DigiPen Institute of Technology is a dedicated leader in education and research in computer interactive technologies.

DigiPen is committed to fostering academic growth and inspiring creativity in all its students. To that end, DigiPen offers:


General Information

  • DigiPen’s degree programs are all offered on-site and in person to provide students with an optimal level of instruction, support, and collaboration
  • Each degree program has an advisory committee comprised of faculty, staff, and industry professionals who review the curriculum on an annual basis for appropriate rigor and relevant content
  • Classes are offered on a semester basis
  • New students enroll once a year in the fall
  • Read more: DigiPen's Approach to Education


DigiPen Institute of Technology is accredited by the Accrediting Commission of Career Schools and Colleges (“ACCSC”, or “the Commission”), a recognized accrediting agency by the United States Department of Education. For more information, see Accreditation.

Degree Programs


Student Body Profile

  • Total enrollment: 1,102
    • Undergraduate students: 1,028
    • Graduate students: 74
  • Average class size: 20
  • Faculty-to-student ratio: 1:11
  • DigiPen students have come from all 50 states and from close to 50 countries
  • International students make up 12% of total population
  • 24% of students are women

Student Activities and Campus Life

  • Student government: DigiPen's Student Senate provides a forum for communication among students, faculty, and staff; and hosts events.
  • Student clubs and organizations: current and past groups include Rhythm Club (featuring Dance Dance Revolution, Rock Band, and more), AudioFreaks (music club), Halo Club, the DigiPen Game Choir, Diversity in Games and Entertainment, and more.
    The list of student clubs often changes from semester to semester.
  • Annual campus events: Halloween Pageant, Open Mic, Student Senate Carnival, and the Student Senate LAN Party.

Student Awards

DigiPen students don’t just distinguish themselves in the classroom – they create work that stands out in international competitions at both the student and professional levels. 

  • Students from DigiPen have won more awards at the Independent Games Festival (IGF) than those of any other school
  • Since the award's inception in 2007, DigiPen’s students projects have won IGF's "Best Student Game" three times: Toblo (2007), Synaesthete (2008), and Tag: The Power of Paint (2009)
  • DigiPen student games have also placed in professional categories at IGF, such as the Excellence in Design and Excellence in Technology categories
  • Other competitions that have recognized DigiPen student games include the E3 College Game Competition, IndieCade, PAX 10, Indie Game Challenge, and more

View the complete list of student awards, head to the gallery to view samples of student work, or read some of our student success stories.


Alumni Relations

DigiPen alumni are a strong component of the DigiPen community.

As successful creative and technical professionals, DigiPen alumni maintain a network to support other alumni and current students and build the alumni community. Some of the ways that alumni stay involved are:

  • Meeting up at annual events and participating in DigiPen alumni online social media groups.
  • Speaking about their work experiences and giving guest lectures to current students.
  • Attending the Annual Career Fair to recruit new talent for their companies.

Contributions to the Industry

DigiPen alumni contribute their expertise, creativity, and knowledge as professionals in the industry.

DigiPen alumni work for a variety of companies and development studios on many high-profile projects. Some of the notable titles DigiPen graduates have contributed to are:

  • Dota 2 (Valve)
  • Destiny (Bungie)
  • Guild Wars 2 (ArenaNet)
  • Halo 5: Guardians (343 Industries)

See Game Credits and read Interviews with DP Grads to learn more.

Campus Information

DigiPen's campus is located in Redmond, Washington, USA. International branch campuses are located in Singapore and Bilbao, Spain.*

DigiPen's Redmond campus is:

  • Near more than 96 game development studios (e.g., Nintendo Software Technology, Valve, ArenaNet, and Bungie) as well as some of the leading technology and software development companies, such as Microsoft and Boeing
  • Just 15 miles east of downtown Seattle, close to an abundance of urban activities such as art museums, music venues, and cultural events
  • Located in the Pacific Northwest, which is characterized by year-round greenery, lush evergreen trees, parks, trails, lakes, and mountains, making it a haven for outdoor enthusiasts

Campus facilities and services include:

Visiting DigiPen:

*DigiPen Institute of Technology Europe - Bilbao does not fall within the scope of ACCSC accreditation.

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