Skip to main content
Back to top

Want to know what DigiPen students are capable of creating? Check out some of these outstanding student projects in games, art, animation, and engineering.


Student Animations

Applying all of the skills and techniques they have learned in the classroom, students in the BFA in Digital Art and Animation program tackle a series of short film projects as a part of their program coursework. In addition to showcasing their technical mastery of digital tools and artistic fundamentals, these films give students the chance to discover what it means to evoke emotion through visual storytelling and bring characters to life.

Student Art

To excel in the digital arts requires more than innate talent. It takes years of discipline, study, and a keen understanding of the visual language found within nature, architecture, and the world around us. With time and dedication, students in the BFA in Digital Art and Animation program gain not only the ability to imagine new worlds altogether, but also the skills and insights to bring those ideas to life through captivating imagery. These are just a few fine examples of what our students have created at DigiPen.

Inspiring Stories

Christophe Jacques Bouchard stands in DigiPen hallway.

Students

Tall Order Wins Best Student Short at KINO Short Film Fest

Student film director Christophe Jacques Bouchard talks about the childhood drawing that would go on to inspire an award-winning DigiPen student animation.

DigiPen graduate Neha Chintala smiles standing next to a couch and some large, leafy plants.

Alumni

Neha Chintala Helps Steer Forza Motorsport’s Award-Winning Blind Driving Assists

The DigiPen alum and Turn 10 gameplay and accessibility producer discusses her team’s work opening racing games to blind and low-vision players.

Catherine Broadwall holds up a copy of her book, Fulgurite.

Faculty

Text Adventures: Blurring the Lines of Games and Literature with Professor Catherine Broadwall

The DigiPen humanities professor and award-winning poet reflects on the cross-pollination of games, new media, and traditional literature.