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In the future, convicts stuck on a prison planet engage in a live, televised battle royale. The prize for victory? Freedom. In this MOBA/FPS hybrid, choose from three unique convicts with special abilities and work as a team to complete objectives and defeat the opposition.

RumbleTV’s pro-level production values were made possible in part by the Unreal 4 engine, but since the game was being developed not long after the engine’s initial launch, it wasn’t all sunshine and roses. Each new Unreal engine update threw the functionality of the students’ prior work in jeopardy, leading to a few weeks of scrambling trying to fix their impacted UI system, behavior trees, and networking.

Remote video URL

Awards and Recognition

  • 2015 E3

    Winner, College Game Competition

Game Screenshots

  • A boxy gun's reticle hovers near a yellow explosion in the distance, surrounded by levitating robots.
  • A top-heavy robot with guns for arms approaches the dual-wielding player.
  • Robots surround the dual-wielding player in a rickety, futuristic landscape.

The Team

  • Katerina Arrington

    BFA in Digital Art and Animation

    Role: Concept Artist

  • David Browne

    BS in Computer Science and Game Design

    Role: Designer & AI Programmer

  • Irene Chin

    BFA in Digital Art and Animation

    Role: Animator

  • Justin Cook

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Gameplay Programmer

  • Daniel Frisbie

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Systems Programmer

  • Michael Hall

    BFA in Digital Art and Animation

    Role: Animator

  • Johnathan Henke

    BA in Music and Sound Design

    Role: Audio Director

  • Dillon Herick

    BFA in Digital Art and Animation

    Role: Character Modeler

  • Nathan Hitchcock

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Network Programmer

  • Sion Jang

    BA in Music and Sound Design

    Role: Composer

  • Eric Lynum

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Gameplay Programmer

  • Zachary Mitchell

    BA in Music and Sound Design

    Role: Voice Production Engineer

  • Riley Pannkuk

    BS in Computer Science and Game Design

    Role: Producer

  • Ryan Scott

    BA in Music and Sound Design

    Role: Sound Designer

  • Ry Soderberg

    BFA in Digital Art and Animation

    Role: Environment Artist

  • Jose Vargas

    BFA in Digital Art and Animation

    Role: Animator

  • Vicky Wong

    BFA in Digital Art and Animation

    Role: Environment Artist

  • Garrett Woodford

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Gameplay Programmer


Play More

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