Choose from the menu options below to determine the transfer requirements and sample course sequence when transferring from your current community college program into your DigiPen degree program of choice.
Bachelor of Science in Computer Science and Game Design For Transfer Students from Bellevue College
Students who successfully transfer the following courses from Bellevue College may complete the remaining requirements for the Bachelor of Science in Computer Science and Game Design degree at DigiPen in six semesters of 15 weeks each, or three academic years, according to the sample course sequence below.
Course requirements listed without specific course numbers should be selected from the Transfer Course Equivalency Guides.
This sample course sequence is an example only. If you have any questions about transferable courses you are encouraged to contact admissions@digipen.edu for further information.
Sample course sequence assumes transferable completion of the following Bellevue College courses:
- MATH 151, 152, 153, 208
- PHYS 121, 122, 123
- PSYC 100
- CMST 210 or 230 or 250
- ENGL 101
- One 5-credit transferable ENG course from the Bellevue College Course Equivalency Guide
- One 5-credit transferable ART, MUS, or CG course from the Bellevue College Course Equivalency Guide
- One 5-credit transferable ENG, HIS, JPN, PHL, PSY, SOS, or other humanities and social sciences elective course from the Bellevue College Course Equivalency Guide
- One 5-credit transferable elective course (any department) from the Bellevue College Course Equivalency Guide
Semester | Course | Credits |
---|---|---|
Semester 1 | CS 100 Computer Environment | 4 |
CS 120 High-Level Programming I: The C Programming Language | 4 | |
DES 115 Introduction to Game Design | 3 | |
STEM Elective* Any three-credit CS, ECE, MAT, or PHY course numbered 200 or higher. | 3 | |
MAT 258 Discrete Mathematics | 3 | |
Semester 1 Total | 17 | |
Semester 2 | CS 170 High-Level Programming II: The C++ Programming Language | 4 |
CS 230 Game Implementation Techniques | 3 | |
DES 212 System Design Methods | 3 | |
MAT 250 Linear Algebra | 3 | |
GAM 150 Project I | 3 | |
Semester 2 Total | 16 | |
Semester 3 | CS 225 Advanced C/C++ | 3 |
CS 180 Operating System I, Man-Machine Interface | 3 | |
DES 214 Level Design Methods | 3 | |
Mathematics Elective* Any three-credit MAT or PHY course numbered 200 or higher. | 3 | |
GAM 200 Project II | 4 | |
Semester 3 Total | 16 | |
Semester 4 | CS 280 Data Structures | 3 |
Computer Science Elective Any three-credit CS course numbered 200 or higher. | 3 | |
DES 315 Technical Design Methods | 3 | |
Mathematics Elective* Any three-credit MAT or PHY course numbered 200 or higher. | 3 | |
GAM 250 Project II | 4 | |
Semester 4 Total | 16 | |
Semester 5 | CS 330 Algorithm Analysis | 3 |
CS 380 Artificial Intelligence for Games | 3 | |
Design Elective Any three-credit DES course numbered 200 or higher. | 3 | |
GAM 300 Project III | 4 | |
GAM 399 Special Topics: Independent Project | 4 | |
Semester 5 Total | 17 | |
Semester 6 | CS 325 User Interface and User Experience Design | 3 |
STEM Elective* Any non-required CS, ECE, MAT, or PHY course numbered 200 or higher | 3 | |
Design Elective Any three-credit DES course numbered 200 or higher. | 3 | |
GAM 350 Project III | 4 | |
GAM 499 Special Topics: Independent Project | 4 | |
Semester 6 Total | 17 | |
Total transfer credit applied toward degree | 43 | |
Degree Total (minimum credits required) | 142 |
* Other transfer courses from Bellevue College may fulfill this requirement. Please see the Bellevue College Course Equivalency Guide for more information. NOTE: A minimum of 50% of program requirements must be completed at DigiPen Institute of Technology.
Bachelor of Science in Computer Science and Game Design For Transfer Students from Edmonds College
Students who successfully transfer the following courses from Edmonds College may complete the remaining requirements for the Bachelor of Science in Computer Science and Game Design degree at DigiPen in six semesters of 15 weeks each, or three academic years, according to the sample course sequence below.
Course requirements listed without specific course numbers should be selected from the Transfer Course Equivalency Guides.
