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This competitive puzzler is a race to the center of a tilting platform. The only catch is, you and your opponent can only get there by stacking a series of shapes, slowly expanding your movement range as you do so. Don’t get too haughty and watch out for wobbles–any lead in Bontãgo is a precarious one.

Awards and Recognition

  • 2004 IGF

    Winner, Innovation in Game Design

  • 2004 IGF

    Finalist, Open Category

Game Screenshots

  • A grey stack of shapes grows in the foreground, a pink and purple stack in the back.
  • An explosion erupts at the top of a stack of red shapes.
  • Missiles fly towards a blue stack of shapes as a red and yellow stack grows in the distance.

The Team

  • Eric Anderson

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Technical Director

  • Jason Bolton

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Programmer

  • Tristan Hall

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Producer

  • Justin Kinchen

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Designer


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