Catch up on the latest news and events from around the DigiPen community.
With the help of the McMillen Foundation art scholarship, two DigiPen students are eagerly pursuing their dreams of making art for video games.
Three DigiPen student game teams were invited to show off their projects to gamers and indie developers alike at DreamHack Atlanta.
DigiPen’s final year of the decade was full of impressive projects, exciting developments, and alumni success.
From lightsaber combat to level design to Jedi physics, DigiPen alumni had their hands in many areas of Respawn’s new Star Wars game.
Program director Lawrence Schwedler explains why the Zelda title is “the apex of non-linear game audio” and how he teaches his students with it.
The DigiPen game design graduate’s latest title continues his penchant for perspective-warping play.
A study analyzed the long-term value of investing in higher education and found DigiPen among the very top in Washington and the nation.
Students got the opportunity to scan their faces for use in future Undead Labs games.
The retro console classics were some of the animators’ first assignments as full-time Disney employees.
With Halloween upon us, give these ghoulish games a try, if you dare.
Interested in our Music and Sound Design program? Here are some handy tips to keep in mind!
The exhibition, featuring original artwork from 26 DigiPen faculty, is on display at the Bellevue Art Museum through January 5, 2020.
Interested in our game design programs? Here are some handy tips to keep in mind!
How do you design thoughtful spaces for a chaotic co-op shooter? This 2016 BA in Game Design grad breaks it down.
Interested in our Bachelor of Science programs? Here are some handy tips to keep in mind!
DigiPen students from the computer and electrical engineering program developed and tested a new algorithm for Echodyne’s EchoGuard radar system.
After years of increasing student interest in the subject, DigiPen is opening the new academic pathway to all undergraduates.
Representatives from close to 20 student clubs were on-hand for this year’s annual Club Fair event to talk about their planned activities.
The new Steam publishing option is a move towards greater accessibility and visibility for DigiPen student work.
DigiPen graduate Kerry Davis returned to campus to talk about his unusual journey into games and recent experiences in VR development at Valve.