This sample course sequence is an example only. If you have any questions about transferable courses you are encouraged to contact admissions@digipen.edu for further information.
Sample course sequence assumes transferable completion of the following Edmonds College courses:
- MATH 151, 152, 153, 272
- PHYS 221, 222, 223
- PSYC 100
- CMST 210 or 230
- ENGL 101
- One 5-credit transferable ENG course
- One 5-credit transferable ART, MUS, or CG course
- One 5-credit transferable ENG, HIS, JPN, PHL, PSY, SOS, or other humanities and social sciences elective course
- One 5-credit transferable elective course (any department)
Semester | Course | Credits |
---|---|---|
Semester 1 | CS 100 Computer Environment | 4 |
CS 120 High-Level Programming I: The C Programming Language | 4 | |
DES 115 Introduction to Game Design | 3 | |
STEM Elective* Any three-credit CS, ECE, MAT, or PHY course numbered 200 or higher. | 3 | |
MAT 258 Discrete Mathematics | 3 | |
Semester 1 Total | 17 | |
Semester 2 | CS 170 High-Level Programming II: The C++ Programming Language | 4 |
CS 230 Game Implementation Techniques | 3 | |
DES 212 System Design Methods | 3 | |
MAT 250 Linear Algebra | 3 | |
GAM 150 Project I | 3 | |
Semester 2 Total | 16 | |
Semester 3 | CS 225 Advanced C/C++ | 3 |
CS 180 Operating System I, Man-Machine Interface | 3 | |
DES 214 Level Design Methods | 3 | |
Mathematics Elective* Any three-credit MAT or PHY course numbered 200 or higher. | 3 | |
GAM 200 Project II | 4 | |
Semester 3 Total | 16 | |
Semester 4 | CS 280 Data Structures | 3 |
Computer Science Elective Any three-credit CS course numbered 200 or higher. | 3 | |
DES 315 Technical Design Methods | 3 | |
Mathematics Elective* Any three-credit MAT or PHY course numbered 200 or higher. | 3 | |
GAM 250 Project II | 4 | |
Semester 4 Total | 16 | |
Semester 5 | CS 330 Algorithm Analysis | 3 |
CS 380 Artificial Intelligence for Games | 3 | |
Design Elective Any three-credit DES course numbered 200 or higher. | 3 | |
GAM 300 Project III | 4 | |
GAM 399 Special Topics: Independent Project | 4 | |
Semester 5 Total | 17 | |
Semester 6 | CS 325 User Interface and User Experience Design | 3 |
STEM Elective* Any non-required CS, ECE, MAT, or PHY course numbered 200 or higher | 3 | |
Design Elective Any three-credit DES course numbered 200 or higher. | 3 | |
GAM 350 Project III | 4 | |
GAM 499 Special Topics: Independent Project | 4 | |
Semester 6 Total | 17 | |
Total transfer credit applied toward degree | 43 | |
Degree Total (minimum credits required) | 142 |
* Other transfer courses from Edmonds College may fulfill this requirement. Please see the Edmonds College Course Equivalency Guide for more information. NOTE: A minimum of 50% of program requirements must be completed at DigiPen Institute of Technology.
Bachelor of Science in Computer Science and Game Design For Transfer Students from Everett Community College
Students who successfully transfer the following courses from Everett Community College may complete the remaining requirements for the Bachelor of Science in Computer Science and Game Design degree at DigiPen in six semesters of 15 weeks each, or three academic years, according to the sample course sequence below.
Course requirements listed without specific course numbers should be selected from the Transfer Course Equivalency Guides.
This sample course sequence is an example only. If you have any questions about transferable courses you are encouraged to contact admissions@digipen.edu for further information.
