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The lush world of the greenhouse is under attack! Take control of Rubin, a rose ensorcelled by the goddess Antheia, and use your sacred scythe to slice through swarms of mushroom marauders. Take on your duty and protect the garden goddess in this enchanting quest to eradicate the invaders.

Remote video URL

Game Screenshots

  • A tiny rose character slams a scythe on the ground, creating a shockwave that hits multiple mushroom enemies.
  • A tiny rose character bounces high into the air above a garden environment of rocks and plants.
  • A tiny rose character jumps gracefully on top of large leaves.
  • A tiny rose character stands before an enormous statue of the goddess Antheia.
  • A tiny rose character stands in front of two purple mushroom enemies.
  • A tiny rose character uses a scythe to slash multiple mushroom enemies.
  • A tiny rose character, Rubin, stands on a platform above a path of towering mushrooms and plants.

Created by Team Slippers

  • Ariel Moss

    BFA in Digital Art and Animation

    Role: Character Modeling

  • Dal Rivas

    BFA in Digital Art and Animation

    Role: VFX

  • Dottie Johnson

    BFA in Digital Art and Animation

    Role: Texturing

  • Ethan Yant

    BFA in Digital Art and Animation

    Role: Environment Lead

  • Louis Hu

    BFA in Digital Art and Animation

    Role: Environment Modeling

  • Megan Erchukiat

    BFA in Digital Art and Animation

    Role: Character Design

  • Thatchawat Napasab

    BFA in Digital Art and Animation

    Role: Animation Lead

  • Tiancheng (Leo) Li

    BFA in Digital Art and Animation

    Role: Concept 

  • Veronika Pavlova

    BFA in Digital Art and Animation

    Role: Art Lead, Art Producer

  • Carlos Fernandez

    BS in Computer Science and Game Design

    Role: Gameplay, Animation, UI, Core

  • Grant Wu

    BS in Computer Science and Game Design

    Role: Technical Lead, AI, Animation, UI, Core

  • Qiaochu Liu

    BS in Computer Science in Real-Time Interactive Simulation

    Role: VFX, Gameplay, Graphics

  • Spencer Williams

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Gameplay, Audio, VFX, Core, Assistant Producer

  • Lucas Martins

    BA in Game Design

    Role: Design Lead, Gameplay, Combat

  • Prasad Arunprasad

    BA in Game Design

    Role: Creative Director, Level, Encounter

  • Rob Ogden

    BA in Game Design

    Role: UI/UX

  • Ina Almacen

    Bachelor of Arts in Music and Sound Design

    Role: Audio Lead & Composer, Voice Acting, Audio Director

  • Devin Busenbark

    BFA in Digital Art and Animation

    Role: Environment Modeling, Set Dressing, Texturing

  • Jade Bae

    BFA in Digital Art and Animation

    Role: VFX

  • Ari Surprise

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Cinematics, Rigging

  • Karlye Shank

    Bachelor of Arts in Music and Sound Design

    Role: Sound Design

  • EL Schaefer

    BA in Game Design

    Role: Narrative, User Research

  • Adam Doolittle

    BS in Computer Science and Game Design

    Role: Producer, Gameplay, Audio, Core


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