Courses designated with an “R” are required courses, and courses designated with an “E” are electives. Courses with both notations may be used as a required course or as an elective.
| Course | Credits | Required or Elective | 
|---|---|---|
| ART 701 Art Research Methodology  | 3 | R | 
| PRJ 601 Digital Arts Survey and Analysis  | 3 | R | 
| CG 501 3D Concepts and Production  | 3 | R | 
| CG 525 Digital Painting: Composition and Color  | 3 | R | 
| ART 702 Thesis Pre-Production  | 3 | R | 
| PRJ 602 Art Production Process  | 3 | R | 
| CG 521 Organic and Hard Surface Modeling  | 3 | R | 
| ART 703 Thesis I  | 6 | R | 
| ART 704 Thesis II  | 6 | R | 
| ART 501 Advanced Figure Drawing  | 3 | E | 
| ART 503 Gesture Drawing  | 3 | E | 
| ART 504 Storyboarding  | 3 | E | 
| ART 511 Oil Painting: The Figure  | 3 | E | 
| ART 512 Plein Aire Painting  | 3 | E | 
| ART 520 Conceptual Design and Illustration  | 3 | E | 
| ART 522 Character Design  | 3 | E | 
| ART 528 Advanced Figure Sculpting  | 3 | E | 
| ART 550 Human Anatomy  | 3 | E | 
| ART 555 Anatomy: Ecorché  | 3 | E | 
| ART 560 Animal Anatomy and Design  | 3 | E | 
| CG 530 Hair and Clothing Simulation  | 3 | E | 
| CG 570 Digital Painting: Matte and Background  | 3 | E | 
| CG 577 Facial Rigging and Animation  | 3 | E | 
| CG 599 Special Topics  | 3 | E | 
| CG 605 Digital Sculpture  | 3 | E | 
| CG 615 Texturing for 3D  | 3 | E | 
| CG 620 Lighting and Rendering  | 3 | E | 
| CG 661 Advanced Character Creation  | 3 | E | 
| CG 675 Character Rigging  | 3 | E | 
| INT 590 Master’s Internship I  | 3 | E | 
| INT 591 Master’s Internship II  | 3 | E | 
| PRJ 510 Team Project  | 3 | E | 
| CSX 510 Scripting for Games  | 3 | E | 
| FLM 508 Cinematography and the Art of The Story  | 3 | E | 
| GAMX 500 Game Design, Development and Production  | 3 | E | 
| MCM 600 Masters Continuous Matriculation  | 1 | E | 
| MGT 500 Management for Art Directors  | 3 | E | 
| PHYX 510 Physics for Animation and Modeling  | 3 | E |