Catch up on the latest news and events from around the DigiPen community.
Faculty
Animation professor Randall Ng reflects on the creative journey that turned him from a Transformers fan to an official franchise artist.
Students
As an intern and an ambassador, Gryphon Mclaughlin builds bridges to the world of Roblox.
Alumni
Jimmy Spencer’s fantastical story of loss, loneliness, and friendship came to life thanks to a crew of DigiPen friends.
With his omnipresent support and iconic outfit, this student-turned-staff member makes a massive impact on campus.
At Portland’s iconic Claymation powerhouse, the DigiPen program director led the studio into a new era of CG animation.
After 14 years at Bethesda Game Studios, DigiPen grad Nate Purkeypile channels his world-crafting expertise into a heavy metal monster-hunting indie game.
With colorblind, dyslexic, and motion sickness features, the multiplayer brawler broadens who gets to enjoy the mayhem.
Dr. Barnabas Bede, program director for the BS in Computer Science in Machine Learning, highlights three avenues of DigiPen-led research in Explainable AI.
The DigiPen alum’s combat design on World of Warcraft: The War Within completes a personal career “trifecta.”
DigiPen graduate Adam Estela reflects on an unexpected career path that led him to a data engineering job at one of the world’s largest streaming services.
DigiPen alum Alex Williams talks about his new role as chief technology officer at Studio Wildcard, makers of the dinosaur-infused ARK: Survival Ascended.
As a lead computer graphics engineer, Chaves is pushing Adobe Creative Suite’s growing list of 3D capabilities into the future.
Credited on series like Murder Drones and LEGO Monkie Kid, Taeza’s talents are earning fans at studios and online.
As Cyan’s sole full-time animator, the DigiPen alum is earning accolades for updating a 90s bestseller.
With regular soccer, hiking, and biking outings, the Dragon Athletics club makes physical and mental health a priority.
From the original Game Boy to the Nintendo DS, the DigiPen professor revisits his 14 years developing handheld games.
Check out all the original games and projects that DigiPen student teams spent the year collaborating on.
Instructor Steve Rabin teaches students the secrets that give game characters agency, personalities, and prowess in battle.
Announcements
These students, staff, and faculty were nominated by their peers for their outstanding contributions to the DigiPen campus community.
As a level designer at WayForward Technologies, game design graduate George Boden specializes in crafting gauntlets of action and mayhem.