Catch up on the latest news and events from around the DigiPen community.
Students
Writing non-linear music that adapts to player input is a complex challenge, one Dragons learn to master in MUS 322.
Industry
Current and prospective students peeked behind the curtain of VR and immersive experience design at this special campus presentation.
Faculty
From animating perilous yetis to enriching students and game teams at DigiPen, senior lecturer Brigitte Samson puts teamwork at the forefront.
The DigiPen principal lecturer brought his industry expertise to Geneva to reduce hearing loss risk in video games.
DigiPen’s Animation and Production Department Chair revisits his days bringing Jedi to life at Lucasfilm Singapore.
Announcements
Celebrate the students, faculty, and staff who made the 2022-2023 academic year special.
In DES 365, design students learn why some games just feel better than others, and how to make their own interactive experiences shine.
Last month, the IndieCade Horizons Faculty of Excellence Awards recognized Sonia Michaels, chair of DigiPen’s Department of Humanities and Social Sciences.
A new film by Seattle filmmaker Clare Chun, created with the help of four DigiPen faculty, recently made its European debut at the Animation Day in Cannes.
A from-behind shot of Green Reaper’s rose-headed hero, Rubin, jumping towards a leaf.
Alumni
Respawn’s second entry in its STAR WARS Jedi series includes prominent new features developed by these DigiPen graduates.
Student teams from DigiPen’s WANIC high school programs placed first and third in the Washington Technology Student Association video game design contest.
From the breathtaking sights of Spain to the historically rich streets of Lisbon, DigiPen faculty member Steffon Moody uses his worldwide experiences to revitalize the classroom.
The Dragon community got a glimpse of the many inventive game projects created by students over the past year during our annual game showcase event.
The winners of the 2023 Game Narrative Review Competition break down their memorable week in San Francisco.
As a new category for video game scores made its debut at the 65th Annual GRAMMY Awards, DigiPen’s Brian Schmidt was there to bask in the historic moment.
The story artist behind DigiPen’s award-winning ‘Adija’ makes her professional debut on a new acclaimed family comedy.
DigiPen graduate David Evans looks back on the six-year development journey that resulted in his equally epic indie sailing adventure game.
As a partner developer working with EA Motive, DigiPen grad Matt Hurliman helped bring out the best in graphical performance for a sci-fi horror remake.
Using DigiPen as a hub, 18 student and community teams spent the weekend crafting games around this year’s theme, “Roots.”