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Stressed out workers at an overbearing mega-corporation in the future are taking part in their employer’s strange new morale booster event: free-for-all arena combat. Take control of one of the four employees in the 2.5-D office fight club and use your jetpack, stun baton, and dash attack to get ahead in the game’s rotating goal-based rounds.

Game Screenshots

  • Four workers attack each other mid-air in a futuristic office.
  • Two workers fight on the ground of a futuristic office while two workers fight mid-air.
  • Three workers fight in the top left quadrant of an office with the third hiding in the bottom right corner.

The Team

  • Pearce Bergh

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Tools Programmer

  • Jeremy Canceko

    MFA in Digital Arts

    Role: UI Artist

  • Lucas Carpenter

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Physics Programmer

  • Arend Danielek

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Gameplay Programmer

  • Jason Ericson

    BS in Computer Science and Game Design

    Role: Creative Director

  • Johnathan Henke

    BA in Music and Sound Design

    Role: Sound Designer

  • Adam Kenney

    MFA in Digital Arts

    Role: Enivironmental Artist

  • Paul Kranich

    BA in Game Design

    Role: Lead Designer

  • Robert Marchesani

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Technical Director

  • Elisabeth Morrell

    MFA in Digital Arts

    Role: Art Director

  • Katherine Picchi

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Modeler

  • Brendan Rebbetoy

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Animator

  • Katelyn Simon

    MFA in Digital Arts

    Role: Artist

  • Keith Tallon

    BS in Computer Science and Game Design

    Role: Producer


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