In the future, convicts stuck on a prison planet engage in a live, televised battle royale. The prize for victory? Freedom. In this MOBA/FPS hybrid, choose from three unique convicts with special abilities and work as a team to complete objectives and defeat the opposition.
RumbleTV’s pro-level production values were made possible in part by the Unreal 4 engine, but since the game was being developed not long after the engine’s initial launch, it wasn’t all sunshine and roses. Each new Unreal engine update threw the functionality of the students’ prior work in jeopardy, leading to a few weeks of scrambling trying to fix their impacted UI system, behavior trees, and networking.