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Want to know what DigiPen students are capable of creating? Check out some of these outstanding student projects in games, art, animation, and engineering.


Student Animations

Applying all of the skills and techniques they have learned in the classroom, students in the BFA in Digital Art and Animation program tackle a series of short film projects as a part of their program coursework. In addition to showcasing their technical mastery of digital tools and artistic fundamentals, these films give students the chance to discover what it means to evoke emotion through visual storytelling and bring characters to life.

Student Art

To excel in the digital arts requires more than innate talent. It takes years of discipline, study, and a keen understanding of the visual language found within nature, architecture, and the world around us. With time and dedication, students in the BFA in Digital Art and Animation program gain not only the ability to imagine new worlds altogether, but also the skills and insights to bring those ideas to life through captivating imagery. These are just a few fine examples of what our students have created at DigiPen.

Inspiring Stories

Darth Vader and the VR player clash lightsabers in a screenshot from Episode III of Star Wars: Vader Immortal.

Industry

Guest Talk: ILM Immersive’s Jose Perez III on Star Wars, Interactive Storytelling and Experience Design

Current and prospective students peeked behind the curtain of VR and immersive experience design at this special campus presentation.

Brigitte Samson stands and smiles inside the DigiPen building.

Faculty

How Brigitte Samson Went from Animating Dragons to Teaching Them

From animating perilous yetis to enriching students and game teams at DigiPen, senior lecturer Brigitte Samson puts teamwork at the forefront.

Brian Schmidt poses with two other summit attendees in front of a blue World Health Organization banner.

Faculty

Brian Schmidt Heads to the WHO to ‘Make Listening Safe’ for Gamers

The DigiPen principal lecturer brought his industry expertise to Geneva to reduce hearing loss risk in video games.