The Bachelor of Arts in Game Design requires completion of at least 129 semester credits with a cumulative GPA of 2.0 or better. The program usually spans eight semesters of 15 weeks each, or four academic years. See Degree Requirements for additional information.
This is a sample sequence of courses for a student in the 2024-2025 academic cohort. This sequence should not be used for advising purposes. Instead, contact your Student Success Advisor for assistance.
Semester | Course | Credits |
---|---|---|
Semester 1 | DES 100 Introduction to Design Process | 4 |
DES 101 Principles of Interactive Design | 4 | |
PSY 101 Introduction to Psychology | 3 | |
CS 116* Introduction to Computer Technology and Programming | 4 | |
COL 101 College Life and Academic Skills | 1 | |
Semester Total | 16 | |
Semester 2 | GAM 120* Introduction to Digital Production | 3 |
DES 220, DES 240, or DES 260 Systems Design I, Level Design I, or User Experience Design I | 3 | |
DES 250 Technical Design I | 3 | |
ENG 116* Storytelling | 3 | |
MAT 105 Introductory Probability and Statistics | 3 | |
Semester Total | 15 | |
Semester 3 | GAM 200* Project II | 4 |
CG 102* 2D Raster Graphics for Designers | 3 | |
DES 230 Narrative Design I | 3 | |
DES 270 User Research I | 3 | |
CS 165* Programming Foundations | 4 | |
Semester Total | 17 | |
Semester 4 | GAM 250* Project II | 4 |
DES 220, DES 240, or DES 260 Systems Design I, Level Design I, or User Experience Design I | 3 | |
DES 220, DES 240, or DES 260 Systems Design I, Level Design I, or User Experience Design I | 3 | |
Computer Science Elective Any three-credit CS at the 150 course-level or above. | 3 | |
PSY 201 Cognitive Psychology | 3 | |
COL 235 College Success for Designers | 1 | |
Semester Total | 17 | |
Semester 5 | GAM 300* Project III | 4 |
Design Specialization System Design II, Narrative Design II, Level Design II, Technical Design II, User Experience Design II, or User Research II | 3 | |
Design Elective Any three-credit DES course at the 200 course-level or above. | 3 | |
MUS 115 Fundamentals of Music and Sound Design | 3 | |
CG 125* Introduction to 3D Production for Designers | 3 | |
Semester Total | 16 | |
Semester 6 | GAM 350* Project III | 4 |
Design Specialization System Design II, Narrative Design II, Level Design II, Technical Design II, User Experience Design II, or User Research II | 3 | |
Design Elective Any three-credit DES course at the 200 course-level or above. | 3 | |
Specialization Support Elective Any three-credit ENG, MAT, PSY, CS, FLM, ART, CG, or MGT course. | 3 | |
PHY 115* Introduction to Applied Math and Physics | 3 | |
Semester Total | 16 | |
Semester 7 | GAM 375 or GAM 400* Project III or Project IV | 4 |
DES Capstone System Design Capstone, Narrative Design Capstone, Level Design Capstone, Technical Design Capstone, User Experience Design Capstone, or User Research Capstone | 3 | |
Design Elective Any three-credit DES course at the 200 course-level or above. | 3 | |
Psychology Elective Any three-credit PSY course. | 3 | |
COM 150 Introduction to Communication | 3 | |
Semester Total | 16 | |
Semester 8 | GAM 400 or GAM 450* Project IV | 4 |
DES Capstone System Design Capstone, Narrative Design Capstone, Level Design Capstone, Technical Design Capstone, User Experience Design Capstone, or User Research Capstone | 3 | |
English Elective Any three-credit ENG course. | 3 | |
Specialization Support Elective Any three-credit ENG, MAT, PSY, CS, FLM, ART, CG, or MGT course. | 3 | |
Humanities and Social Sciences Elective Any three-credit Humanities or Social Sciences course. | 3 | |
Semester Total | 16 | |
Degree Total (minimum credits required) | 129 |
*Other courses may fulfill this requirement. Reference the Degree Requirements for this program for more information.