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Flickers is a 2D platformer, but not in the traditional sense. You play as a green sphere hopping between floating sparks of light in a twilit world (the titular Flickers) on your long journey to the moon. The game’s abstract take on storytelling–relying on its painterly backdrops, dynamic audio, and gameplay rather than any dialogue–manages to wring emotional depth out of a very unconventional kind of “narrative.”

Given Flickers’ abstract premise and visuals, the student team put extra care and attention into the game’s audio, knowing it would be doing a lot of the narrative lifting. The score tracks closely to the player’s movement throughout the game, shifting as they progress through levels, foregrounding and backgrounding melodies and textures to match the shifting mood, and dropping out completely at dramatic moments.

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Awards and Recognition

  • 2014 PAX Prime

    PAX 10 Official Selection

Game Screenshots

  • A green orb points at a flicker with an industrial setting in the background.
  • A green orb flits through an orange and pink light trail, a forest in the background.
  • A green orb surrounded by flickers, a purple flower in the background.

The Team

  • Casey Benson

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Developer

  • Pearce Bergh

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Developer

  • Jeremy Canceko

    MFA in Digital Arts

    Role: Artist

  • Lucas Carpenter

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Developer

  • Jason Ericson

    BS in Computer Science and Game Design

    Role: Creative Director

  • Jonathan Everist

    BA in Music and Sound Design

    Role: Sound Designer

  • Adam Kenney

    MFA in Digital Arts

    Role: Environment Artist

  • Paul Kranich

    BA in Game Design

    Role: Level Design

  • Robert Marchesani

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Technical Director

  • Elisabeth Morrell

    MFA in Digital Arts

    Role: Art Director

  • Katelyn Simon

    MFA in Digital Arts

    Role: Environment Artist

  • Keith Tallon

    BS in Computer Science and Game Design

    Role: Producer


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