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Advances in game and computer technology have paved the way for increasingly sophisticated breakthroughs in digital audio — from adaptive musical scores to spatial audio rendering and more. The BS in Computer Science and Digital Audio program teaches you how to implement and further develop these complex audio technologies, bringing new levels of realism, innovation, and sensory immersion to the interactive experiences of tomorrow.

In addition to foundational coursework in mathematics, physics, and computer science, this program places a specialized emphasis on audio programming and digital signal processing. As you design and program your own games and audio tools, you’ll also learn fundamental recording techniques, sound design principles, and music theory and terminology.

Who Should Pursue This Degree?

The BS in Computer Science and Digital Audio offers a specialized focus on the technology and practice of audio design, audio programming, and the implementation of digital audio effects in games and computer applications. For those who want to experience the same proven curriculum of DigiPen’s other computer science programs while also pursuing a specific interest in professional sound design or audio engineering, this program could be a good fit.

As a student in this program, you will:

  • Become a Proficient Software Engineer

    Dive deep into core programming languages as you tackle coursework in data structures, graphics rendering, computer networks, and more.

  • Build Your Own Audio Tools and Technology

    Develop audio software tools for games and interactive simulations, with a special emphasis on sound and music that adapts to player input.

  • Study a Blend of Science and Music

    In addition to extensive coursework in computer science, you’ll learn about music theory, musicianship, audio design, and studio recording.

Program Name Change

The Bachelor of Science in Computer Science and Digital Audio degree program was previously referred to by a different name: the Bachelor of Science in Engineering and Sound Design. Please note that stories and materials published before 2017 may refer to the program by its former title.

Academic Roadmap

As a BS in Computer Science in Digital Audio student, you’ll begin with foundational coursework in computer science and mathematics, followed by studies in music theory and musicianship, as well as applied sound design, production, and implementation. Throughout the program, you’ll also apply your knowledge in semester- and year-long team projects, creating original games with sophisticated interactive audio.

View a sample course sequence

Admissions Requirements

In order to apply for the BS in Computer Science and Digital Audio program, you should have a strong foundation in math, science, and problem-solving. You’ll need to have completed precalculus (or its equivalent) prior to attending DigiPen. No prior musical training or experience is required.

View all requirements

Topics Covered

Students in the Bachelor of Science in Computer Science and Digital Audio program will focus on the following subjects:

  • Software engineering, especially in the area of audio engine programming for simulations and video games, but also including graphical algorithms, tools programming, and physics programming.
  • Studio recording techniques, including mixing, microphone selection and placement, digital audio workstations, studio acoustics, and synthesis. This program includes four semesters of lab courses that teach the tools and techniques of soundtrack production.
  • Sound design for video games, including sound effect creation, interactive sound design, scripting, and the game development pipeline.

Event Schedule

Funding Your Education: Financial Aid and Scholarships at DigiPen

Wednesday, January 8, 2025 — 3:00 to 4:00 p.m.

Scholarship Seminar

Wednesday, January 15, 2025 — 3:00 to 4:00 p.m.

Application Workshop

Wednesday, January 22, 2025 — 3:00 to 4:00 p.m.

Student Projects

Multidisciplinary team projects make up a core component of the BS in Computer Science and Digital Audio curriculum. As part of your coursework, you will participate in both semester- and year-long team projects to create original games and software tools — often as general programmers, audio tools programmers, and sound designers — with the primary goal of learning how to incorporate sophisticated audio design and technology. These are just a few examples of projects created with the help of BS in Computer Science and Digital Audio students.

Meet the Faculty

Faculty for the BS in Computer Science and Digital Audio program come from several different backgrounds and academic disciplines — including computer science, physics, and music — and have worked as audio directors and composers for companies like Microsoft and Nintendo. These are just a few of the instructors who teach core courses in the program.

Career Outlook

The BS in Computer Science and Digital Audio will prepare you for a number of entry- and intermediate-level positions in the areas of software engineering and sound design.

Potential Careers

Audio Software Engineer

Audio software engineers use their knowledge of audio technology and computer science to create the programs, plugins, and middleware that make audio integration possible in computer applications and games.

Engine and Tools Programmer

These programmers are responsible for developing the game engine and associated software tools that power a real-time game or simulation, as well as the support programs and functions that allow other developers to easily create and put new content or assets into a game world.

Recording Engineer

The recording engineer is responsible for making sure audio — including music, voice-overs, and sound effects — is captured at the highest fidelity and according to the project requirements.

Other Job Titles

  • Audio Engine Programmer

  • Game Developer

  • Software Engineer

  • Software Developer

  • Computer Programmer

  • Audio Production Editor

  • Sound Designer

  • Dialogue Editor

Faculty XP: Getting a Grip on Handheld Game Dev with Cartridge King Douglas Schilling

From the original Game Boy to the Nintendo DS, the DigiPen professor revisits his 14 years developing handheld games.

Watch the 2024 Student Game Showcase

Check out all the original games and projects that DigiPen student teams spent the year collaborating on.

Class Select: Students Give NPCs a Piece of Their Mind in CS 380 Artificial Intelligence For Games

Instructor Steve Rabin teaches students the secrets that give game characters agency, personalities, and prowess in battle.

Take the Next Step

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Start Your Application

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