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Years after a mysterious calamity befalls an underground city, a young monk in training returns to their abandoned homeland. Wielding a magical chakram to traverse the ruins and fight off corrupted golems, discover and defeat the source of their power in this third-person action adventure.

Remote video URL

Game Screenshots

  • Monk explores an underground city in ruins
  • Temple hallway with monk statues
  • Temple chamber with guardian statues
  • Monk battles three golem enemies
  • Monk in an underground chamber filled with luminous liquid

Created by Nuclear Lunch

  • Shania Williams

    BA in Game Design

    Role: Producer, UX, UI, Camera Designer, User Researcher

  • Collin Cromwell

    BA in Game Design

    Role: Game Director, System, Narrative Designer

  • Adolfo Makoukdji

    BFA in Digital Art and Animation

    Role: Art Producer, 3D Animator, Rigger, VFX Artist

  • A.D. Taeza

    BFA in Digital Art and Animation

    Role: Art Director, Concept, Story, UI Artist

  • Joshua Mickelson

    BA in Music and Sound Design

    Role: Audio Lead

  • Michael Crouch

    BS in Computer Science and Game Design

    Role: Design Director, Combat Designer, AI Programmer

  • Benjamin Fox

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Tech Director, Gameplay, Systems, Tools Programmer

  • Anja Thomsen

    BFA in Digital Art and Animation

    Role: 2D & 3D Environment, Concept Artist

  • Caleb Hesse

    BFA in Digital Art and Animation

    Role: 3D Modeler, Texture Artist

  • Hannes Wassenhove

    BFA in Digital Art and Animation

    Role: Rigger, 3D Animator

  • Robert Lasica

    BFA in Digital Art and Animation

    Role: Procedural Artist

  • Chris Dalton

    BA in Game Design

    Role: Encounter, UX Designer

  • Gabriel Ling

    BA in Game Design

    Role: Level, Narrative Designer

  • August McCubbin

    BS in Engineering and Sound Design

    Role: Audio Programmer

  • Jared Joyal

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Gameplay, UI Programmer

  • Matt Haynie

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Graphics, Tools Programmer


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