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Welcome to the “beating heart of the universe,” an ancient, gear-driven clockwork from which all life springs. As the intrepid robot guardian of this tick-tocking world, wield your wrench and battery know-how to maintain intricately linked gear systems and fend off an evil force that seeks the power contained within.

This 3D puzzle-platformer’s detailed level design landed it a finalist spot at the 2017 E3 College Game Competition. The moving levels and platforms you see are no mere window dressing. They’re the result of a laborious effort on behalf of Studio 76, the student team that set out to create a dynamic environment for their puzzle-platforming adventure. Instead of relying on environmental objects that merely spin or move from left to right, the student developers built a series of intricate and fully-animated gear systems that would open doors, raise and lower staircases from the ground, and simulate the kind of clockwork movement found in real-world machinery. It was just one of the many innovations the team accomplished for their senior game project, which served as a stunning final portfolio piece, before graduating in the spring of 2017.

Awards and Recognition

  • 2018 IGF

    Finalist, Best Student Game

  • 2017 E3 College Game Competition

    Finalist

2017 DigiPen Game Awards

  • Best 3D Design
  • Best Senior Game

Game Screenshots

  • A red robot guardian wields a blocky red wrench in a stone tunnel covered with large gears.
  • A red robot approaches the edge of a platform, an enormous, gear-powered stone structure in the distance.
  • A red robot runs towards a stone structure overgrown with green foliage.

The Team

  • Jed Cho

    BFA in Digital Art and Animation

    Role: Lead Environment Artist

  • Cameron Craig

    BFA in Digital Art and Animation

    Role: Art Producer

  • Eduardo Gorinstein

    BS in Computer Science and Game Design

    Role: Design Lead

  • Juli Gregg

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Technical Director

  • John Lim

    BFA in Digital Art and Animation

    Role: Concept Artist

  • Spencer Mauro

    BA in Music and Sound Design

    Role: Audio Lead

  • Kaden Nugent

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Producer

  • Roland Ocampo

    BFA in Digital Art and Animation

    Role: Art Director

  • Madeline Rabbitt

    BFA in Digital Art and Animation

    Role: Animator

  • Der Hui Tai

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Programmer

  • Samuel Valdez

    BS in Computer Science and Game Design

    Role: Designer


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