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Strategically place traps, walls and weapons to defend your tower against waves of idiotic invaders… or just toss them offscreen using your hand.

Awards and Recognition

  • 2007 IGF

    Winner, Student Showcase

Other Nominations

  • Finalist, 2007 Slamdance

Game Screenshots

  • A ray gun atop a ziggurat points at a green invader, a spinning axe device in the background.
  • An explosion erupts in the middle of the green battlefield.
  • A spinning axe device sits next to a rotating flamethrower device.

Created by Team Name

  • Stefan Beyer

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Co-Designer

  • Nathan Martin

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Producer

  • Chris Peters

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Graphics

  • Joshua Sterling

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Lead Artist

  • Andrew Swenson

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Primary Trap Artist

  • Jeffrey Weber

    BFA in Digital Art and Animation

    Role: Primary Invader Artist


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