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The only thing better than defeating enemies is doing it to a beat. In this rhythm-based action shooter, go room to room and time your attacks to the music’s sequence of falling beats and melodies.

Awards and Recognition

  • 2008 Independent Games Festival

    Best Student Game

  • 2008 Independent Games Festival

    Finalist, Excellence in Visual Arts

Game Screenshots

  • A blue dash falls towards a console with the word "GENIUS 6" below it.
  • Two blue dashes and a green dash fall towards a console with the word "GENIUS 8" below it.
  • A blocky grey figure with a red face runs down a lined corridor.
  • Two blue dashes and a green dash fall towards a console with the word "GENIUS 12" below it.

The Team

  • Zachary Aikman

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Producer

  • Andrew Maneri

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Product Manager

  • Joseph Tkach

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Designer

  • William Towns

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Technical Director


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