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A callback to the action arcade racers of the ’90s and neon visuals of Tron, your futuristic car will boost, jump, and fly its way through treacherous cybernetic courses. Before you reach the finish line, can you pull off enough stunts to win the high score?

The spiritual successor to Nitronic Rush, Refract Studios’ “survival racing” game Distance, scored a whopping $160,000 backing on Kickstarter.

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Awards and Recognition

  • 2012 Independent Propeller Awards

    Winner, Technical Excellence

  • 2012 Indie Game Challenge

    Gamer’s Choice Award

  • 2012 hóPlay

    Winner, Playability

  • 2012 Fun & Serious Games Festival

    Winner, Best Independent Game

Other Nominations

  • Honorable Mention, 2012 Independent Games Festival Student Showcase
  • Honorable Mention, 2012 Independent Games Festival Technical Excellence
  • Finalist, Grand Prize, 2012 Independent Propeller Awards
  • Finalist, Best Audio, 2012 Independent Propeller Awards
  • Finalist, 2012 Indie Game Challenge
  • Finalist, Best Sound/Music, 2012 hóPlay
  • Finalist, Best Design, 2012 hóPlay

2012 DigiPen Game Awards

  • Claude Comair Game of the Year
  • Best Visual Design
  • Best Physics
  • Best Graphics
  • Best Junior Game

Game Screenshots

  • A glowing car with jet-boosters races through a futuristic roadway.
  • A car speeds through a massive neon-lit tunnel.
  • A car speeds through a glowing, futuristic cityscape.

The Team

  • Nathan Aldrich

    BFA in Digital Art and Animation

    Role: Artist

  • Christopher Barrett

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Technical Director

  • Laura Borgen

    BFA in Digital Art and Animation

    Role: Artist

  • Ariel Gitomer

    BFA in Digital Art and Animation

    Role: Artist

  • Jordan Hemenway

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Audio Director

  • Kyle Holdwick

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Executive Producer

  • Andrew Kibler

    BS in Computer Science and Game Design

    Role: Game Designer

  • Andrew Nollan

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Art Director

  • Jason Nollan

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Programmer

  • Edward Peters

    BFA in Digital Art and Animation

    Role: Artist

  • Mark Quigley

    BFA in Digital Art and Animation

    Role: Composer


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