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The International Serious Play Awards, a program honoring exceptional examples of corporate, military, and educational games, has selected DigiPen student game Chained as a Gold winner in its “Games for Good” category.

Chained is a unique puzzle-platformer that explores the nature of negative dependence and loss through creative gameplay mechanics. Along with the other winners, Chained will be demonstrated at the 2014 Serious Play Conference at the University of Southern California next month.

Chained is one of six games participating in the DigiPen Foundation Studio, which allows members of the public to playtest student games while supporting DigiPen students through scholarships and other educational resources. To learn more, visit the DigiPen Foundation.

Screenshot of the Chained main character stumbling down a hallway carrying a ball and chain
Chained was developed by Brandon Anderson, game designer; Jonathan Everist, sound designer; Anne Feeny, artist; David Fenton, programmer; Decker Geddes, artist; Jonathan Gregoire, designer; Hojun Lee, artist; Keith Leiker, producer; Adrian Orszulak, programmer; Adam Purvis, artist; David Scamehorn, level designer; and Hans Wagner, programmer.

You can read about the making of Chained here.