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Your spaceship has crash landed on an alien planet. Pilot your underwater exploration pod through the dark depths of the ocean searching for the scattered pieces of your ship and reckoning with aquatic life along the way.

How you choose to play SubRay will in turn change how the game responds to you. Although some of the aquatic life you encounter will greet you with hostility, many others are actually neutral. Whether you choose to help them, hurt them, or ignore them, they will respond in kind, a mechanic the student developers implemented to increase replay potential.

Awards and Recognition

  • 2015 Intel University Games Showcase

    3rd Place, Best Visual Quality

  • 2014 Intel Buzz Workshop

    Winner, Intel Developer Showcase

  • 2014 Strasbourg European Fantastic Film Festival

    Finalist, Indie Game Contest

2014 DigiPen Game Awards

  • Claude Comair Game of the Year
  • Most Innovative Design
  • Best Music/Audio
  • Best Artificial Intelligence
  • Best 2D Visual Design
  • Best Sophomore Game

Game Screenshots

  • A disc-shaped vessel illuminates a glowing undersea world full of kelp and mushrooms.
  • A glowing sea monster with six appendages opens its jaws and approaches the player's vessel.
  • The player's vessel floats through a glowing underwater passage.

The Team

  • Annabelle Bowie

    BFA in Digital Art and Animation

    Role: Lead Concept Artist

  • Hiago Desena

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Graphics

  • Stanley Hayes

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Graphics & Gameplay

  • Aaron Johnson

    BA in Game Design

    Role: Lead Designer & Lead Artist

  • Jordan Krissi

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Producer & Physics

  • Joseph Lubertazzi

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Engine & Tools

  • Joseph Sopko

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Designer & Gameplay

  • Seth Weedin

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Audio & Gameplay


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