Catch up on the latest news and events from around the DigiPen community.
A DigiPen grad discusses his work on wearable augmented reality being used in the manufacturing, aerospace, automotive and maintenance industries.
The futuristic structure is the result of a four year team effort that included consultation with Profs. Ellen Beeman and Jen Sward.
Six years after graduating, and five years since their successful Kickstarter, the DigiPen alumni at Refract Studios are ready to launch Distance v1.0
Five DigiPen alumni gathered at PAX West 2018 to give prospective students and families a taste of what it’s like to live, learn, and work at the school.
Students, alumni, faculty and staff gathered to celebrate DigiPen’s past, present and future.
Typically taught at the master’s and doctorate level, DigiPen’s machine learning program will be among the few offered as a four-year bachelor’s degree.
A 2003 DigiPen graduate and former DigiPen animation professor is making his feature film debut with a title that’s poised to change the industry.
A DigiPen student’s unique academic pursuits prepared her for a job with Disney she didn’t know existed — that is, until Disney came and told her themselves.
People upload speedruns of his weird joke website, trace his Smash Bros. comic for their avatars, and share his dog drawing thousands of time each Tuesday.
A professor from DigiPen’s Electrical and Computer Engineering department invented an award-winning robot that can smell gas leaks in disaster scenarios.
How three DigiPen teammates landed jobs working on the game that’s sparked a global cultural phenomenon.
DigiPen Institute of Technology will host the 2018 Evergreen Tabletop Expo (including the ETX Game Design Academy) at its Redmond campus June 2-3, 2018.
DigiPen’s BFA program is stacked with nine former Disney animators. While their paths to Redmond varied slightly, the majority share a similar story.
DigiPen student film Galaxy Girl has been selected by the Seattle International Film Festival (SIFF) to be screened at SIFF Cinema Uptown on May 26, 2018.
Ryan Baker’s first job out of DigiPen found him working on the highest-rated game of 2018.
DigiPen’s “reverse” Career Fair, in which students set up booths to meet visiting employers, entered its 15th year earlier this month at the Redmond campus.
Two professors and a BS in Computer Science student teamed up to create the WWLLN-TC tool, which immediately found use amid 2017’s barrage of hurricanes.
Over 20 pieces of student artwork are on display at the new M Space venue, marking the start of a unique partnership between DigiPen and the Marriott.
As a child of the early ’80s, Peter Kugler dreamed about making games long before it became his day job.
DigiPen Institute of Technology has earned a #3 ranking on The Princeton Review’s list of the top 50 undergraduate schools for game design for 2018.