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A painterly 2D platformer, Douse follows the meditative adventure of a drop of rain who can alter and effect the natural environment through the power of precipitation. Douse isn’t so much about winning or losing as much as it is exploration and discovery, bouncing from mushrooms and lily pads and, eventually, finding your way back to the clouds you fell from.

In an effort to make Douse about more than simple platforming, the developers gave players the ability to bring wilting flowers scattered throughout the game back to life by using the power of rain. While the flower feature isn’t necessary to the gameplay, the choices the player makes regarding those flowers does impact the end credits.

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Awards and Recognition

  • 2012 Tokyo Game Show Sense of Wonder Night

    Invited Presenter

Game Screenshots

  • Douse, the raindrop main character of the game, walks among the flowers.
  • Douse stands atop a sprout with control instructions written on a tree.
  • Douse looks out at a pine tree emerging from a pool of water.

The Team

  • Constance Chen

    BFA in Digital Art and Animation

    Role: Lead Artist

  • Ryder Hanson

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Technical Director

  • Michael James

    BFA in Digital Art and Animation

    Role: Animator

  • Bryce Nelson

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Designer

  • Amanda Skibeness

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Lead Game Designer


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