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In a small Victorian town, terrifying nightmares manifest, attempting to shatter the Witchball — a mystical barrier safeguarding the sleeping residents. As a courageous deity, battle through relentless waves of nightmarish creatures, protecting the town from falling into eternal darkness. Save their dreams before it’s too late!

Game Screenshots

  • A victorian city under a bright starry sky.
  • A moth-like protagonist runs through a victorian city at night.
  • A moth-like protagonist runs through a victorian city at night.
  • A moth-like protagonist runs through a victorian city at night.
  • A moth-like protagonist fights enemies with a lantern.
  • A moth-like protagonist fights flying eyeball enemies.
  • A diety protagonist holds a staff in front of a victorian clock tower.
  • A statue in the middle of a victorian town square.
  • A statue in the middle of a victorian town square.
  • A victorian town square at midnight.

Created by Somninauts x Solstice

  • Alex Knight

    BS in Computer Science in Real-Time Interactive Simulation

    Role: AI Programmer

  • Asha Ritchey

    Bachelor of Arts in Music and Sound Design

    Role: Audio Director

  • Ashley Sell

    BS in Computer Science and Game Design

    Role: AI Programmer

  • Atticus Emerson

    BFA in Digital Art and Animation

    Role: Concept and Texture Artist

  • Blake Tran

    BA in Game Design

    Role: Narrative Designer

  • Celeste Cruz

    BFA in Digital Art and Animation

    Role: Animator

  • Christi Thai

    BFA in Digital Art and Animation

    Role: Character and Prop Artist

  • Cole Arroyo

    BFA in Digital Art and Animation

    Role: Environment Artist

  • Connor Runyon

    BA in Game Design

    Role: Creative Director

  • Diana Kudley

    BFA in Digital Art and Animation

    Role: VFX and Prop Artist

  • Dirk Mccoy

    BFA in Digital Art and Animation

    Role: Character and Prop Artist

  • Dylan Fair

    BA in Game Design

    Role: UI Designer

  • Emmy Berg

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Set Dresser

  • Ian Elsbree

    BS in Computer Science and Digital Audio

    Role: Audio Programmer

  • Jacob Gross

    BFA in Digital Art and Animation

    Role: Producer and UI Artist

  • Jared Callupe Lopez

    BA in Game Design

    Role: Level Designer and Player Researcher

  • Jess Stough

    BS in Computer Science and Game Design

    Role: Graphics Programmer

  • Jungyeon Lee

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Gameplay Programmer

  • Kaleb Brown

    BS in Computer Science

    Role: UI Programmer

  • KC Conlow

    BFA in Digital Art and Animation

    Role: Art Director and Animator

  • Keegan Logan

    BFA in Digital Art and Animation

    Role: Creative Director and Rigger

  • Kevin Shin

    BS in Computer Science and Game Design

    Role: Quality Director and AI Programmer

  • Gunnar Trimbo-Forthun

    BS in Computer Science and Game Design

    Role: Quality Director and Audio Programmer

  • Lily Harrang

    BFA in Digital Art and Animation

    Role: Animator

  • Nathan Miller

    Bachelor of Arts in Music and Sound Design

    Role: Enemy SFX

  • Nick Asmussen

    BA in Game Design

    Role: Level Designer

  • Nico Toe

    BS in Computer Science

    Role: Tech Director

  • Reed Joyner

    BFA in Digital Art and Animation

    Role: Environment Artist

  • Riley Bangs

    Bachelor of Arts in Music and Sound Design

    Role: Audio Producer

  • Rose Rahmel

    BFA in Digital Art and Animation

    Role: Environment Artist

  • Rose Schatz

    BS in Computer Science and Game Design

    Role: Tech Director

  • Ruby Knickerbocker

    BS in Computer Science and Game Design

    Role: Producer and Player Programmer

  • Sahara Lucas

    BFA in Digital Art and Animation

    Role: VFX and Lighting Artist

  • Sarah Roger

    BFA in Digital Art and Animation

    Role: Rigger and Character Artist

  • Dom Gesling

    BA in Game Design

    Role: Design Producer

  • Tatiana Baer

    BFA in Digital Art and Animation

    Role: Texturing Artist

  • Taylor Cadwallader

    BA in Game Design

    Role: Combat and Systems Designer

  • Claire Conwell

    BFA in Digital Art and Animation

    Role: UI and Props Artist

  • Victoria Olivera

    BFA in Digital Art and Animation

    Role: Animator and UI Artist


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