Catch up on the latest news and events from around the DigiPen community.
Alumni
DigiPen graduate Jared Finder leverages 3D game engines, geospatial data, and more to help power the future of VR and AR experiences at Google.
The DigiPen AI graduate breaks down the self-playing video games that got him hired at Amazon.
MS in Computer Science graduate Esteban Maldonado talks about his developer advocacy work at Unity and connecting with game developers across the globe.
Before she joined the development team at Second Dinner, BA in Game Design graduate Jozie Crump was playing her cards right and aiming for success.
Ben Kurtin chalks up their enthusiasm for making games to an up-and-coming open-source engine that’s been making waves.
The DigiPen graduate and Oracle AI engineer explores the technology’s rise in his book, Humans and AI Coexistence.
The DigiPen digital art alum rose to id Software’s challenge to reinvent DOOM’s classic sci-fi aesthetic.
Whether working on games for a global audience or sharing insight with other devs, this computer science graduate brings accessibility to the forefront.
Whether at work in the tech industry or his own game studio, Biggs’ Unity talents have him harmoniously “double dipping.”
The DigiPen alum’s physics and programming know-how helped develop VR gloves that let users feel texture, weight, and volume.
Two alumni trace their journey from licensed Funko figurines to the debut of their own original, designer collectibles.
The BFA graduate details her unexpected apparel design journey from Etsy and official DigiPen merch to malls around the world.
We chat “The Bat” with the DigiPen graduate who helped Camouflaj craft The Game Awards’ Best AR/VR Game of 2024.
The DigiPen Music and Sound Design graduate scores two wildly successful series emblematic of a shift in the animation industry.
Illustrator Melissa Murakami’s Kid and the Nothing-to-Do Year is already a Spokane bestseller.
Jimmy Spencer’s fantastical story of loss, loneliness, and friendship came to life thanks to a crew of DigiPen friends.
After 14 years at Bethesda Game Studios, DigiPen grad Nate Purkeypile channels his world-crafting expertise into a heavy metal monster-hunting indie game.
The DigiPen alum’s combat design on World of Warcraft: The War Within completes a personal career “trifecta.”
DigiPen graduate Adam Estela reflects on an unexpected career path that led him to a data engineering job at one of the world’s largest streaming services.
DigiPen alum Alex Williams talks about his new role as chief technology officer at Studio Wildcard, makers of the dinosaur-infused ARK: Survival Ascended.