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The title says it all: play as a giant 50-foot-tall robot and fend off tanks and helicopters by destroying the city and using the rubble as weaponry.

Game Screenshots

  • The backside of a large robot with two claw-like hands and a red light-up meter on it.
  • The backside of a large robot with two claw-like hands and a red light-up meter on it.
  • The backside of a large robot, red laser beams firing in the distance.

The Team

  • Corey Abel

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Technical Director

  • Eric Azevedo

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Graphics Lead

  • Jeffery Barros

    BFA in Digital Art and Animation

    Role: Additional Art Work

  • Bryant Bartlett

    BFA in Digital Art and Animation

    Role: Additional Art Work

  • Charlie Liew

    BFA in Digital Art and Animation

    Role: Additional Art Work

  • Alex Miller

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Additional Dev Work

  • Daniel Weiss

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Producer

  • Michael Zitkevitz

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Game Designer


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