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The first-person puzzle game that would go on to inspire Portal 2, Tag puts you behind the barrel of a spray paint gun with very unusual abilities. Depending on which color you use, the player can bounce off, speed over, or stick to the level’s surfaces. Combine paint powers to platform your way to the end of each mind-bending stage.

The physics-based puzzle elements of Tag that would end up in Portal 2 actually weren’t present at all in the student team’s initial conception of the game. In fact, Tag was originally designed to be a multiplayer, team-based first-person shooter where players could “tag” opponents and change their color.

Awards and Recognition

  • 2009 Independent Games Festival

    Best Student Game

  • 2009 PAX Prime

    PAX 10 Official Selection

  • IGF 2009 Student Showcase

    Finalist

Game Screenshots

  • A spray paint gun points at a grey brick building covered in splotches of blue, red and green paint.
  • A spray paint gun points at a series of grey brick platforms covered in blue, green and red paint.
  • A spray paint gun points at a grey brick building rooftop covered in blue, red and green paint.
  • A ramp-like pillar is coated in green paint, leaning against metallic scaffolding by a brick structure.

The Team

  • Pongthep Charnchaichujit

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Graphics

  • Brett English

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Game Logic

  • Joshua Jones

    BFA in Digital Art and Animation

    Role: Lead Artist

  • Tejeev Kohli

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Framework

  • Theodore Rivera

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Physics

  • Tatsuang Tantakosol

    BFA in Digital Art and Animation

    Role: Additional 2D Art Assets

  • Tyler Woods

    BFA in Digital Art and Animation

    Role: Sound


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