in the BA in Music and Sound Design program will focus on the following subjects:

  • Music, including music theory, music history, composition, and musicianship. In addition to classroom courses, the BAMSD program includes eight semester of private instruction in either an instrument or voice.
  • Studio recording techniques, including mixing, microphone selection and placement, digital audio workstations, studio acoustics, and synthesis. Students will learn the ins and outs of soundtrack production through intensive semester-long projects.
  • Sound design for video games, including sound effect creation, interactive sound design, scripting, and the game development pipeline.

Event Schedule

DigiPen Degree Program Deep Dive Series: Welcome to DigiPen with President Claude Comair

Saturday, December 12, 2020 - 10:00am

DigiPen Degree Program Deep Dive Series: Welcome to DigiPen with President Claude Comair

Saturday, December 12, 2020 - 10:00am

This two-hour Deep Dive session offers a broad overview of DigiPen itself and is especially helpful for students and families who haven’t attended one of our online or in-person events before.

This session will include:

  • A welcome talk with Claude Comair, founder and president of DigiPen
  • A brief overview of the degree programs
  • An overview of financial aid, types of accepted aid, available scholarships, and more 
  • An overview of student services, housing, Disability Support Services, and student life
  • A Q&A with staff from Admissions, Financial Aid, and Student Affairs
  • A panel of current DigiPen students discussing student life

RSVP Today

DigiPen Degree Program Deep Dive Series: Music and Audio Programs

Tuesday, December 15, 2020 - 4:00pm

DigiPen Degree Program Deep Dive Series: Music and Audio Programs

Tuesday, December 15, 2020 - 4:00pm

Join us online for the DigiPen Degree Program Deep Dive Series! Tuesday, December 15 at 4:00 p.m. PST, we’ll have faculty members and students live on stream to share their insights and take your questions about our music and audio degree programs.

RSVP Today

DigiPen Degree Program Deep Dive Series: Project-Based Learning

Friday, December 18, 2020 - 4:00pm

DigiPen Degree Program Deep Dive Series: Project-Based Learning

Friday, December 18, 2020 - 4:00pm

Join us online for the DigiPen Degree Program Deep Dive Series! Friday, December 18 at 4:00 p.m. PST, we’ll discuss our project-based learning approach to have students learn to collaborate in cross-disciplinary teams involving several different majors, which accurately simulates the professional production process found in the real world. We’ll have faculty expand on this educational philosophy and explain why it’s been so successful in preparing our graduates for their future careers.

To wrap up our Deep Dive Series, DigiPen Founder and President Claude Comair will offer a closing talk and take your questions live.

RSVP Today

DigiPen Student Stories

Student Projects

Multidisciplinary team projects make up a core component of the BA in Music and Sound Design curriculum. Students can fulfill a variety of music- and audio-related roles on both game development and film production teams — from composing soundtracks and designing sound effects to recording voiceover and dialogue. These are just a few examples of student projects that BA in Music and Sound Design students have helped to create.


Career Outlook

Graduates of the BA in Music and Sound Design program will be prepared for a wide variety of music- and audio-related careers in existing and emerging industries, such as video games, film and animation, theater, radio, television, and web/new media.

Potential Careers

Composer

Whether for games, TV, or film, music composers are highly sought after for their talent at writing music to convey specific feelings and emotions.

Audio Engineer

The audio engineer works with musicians and producers to help in the processes of recording, mixing, and reproducing audio — all in a manner that fits the creative direction of a given project.

Sound Designer

The sound designer works with the project team to create and implement sophisticated music and sound effects to accompany a particular piece of work or interactive experience.

Other Job Titles

  • Music Arranger

  • Recording Engineer

  • Audio Production Editor

  • Dialogue Editor

  • Music Supervisor

  • Music Editor

  • Copyist/Engraver

  • Music Performer

  • Music Teacher

DigiPen graduate and Mojang artist Kelly Greene flashes a peace sign next to Minecraft Earth’s Muddy Pig

Ten Dragons helped take Minecraft into augmented reality. We caught up with three to chat about the groundbreaking project.

In-game screenshot of rusty, silver buildings splashed with colorful graffiti.

Recoil Riot was born of a wild notion: Is there such a thing as too much rocket jumping?

DigiPen BA in Music and Sound Design graduate and V1 Junior Sound Designer, Thomas Parrish.

V1 Interactive’s debut game, set 150 years in the future, features audio crafted by this BA in Music and Sound Design graduate.

Take the Next Step

Get started with our in-depth information packet!

Sign up to receive our degree program viewbook and other resources to help you determine if a DigiPen education is right for you.

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Start Your Application

Ready to take your education further? Head to our secure application portal and submit an application for admission.

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