Sample course sequence assumes transferable completion of the following Everett Community College courses:
- MATH 151, 152, 163, 260
- PHYS 241, 242, 243
- PSYC 100
- CMST 210 or 230
- ENGL 101
- One 5-credit transferable ENG course
- One 5-credit transferable ART, MUS, or CG course
- One 5-credit transferable ENG, HIS, JPN, PHL, PSY, SOS, or other humanities and social sciences elective course
- One 5-credit transferable elective course (any department)
Semester | Course | Credits |
---|---|---|
Semester 1 | CS 100 Computer Environment | 4 |
CS 120 High-Level Programming I: The C Programming Language | 4 | |
DES 115 Introduction to Game Design | 3 | |
STEM Elective* Any three-credit CS, ECE, MAT, or PHY course numbered 200 or higher. | 3 | |
MAT 258 Discrete Mathematics | 3 | |
Semester 1 Total | 17 | |
Semester 2 | CS 170 High-Level Programming II: The C++ Programming Language | 4 |
CS 230 Game Implementation Techniques | 3 | |
DES 212 System Design Methods | 3 | |
MAT 250 Linear Algebra | 3 | |
GAM 150 Project I | 3 | |
Semester 2 Total | 16 | |
Semester 3 | CS 225 Advanced C/C++ | 3 |
CS 180 Operating System I, Man-Machine Interface | 3 | |
DES 214 Level Design Methods | 3 | |
Mathematics Elective* Any three-credit MAT or PHY course numbered 200 or higher. | 3 | |
GAM 200 Project II | 4 | |
Semester 3 Total | 16 | |
Semester 4 | CS 280 Data Structures | 3 |
Computer Science Elective Any three-credit CS course numbered 200 or higher. | 3 | |
DES 315 Technical Design Methods | 3 | |
Mathematics Elective* Any three-credit MAT or PHY course numbered 200 or higher. | 3 | |
GAM 250 Project II | 4 | |
Semester 4 Total | 16 | |
Semester 5 | CS 330 Algorithm Analysis | 3 |
CS 380 Artificial Intelligence for Games | 3 | |
Design Elective Any three-credit DES course numbered 200 or higher. | 3 | |
GAM 300 Project III | 4 | |
GAM 399 Special Topics: Independent Project | 4 | |
Semester 5 Total | 17 | |
Semester 6 | CS 325 User Interface and User Experience Design | 3 |
STEM Elective* Any non-required CS, ECE, MAT, or PHY course numbered 200 or higher | 3 | |
Design Elective Any three-credit DES course numbered 200 or higher. | 3 | |
GAM 350 Project III | 4 | |
GAM 499 Special Topics: Independent Project | 4 | |
Semester 6 Total | 17 | |
Total transfer credit applied toward degree | 43 | |
Degree Total (minimum credits required) | 142 |
* Other transfer courses from Everett Community College may fulfill this requirement. Please see the Everett Community College Course Equivalency Guide for more information. NOTE: A minimum of 50% of program requirements must be completed at DigiPen Institute of Technology.
Bachelor of Science in Computer Science and Game Design For Transfer Students from Green River College
Students who successfully transfer the following courses from Green River College may complete the remaining requirements for the Bachelor of Science in Computer Science and Game Design degree at DigiPen in six semesters of 15 weeks each, or three academic years, according to the sample course sequence below.
Course requirements listed without specific course numbers should be selected from the Transfer Course Equivalency Guides.
This sample course sequence is an example only. If you have any questions about transferable courses you are encouraged to contact admissions@digipen.edu for further information.
Sample course sequence assumes transferable completion of the following Green River College courses:
- MATH 151, 152, 153, 240
- PHYS 221, 222, 223
- PSYC 100
- CMST 210 or 230
- ENGL 101
- One 5-credit transferable ENG course
- One 5-credit transferable ART, MUS, or CG course
- One 5-credit transferable ENG, HIS, JPN, PHL, PSY, SOS, or other humanities and social sciences elective course
- One 5-credit transferable elective course (any department)
Semester | Course | Credits |
---|---|---|
Semester 1 | CS 100 Computer Environment | 4 |
CS 120 High-Level Programming I: The C Programming Language | 4 | |
DES 115 Introduction to Game Design | 3 | |
STEM Elective* Any three-credit CS, ECE, MAT, or PHY course numbered 200 or higher. | 3 | |
MAT 258 Discrete Mathematics | 3 | |
Semester 1 Total | 17 | |
Semester 2 | CS 170 High-Level Programming II: The C++ Programming Language | 4 |
CS 230 Game Implementation Techniques | 3 | |
DES 212 System Design Methods | 3 | |
MAT 250 Linear Algebra | 3 | |
GAM 150 Project I | 3 | |
Semester 2 Total | 16 | |
Semester 3 | CS 225 Advanced C/C++ | 3 |
CS 180 Operating System I, Man-Machine Interface | 3 | |
DES 214 Level Design Methods | 3 | |
Mathematics Elective* Any three-credit MAT or PHY course numbered 200 or higher. | 3 | |
