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This abstract bullet-hell shooter turns the five stages of grief into literal stages. Play through denial, anger, bargaining, depression and acceptance as a wraithlike entity gunning down waves of foes whose life forces you can collect to power up your musical weaponry.

Before the student team settled on building the game environments around the five stages of grief, they planned on modeling their visuals after the work of iconic ukiyo-e artist Katsushika Hokusai, best known for the famous print “The Great Wave off Kanagawa.”

Awards and Recognition

  • 2011 IGF

    Winner, Student Showcase

  • 2010 PAX Prime

    PAX 10 Official Selection

  • 2012 Independent Propellor Awards

    Honorable Mention

  • 2011 Indie Game Challenge

    Finalist

  • 2010 IndieCade

    Finalist

2011 DigiPen Game Awards

  • Best Game
  • Best Physics

Game Screenshots

  • A winged orb of light is surrounded by yellow dots and abstract red entities.
  • A winged orb of light sits at the bottom of the screen as glowing blue dots form a chevron shape above it.
  • Ornate orange entities made from abstract shapes swim across the screen.
  • Abstract red entities surrounded by yellow dots float past a winged orb of light.

The Team

  • Robert Francis

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Technical Director

  • Jordan Hemenway

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Producer

  • Jami Lukins

    BFA in Digital Art and Animation

    Role: Art Director

  • Daniel Rosas

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Creative Director


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