Set in a world where the aesthetics of Asia and steampunk collide, 2D platfomer Field Punk puts players in control of a half-automaton. With her ability to switch the magnetic poles of her armor, she can push and pull her way through the obstacle filled world, racing against the clock to reach the end of the level before time runs out.
Awards and Recognition
The Team
Hugo Anquier
BA in Game Design
Role: Director, Lead Designer, UX/UI
Ruchi Bhatwal
BS in Computer Science in Real-Time Interactive Simulation
Role: Physics and Audio Programmer
Chien-Chia Chiu
BFA in Digital Art and Animation
Role: Art Lead, Technical Artist
Hunter Elofson
BS in Computer Science in Real-Time Interactive Simulation
Role: Graphics Programmer
Rachel Frazier
BS in Computer Science in Real-Time Interactive Simulation
Role: Producer, Gameplay Programmer
Kevin Kang
BFA in Digital Art and Animation
Role: Environment Artist
Christine Kim
BFA in Digital Art and Animation
Role: Concept Artist
Michael-Paul Moore
BS in Computer Science in Real-Time Interactive Simulation
Role: Technical Director, Core Engine Programmer
Christopher Smith
BA in Music and Sound Design
Role: Audio Lead
Tyler Zwiers
BA in Game Design
Role: Level and Tech Designer