GAM 200 Project II | 4 | |
Semester 3 Total | 16 | |
Semester 4 | CS 280 Data Structures | 3 |
Computer Science Elective Any three-credit CS course numbered 200 or higher. | 3 | |
DES 315 Technical Design Methods | 3 | |
Mathematics Elective* Any three-credit MAT or PHY course numbered 200 or higher. | 3 | |
GAM 250 Project II | 4 | |
Semester 4 Total | 16 | |
Semester 5 | CS 330 Algorithm Analysis | 3 |
CS 380 Artificial Intelligence for Games | 3 | |
Design Elective Any three-credit DES course numbered 200 or higher. | 3 | |
GAM 300 Project III | 4 | |
GAM 399 Special Topics: Independent Project | 4 | |
Semester 5 Total | 17 | |
Semester 6 | CS 325 User Interface and User Experience Design | 3 |
STEM Elective* Any non-required CS, ECE, MAT, or PHY course numbered 200 or higher | 3 | |
Design Elective Any three-credit DES course numbered 200 or higher. | 3 | |
GAM 350 Project III | 4 | |
GAM 499 Special Topics: Independent Project | 4 | |
Semester 6 Total | 17 | |
Total transfer credit applied toward degree | 43 | |
Degree Total (minimum credits required) | 142 |
* Other transfer courses from Green River College may fulfill this requirement. Please see the Green River College Course Equivalency Guide for more information. NOTE: A minimum of 50% of program requirements must be completed at DigiPen Institute of Technology.
Bachelor of Science in Computer Science and Game Design For Transfer Students from Highline College
Students who successfully transfer the following courses from Highline College may complete the remaining requirements for the Bachelor of Science in Computer Science and Game Design degree at DigiPen in six semesters of 15 weeks each, or three academic years, according to the sample course sequence below.
Course requirements listed without specific course numbers should be selected from the Transfer Course Equivalency Guides.
This sample course sequence is an example only. If you have any questions about transferable courses you are encouraged to contact admissions@digipen.edu for further information.
Sample course sequence assumes transferable completion of the following Highline College courses:
- MATH 151, 152, 163, 220
- PHYS 201, 202, 203
- PSYC 100
- CMST 210 or 230
- ENGL 101
- One 5-credit transferable ENG course
- One 5-credit transferable ART, MUS, or CG course
- One 5-credit transferable ENG, HIS, JPN, PHL, PSY, SOS, or other humanities and social sciences elective course
- One 5-credit transferable elective course (any department)
Semester | Course | Credits |
---|---|---|
Semester 1 | CS 100 Computer Environment | 4 |
CS 120 High-Level Programming I: The C Programming Language | 4 | |
DES 115 Introduction to Game Design | 3 | |
STEM Elective* Any three-credit CS, ECE, MAT, or PHY course numbered 200 or higher. | 3 | |
MAT 258 Discrete Mathematics | 3 | |
Semester 1 Total | 17 | |
Semester 2 | CS 170 High-Level Programming II: The C++ Programming Language | 4 |
CS 230 Game Implementation Techniques | 3 | |
DES 212 System Design Methods | 3 | |
MAT 250 Linear Algebra | 3 | |
GAM 150 Project I | 3 | |
Semester 2 Total | 16 | |
Semester 3 | CS 225 Advanced C/C++ | 3 |
CS 180 Operating System I, Man-Machine Interface | 3 | |
DES 214 Level Design Methods | 3 | |
Mathematics Elective* Any three-credit MAT course. | 3 | |
GAM 200 Project II | 4 | |
Semester 3 Total | 16 | |
Semester 4 | CS 280 Data Structures | 3 |
Computer Science Elective Any three-credit CS course numbered 200 or higher. | 3 | |
DES 315 Technical Design Methods | 3 | |
Mathematics Elective* Any three-credit MAT course numbered 200 or higher. | 3 | |
GAM 250 Project II | 4 | |
Semester 4 Total | 16 | |
Semester 5 | CS 330 Algorithm Analysis | 3 |
CS 380 Artificial Intelligence for Games | 3 | |
Design Elective Any three-credit DES course numbered 200 or higher. | 3 | |
GAM 300 Project III | 4 | |
GAM 399 Special Topics: Independent Project | 4 | |
Semester 5 Total | 17 | |
Semester 6 | CS 325 User Interface and User Experience Design | 3 |
STEM Elective* Any non-required CS, ECE, MAT, or PHY course numbered 200 or higher | 3 | |
Design Elective Any three-credit DES course numbered 200 or higher. | 3 | |
GAM 350 Project III | 4 | |
GAM 499 Special Topics: Independent Project | 4 | |
Semester 6 Total | 17 | |
Total transfer credit applied toward degree | 43 | |
Degree Total (minimum credits required) | 142 |
* Other transfer courses from Highline College may fulfill this requirement. Please see the Highline College Course Equivalency Guide for more information. NOTE: A minimum of 50% of program requirements must be completed at DigiPen Institute of Technology.
