Catch up on the latest news and events from around the DigiPen community.
Alumni
Equipped with the skills he learned at DigiPen, graduate Will Perone made good on his lifelong goal to create his own games as an entrepreneur.
Faculty
Jazno Francoeur brings his experience to the Art Department Director role for the DigiPen Singapore and Spain campuses.
Kim Swift, a graduate of DigiPen’s Bachelor of Science in Real-Time Interactive Simulation program, was recently profiled in IEEE Spectrum Magazine.
Announcements
On September 26, 2011, DigiPen (USA) launched DigiPen Europe-Bilbao, to grow innovation in the video game and animation industries.
Industry
Glenn Vilppu, a former animator at Walt Disney, Warner Brothers, and DreamWorks animation studios and author visits with DigiPen’s BFA students.
Students
DigiPen RTIS student team Team Disco Tank redesigns their game, Solstice, to leverage Microsoft’s latest Kinect system.
DigiPen RTIS graduates Tejeev Kohli, Brett English, Pongthep “Bank” Charnchaichujit, and Ted Rivera have a unique success story: From Tag to Portal 2.
As you make your way through Portal 2, don’t forget about the contributions that DigiPen students have made to this award-winning franchise.
Valve Animator Karen Prell talks about her early career as a Jim Henson puppeteer and her transition to character animation for films and games.
DigiPen professor Claire Joly impresses upon her students that video games are more than just technology - they also communicate.
DigiPen graduate Brittany Aubert talks about her role as producer at 5th Cell Media, makers of Super Scribblenauts for Nintendo DS.
DigiPen graduate Rob Pasquini didn’t have to quit his day job to make his own game, Monster Feed for the Apple iPad
Chris Tallman thought he’d work at a big-name game studio, but instead, he ended up programming the flight simulators for Lockheed Martin.
DigiPen graduate Tejeev Kohli talks about working at Valve, the courses that helped prepare him, and the importance of playtesting.
2010 DigiPen graduates reflect on their education at DigiPen and how it helped launch their careers in the game industry.
DigiPen graduate Marc ten Bosch was nominated as an Independent Game Festival finalist in the Excellence in Design category for his game, Miegakure.
A group of DigiPen students will soon be presenting their game projects to a brand-new audience of playtesters at the Penny Arcade Expo in Seattle.
Boost 3D, a new iPhone game by DigiPen alumnus Jonathan Lanis, has been earning some well-deserved praise lately.
We recently sat down with DigiPen graduate Josh Neff, who answered questions about his education and work as a programmer at Airtight Games.
Renowned game composer Nobuo Uematsu and Grammy-award-winning conductor Arnie Roth spoke with students at DigiPen.