Courses designated with an “R” are required courses, and courses designated with an “E” are electives. Courses with both notations may be used as a required course or as an elective.
| Course | Credits | Required or Elective |
|---|---|---|
| ART 701 Art Research Methodology | 3 | R |
| PRJ 601 Digital Arts Survey and Analysis | 3 | R |
| CG 501 3D Concepts and Production | 3 | R |
| CG 525 Digital Painting: Composition and Color | 3 | R |
| ART 702 Thesis Pre-Production | 3 | R |
| PRJ 602 Art Production Process | 3 | R |
| CG 521 Organic and Hard Surface Modeling | 3 | R |
| ART 703 Thesis I | 6 | R |
| ART 704 Thesis II | 6 | R |
| ART 501 Advanced Figure Drawing | 3 | E |
| ART 503 Gesture Drawing | 3 | E |
| ART 504 Storyboarding | 3 | E |
| ART 511 Oil Painting: The Figure | 3 | E |
| ART 512 Plein Aire Painting | 3 | E |
| ART 520 Conceptual Design and Illustration | 3 | E |
| ART 522 Character Design | 3 | E |
| ART 528 Advanced Figure Sculpting | 3 | E |
| ART 550 Human Anatomy | 3 | E |
| ART 555 Anatomy: Ecorché | 3 | E |
| ART 560 Animal Anatomy and Design | 3 | E |
| CG 530 Hair and Clothing Simulation | 3 | E |
| CG 570 Digital Painting: Matte and Background | 3 | E |
| CG 577 Facial Rigging and Animation | 3 | E |
| CG 599 Special Topics | 3 | E |
| CG 605 Digital Sculpture | 3 | E |
| CG 615 Texturing for 3D | 3 | E |
| CG 620 Lighting and Rendering | 3 | E |
| CG 661 Advanced Character Creation | 3 | E |
| CG 675 Character Rigging | 3 | E |
| INT 590 Master’s Internship I | 3 | E |
| INT 591 Master’s Internship II | 3 | E |
| PRJ 510 Team Project | 3 | E |
| CSX 510 Scripting for Games | 3 | E |
| FLM 508 Cinematography and the Art of The Story | 3 | E |
| GAMX 500 Game Design, Development and Production | 3 | E |
| MCM 600 Masters Continuous Matriculation | 1 | E |
| MGT 500 Management for Art Directors | 3 | E |
| PHYX 510 Physics for Animation and Modeling | 3 | E |