Bachelor of Science in Computer Science and Game Design For Transfer Students from Skagit Valley College
Students who successfully transfer the following courses from Skagit Valley College may complete the remaining requirements for the Bachelor of Science in Computer Science and Game Design degree at DigiPen in six semesters of 15 weeks each, or three academic years, according to the sample course sequence below.
Course requirements listed without specific course numbers should be selected from the Transfer Course Equivalency Guides.
This sample course sequence is an example only. If you have any questions about transferable courses you are encouraged to contact admissions@digipen.edu for further information.
Sample course sequence assumes transferable completion of the following Skagit Valley College courses:
- MATH 151, 152, 153, 204
- PHYS 241 (231), 242 (232), 243 (233)
- PSYC 100
- CMST 210 or 230
- ENGL 101
- One 5-credit transferable ENG course
- One 5-credit transferable ART, MUS, or CG course
- One 5-credit transferable ENG, HIS, JPN, PHL, PSY, SOS, or other humanities and social sciences elective course
- One 5-credit transferable elective course (any department)
Semester | Course | Credits |
---|---|---|
Semester 1 | CS 100 Computer Environment | 4 |
CS 120 High-Level Programming I: The C Programming Language | 4 | |
DES 115 Introduction to Game Design | 3 | |
STEM Elective* Any three-credit CS, ECE, MAT, or PHY course numbered 200 or higher. | 3 | |
MAT 258 Discrete Mathematics | 3 | |
Semester 1 Total | 17 | |
Semester 2 | CS 170 High-Level Programming II: The C++ Programming Language | 4 |
CS 230 Game Implementation Techniques | 3 | |
DES 212 System Design Methods | 3 | |
MAT 250 Linear Algebra | 3 | |
GAM 150 Project I | 3 | |
Semester 2 Total | 16 | |
Semester 3 | CS 225 Advanced C/C++ | 3 |
CS 180 Operating System I, Man-Machine Interface | 3 | |
DES 214 Level Design Methods | 3 | |
Mathematics Elective* Any three-credit MAT or PHY course numbered 200 or higher. | 3 | |
GAM 200 Project II | 4 | |
Semester 3 Total | 16 | |
Semester 4 | CS 280 Data Structures | 3 |
Computer Science Elective Any three-credit CS course numbered 200 or higher. | 3 | |
DES 315 Technical Design Methods | 3 | |
Mathematics Elective* Any three-credit MAT or PHY course numbered 200 or higher. | 3 | |
GAM 250 Project II | 4 | |
Semester 4 Total | 16 | |
Semester 5 | CS 330 Algorithm Analysis | 3 |
CS 380 Artificial Intelligence for Games | 3 | |
Design Elective Any three-credit DES course numbered 200 or higher. | 3 | |
GAM 300 Project III | 4 | |
GAM 399 Special Topics: Independent Project | 4 | |
Semester 5 Total | 17 | |
Semester 6 | CS 325 User Interface and User Experience Design | 3 |
STEM Elective* Any non-required CS, ECE, MAT, or PHY course numbered 200 or higher | 3 | |
Design Elective Any three-credit DES course numbered 200 or higher. | 3 | |
GAM 350 Project III | 4 | |
GAM 499 Special Topics: Independent Project | 4 | |
Semester 6 Total | 17 | |
Total transfer credit applied toward degree | 43 | |
Degree Total (minimum credits required) | 142 |
* Other transfer courses from Skagit Valley may fulfill this requirement. Please see the Skagit Valley Equivalency Guide for more information. NOTE: A minimum of 50% of program requirements must be completed at DigiPen Institute of Technology.