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The Bachelor of Arts in Game Design program has reached capacity for fall 2022. Qualified applicants will be placed on a waitlist and notified if space in the program becomes available.

Design is all around us. It shapes our experience with everything we use, interact with, or play. What makes those interactions fun, useful, or engaging? How can we design systems to allow users to get the most fun, the most enjoyment, the greatest payoff? How do we provide the best value for the user’s investment of time and energy?

The Bachelor of Arts in Game Design helps you create compelling interactive systems — from sophisticated user interfaces to polished games and applications. In addition to extensive design coursework, you’ll delve deep into psychology, communications, and user experience with an eye for crafting powerful experiences.


Who Should Pursue This Degree?

Do you find yourself not only enjoying games but thinking deeply about them as you play? Are you the kind of person who feels compelled to ask, ‘How would I make this even better?’ The BA in Game Design program is for creative-minded students who are deeply curious to understand the behavior and psychology behind games and eager to learn the skills and methods for designing fun and engaging interactive systems. Throughout the program, students spend a significant amount of time prototyping, testing, and rapidly developing many different game ideas, all while studying a diverse range of topics. If you like the idea of constantly putting yourself in the player’s shoes and skillfully blending the mechanical, spatial, and narrative aspects of the game experience, then the BA in Game Design program may be a good fit for you.

As a student in this program, you will:

  • Design Original Games and Applications

    Work as a designer on interdisciplinary teams to create polished game experiences with original systems and mechanics.

  • Learn How to Rapidly Prototype Your Ideas

    Master the cycle of design, user testing, and iteration to ensure your work products are intuitive and effective.

  • Study Human Behavior from a Variety of Lenses

    Learn about psychology, storytelling, and other subjects as they relate to interactive media and user experiences.


Academic Roadmap

Similar to a video game skill tree, the BA in Game Design program lets you specialize in the areas that match your strengths and interests. Check out our “DigiPen Game Design Disciplines, Explained” series to get a rundown on each of our six concentrations:

 Lay to Rest,” depicting the hero and the game world.
Disciplines Explained: Level Design
A screenshot from DigiPen student game The Blade in the Bark showing a girl on a wolf’s back in the woods.
Disciplines Explained: Narrative Design
A screenshot from DigiPen student game Metamorphos depicting the hero confronting a large fiery scorpion boss in a stone temple.
Disciplines Explained: Systems Design
A geometric, pixel art screenshot from DigiPen student game Netgunner.
Disciplines Explained: Technical Design
A knight swipes at enemies in DigiPen student game Excalibots.
Disciplines Explained: UX Design
A magnifying glass icon next to a suspicious looking man, from student game Penny Blue Finds a Clue.
Disciplines Explained: User Research

In the first two years, you’ll take introductory courses in all six aspects of design. By the start of your junior year, having learned about each track, you’ll select two specialization tracks in which to pursue your advanced design studies. Throughout the program, you’ll also take coursework in cognitive psychology, scripting languages, economics, and communications, as well as a sampling of courses involving math, art, music, and basic computer science as they relate to the work of professional designers. On top of this, you’ll collaborate with your peers — and across disciplines — on a series of semester- and year-long game projects.

View a sample course sequence

Admissions Requirements

The BA in Game Design program is ideal for students with a strong foundation in writing, communications, and psychology. In addition to all the standard admissions requirements for undergraduate students, your application to the BA in Game Design program must also include a design portfolio that demonstrates your prior creative work and the processes used to make it.

View all requirements

Topics Covered

Students in the BA in Game Design program will focus on the following subjects:

  • Game design and development, including game mechanics and history, design documentation, scripting and programming, 2D and 3D level design, character design, playtesting, interface design, product management, and team game project implementation.
  • The humanities and arts, including writing, psychology, film, audio, architecture, drawing, and 2D and 3D art, with the option to study advanced topics in these areas.
  • Foundational math and science courses, including the fundamentals of scripting languages, mathematics, and physics.

Event Schedule

Undergraduate Preview Day

Saturday, May 21, 2022 - 9:30am

Undergraduate Preview Day

Saturday, May 21, 2022 - 9:30am

DigiPen hosts Preview Days for prospective students to provide you and your family with an in-depth look at our undergraduate degree programs. At each Preview Day, you’ll be able to:

  • Learn first-hand about DigiPen’s diverse degree programs and project-based learning experience.

  • Meet faculty, staff, and current students.

  • Speak with admissions and financial aid staff and get answers to your questions.

  • Explore campus facilities through self-guided tours.

  • Prepare for Student Life as a DigiPen Dragon at our Resource Fair.

Check-in: begins at 9:30 a.m.
Event time: 10:00 a.m. – 1:30 p.m.

Before you arrive, please review our COVID-19 Visitor Policy page.

RSVP Today

We look forward to meeting you!

#DITPreviewDay

DigiPen is committed to providing equal access to its programs and events. Contact the event coordinator in advance with questions or to request accommodations at outreach[at]digipen[dot]edu, call (425) 629-5001, or text (425) 414-3633.

DigiPen Institute of Technology
9931 Willows Rd
Redmond, WA 98052

Directions

Application Workshop

Wednesday, June 8, 2022 - 3:00pm to 4:00pm

Application Workshop

Wednesday, June 8, 2022 - 3:00pm to 4:00pm

The application can be a daunting process for many but we’re here to make sure it doesn’t have to be! We’re here to help you step-by-step during this session to review what all goes into the DigiPen application.

During the stream, you’ll be able to use our live chat platform to ask any questions you have about the application, DigiPen’s admissions requirements, and more, so RSVP for a seat now and join us June 8 at 3:00 p.m. PDT!

