Catch up on the latest news and events from around the DigiPen community.
Alumni
DigiPen graduate Mark Gabby (2007) talks about his job as a build engineer at Telltale Games.
Announcements
Beginning in January 2014, DigiPen Institute of Technology will officially open the doors to an all-new sound lab and recording studio.
Last year’s Transformers: Fall of Cybertron was more than just a critical hit. It set a new benchmark for innovation in game artificial intelligence.
Faculty
DigiPen instructor Bruce Stark talks about his musical education and the importance of building a solid foundation in theory and composition.
DigiPen instructor Jeremy Holcomb has a long history with game development.
DigiPen graduate Romina Barrett took a risk when she moved to sunny San Diego, but she quickly found success at web startup The Control Group.
Industry
Washington Governor Jay Inslee paid a visit to DigiPen’s Redmond campus to meet with lawmakers, game industry leaders, and technology educators.
Russell Brower, the lead composer and director of audio for Blizzard Entertainment, offered an inspiring guest lecture to students.
DigiPen instructor Ken Turner shares his love of pottery and his story of how he learned the craft.
DigiPen graduate Jessica Nam talks about her job as a project manager at League of Legends developer Riot Games.
We talked with three DigiPen faculty about their paths into programming and their approaches to teaching computer science and software development.
As an embedded GPU software engineer for Apple, DigiPen RTIS Serge Metral helps develop the first layer of software that drives Apple’s popular iOS.
DigiPen graduate and Zynga programmer Paul Ewers talks about his recent solo game, Star Thief, for the iPod and iPad.
Looking back at his career so far, DigiPen graduate Bryan Singh considers himself quite fortunate.
Jarrett Slavin, DigiPen Bachelor of Arts in Game Design graduate, starts his own game company in Seattle called The Good Mood Creators.
Mike Ambinder, an experimental psychologist at Valve, talks with students about intrinsic-versus-extrinsic behavior motivators in games.
We’re catching up with members of DigiPen’s 2013 graduating class to find out where they’re headed.
Rachel Downing graduated from the DigiPen BFA program, interned at Airtight Games, and will soon be a background painter at PopCap.
Nearly 30 alumni from DigiPen’s AA in 3D Computer Animation program returned to Redmond 10 years after graduating to reconnect and share memories.
We caught up with Joe Malmsten, a 2013 RTIS graduate now working as a software engineer at Self Aware Games in Oakland, California.