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The Bachelor of Arts in Game Design requires completion of at least 129 semester credits with a cumulative GPA of 2.0 or better. The program usually spans eight semesters of 15 weeks each, or four academic years. See Degree Requirements for additional information.

This is a sample sequence of courses for a student in the 2024-2025 academic cohort. This sequence should not be used for advising purposes. Instead, contact your Student Success Advisor for assistance.

Sample sequence of courses for a student in the 2024-2025 academic cohort.
SemesterCourseCredits
Semester 1DES 100
Introduction to Design Process
4
DES 101
Principles of Interactive Design
4
PSY 101
Introduction to Psychology
3
CS 116*
Introduction to Computer Technology and Programming
4
COL 101
College Life and Academic Skills
1
Semester Total16
Semester 2GAM 120*
Introduction to Digital Production
3
DES 220, DES 240, or DES 260
Systems Design I, Level Design I, or User Experience Design I
3
DES 250
Technical Design I
3
ENG 116*
Storytelling
3
MAT 105
Introductory Probability and Statistics
3
Semester Total15
Semester 3GAM 200*
Project II
4
CG 102*
2D Raster Graphics for Designers
3
DES 230
Narrative Design I
3
DES 270
User Research I
3
CS 165*
Programming Foundations
4
Semester Total17
Semester 4GAM 250*
Project II
4
DES 220, DES 240, or DES 260
Systems Design I, Level Design I, or User Experience Design I
3
DES 220, DES 240, or DES 260
Systems Design I, Level Design I, or User Experience Design I
3
Computer Science Elective
Any three-credit CS at the 150 course-level or above.
3
PSY 201
Cognitive Psychology
3
COL 235
College Success for Designers
1
Semester Total17
Semester 5GAM 300*
Project III
4
Design Specialization
System Design II, Narrative Design II, Level Design II, Technical Design II, User Experience Design II, or User Research II
3
Design Elective
Any three-credit DES course at the 200 course-level or above.
3
MUS 115
Fundamentals of Music and Sound Design
3
CG 125*
Introduction to 3D Production for Designers
3
Semester Total16
Semester 6GAM 350*
Project III
4
Design Specialization
System Design II, Narrative Design II, Level Design II, Technical Design II, User Experience Design II, or User Research II
3
Design Elective
Any three-credit DES course at the 200 course-level or above.
3
Specialization Support Elective
Any three-credit ENG, MAT, PSY, CS, FLM, ART, CG, or MGT course.
3
PHY 115*
Introduction to Applied Math and Physics
3
Semester Total16
Semester 7GAM 375 or GAM 400*
Project III or Project IV
4
DES Capstone
System Design Capstone, Narrative Design Capstone, Level Design Capstone, Technical Design Capstone, User Experience Design Capstone, or User Research Capstone
3
Design Elective
Any three-credit DES course at the 200 course-level or above.
3
Psychology Elective
Any three-credit PSY course.
3
COM 150
Introduction to Communication
3
Semester Total16
Semester 8GAM 400 or GAM 450*
Project IV
4
DES Capstone
System Design Capstone, Narrative Design Capstone, Level Design Capstone, Technical Design Capstone, User Experience Design Capstone, or User Research Capstone
3
English Elective
Any three-credit ENG course.
3
Specialization Support Elective
Any three-credit ENG, MAT, PSY, CS, FLM, ART, CG, or MGT course.
3
Humanities and Social Sciences Elective
Any three-credit Humanities or Social Sciences course.
3
Semester Total16
Degree Total (minimum credits required)129

*Other courses may fulfill this requirement. Reference the Degree Requirements for this program for more information.

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