RSVP Today

Career Exploration Workshop: Game Design

Saturday, June 18, 2022 - 12:00pm to 2:00pm

Career Exploration Workshop: Game Design

Saturday, June 18, 2022 - 12:00pm to 2:00pm

Have you ever wanted to learn the basics behind game level design or make the world that adventurers explore in your favorite video games? Then come to DigiPen’s Remote Game Design Workshop on Saturday, June 18, 2022 from 12:00 p.m. to 2:00 p.m. PST, hosted via Zoom.

In this workshop, you will learn the basics behind level design in a structured format, taught by DigiPen faculty member Bill Morrison. Discover how to construct compelling and engaging levels of different difficulties. Find out how to make a game challenging but fair, while ensuring players understand where they need to go. Come and learn these topics and more from one of the best in the industry.

Space is limited and reservations are prioritized on a first-come first-served basis, so register for this one-day remote workshop early! You will need access to a computer for this workshop, and instructions to download the software required will be emailed to you prior to the event.

Please contact Sophie Diltz at sophia.diltz[at]digipen[dot]edu or (425) 629-5076 with any questions or concerns. We look forward to seeing you there!

RSVP Today

DigiPen is committed to providing equal access to its programs and events. Contact the event coordinator in advance with questions or to request accommodations at sophia.diltz[at]digipen[dot]edu, call (425) 629-5076, or text (425) 414-3633.

DigiPen Student Stories

Student Projects

Multidisciplinary team projects make up a core component of the BA in Game Design curriculum. As a student in the program, you will work with your classmates on a series of original game and interactive media projects that will allow you to gain firsthand experience in contributing your design expertise while working as part of a larger creative team. These projects serve as a primary avenue for exploring your interests in game mechanics and systems, compelling narratives, and seamless user experiences. These are just a few examples of game projects that BA in Game Design students have worked on.

Meet the Faculty

BA in Game Design faculty come to DigiPen from many corners of the game industry as award-winning board game designers, MMO pioneers, and veteran developers from major studios and startups alike. These are just a few of the faculty who teach core courses in the program.

DigiPen Faculty Jeremy Holcomb

Jeremy Holcomb

Program Director (BA in Game Design)

Jeremy Holcomb is a game designer with extensive experience in the design, development, and marketing of tabletop board and card games. He has over 20 board game design credits. His game The Duke, which he co-designed for publisher Catalyst Game Labs in 2013, earned a 2014 Mensa Select award.

DigiPen Faculty Ellen Guon Beeman

Ellen Guon Beeman

Senior Lecturer

Ellen Guon Beeman is a videogame designer and producer, with extensive experience in developing mobile, web, massively multiplayer, and console games. She has worked on over fifty games, initially with games in the award-winning Wing Commander series, and her roster of titles includes games based on major properties such as Marvel and Disney movies, and most recently, an array of indie mobile games. She has a wide array of skills including Agile game development, business development and entrepreneurship, marketing and PR, community, social media, and monetization and metrics strategies.

DigiPen Faculty Richard Thames Rowan

Richard Thames Rowan

Department Co-Chair

Richard Rowan has been passionate about games his entire life, beginning his exploration of game design at the age of four. After completing a Bachelor of Arts in Gaming Systems & Applications at Western Washington University, he immediately launched his 20-year career in the game industry, where he worked in quality assurance, design, and production.


Career Outlook

As a graduate of the BA in Game Design program, you will have the skills and collaborative experience to pursue any number of professional design roles within game development and beyond. Program alumni have gone on to work as entrepreneurs, entry-level game designers, and more.

Potential Careers

Game Designer

Game design is a broad term that can encompass many unique job types. In general, a game designer works to create and refine the interrelated systems that make up a game playing experience, from the mechanics of combat in a fighting game to the complex menu navigation in an online RPG. They often work closely with engineers and people from other disciplines to implement and fine-tune their design concepts.

Level Designer

A level designer is typically responsible for designing the individual missions or stages of a game, including the spatial arrangement of maps and locations. In addition to relying on their well-honed intuitive senses, level designers must also rigorously test and iterate on their designs by incorporating user feedback.

UX Designer

The work of the user experience (UX) designer can be seen across many industries, from games to business to museums and more. A UX designer seeks to make a product or experience more satisfactory and accessible for the end user, whether the end result is an intuitive mobile phone app or a more streamlined in-store checkout system. To get there, the designer will rely on a large set of tools and responsibilities, including user research, paper prototyping, wireframing, and usability testing.

Entry-Level Job Titles

  • Game Designer

  • User Interface Designer

  • User Experience Designer

  • Game Scripter

  • Technical Designer

  • System Designer

  • Level Designer

  • Content Designer

  • Encounter Designer

  • Quest Designer

Senior-Level Job Titles

  • Lead Designer

  • Creative Director

  • Director

Other/Related Job Titles

  • Producer

  • Program Manager

  • Writer

  • Technical Writer

  • Editor

  • Artist

  • Technical Artist

An X-Wing fighter and other Rebel Alliance ships sit in a hangar

DigiPen’s senior game design lecturer and resident Star Wars aficionado breaks down his picks for the five best games set in a galaxy far, far away.

A headshot of Idris Grey MacChruiteir wearing an orange scarf on a blue background.

The senior quest designer and DigiPen alumna breaks down her role on Guerrilla Games’ post-apocalyptic hit.

Characters exchange gun fire from across an open room.

What began as a hobby turned into something much bigger for DigiPen grad Howard Wang, a designer and professional voice actor with more than 150 credits.

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