Catch up on the latest news and events from around the DigiPen community.
Current and prospective students peeked behind the curtain of VR and immersive experience design at this special campus presentation.
We talked with Susanna Pollack of Games for Change about her organization, emerging trends in game dev culture, and the DigiPen Class of 2021.
The 2021 online Internship Fair connected DigiPen students with representatives from 21 game and technology companies.
Students got the opportunity to scan their faces for use in future Undead Labs games.
The author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design, discusses her work on Fortnite during a campus visit.
For the second year in a row, Andretti Autosport won the Indianapolis 500 with the help of software developed by DigiPen Research & Development.
DigiPen students, alumni, and faculty make a strong showing at the 2017 Game Developers Conference.
DigiPen hosts many onsite visits from major game and software industry players, like Blizzard Entertainment, Respawn, and Microsoft.
For close to 10 years, DigiPen’s R&D team has been developing data visualization software for some of the biggest teams in professional auto racing.
DigiPen Institute of Technology is pleased to announce an official partnership with Andretti Autosport for the 2016 INDYCAR season.
We chatted with Andy Schatz, creator of Monaco: What’s Yours is Mine, to talk about what it means - if anything - to be indie.
Renowned programmer Walter Bright talks about his background in programming and early experiences in writing computer games.
As a professional composer for more than 30 years, David Kitay has collaborated with some of Hollywood’s most celebrated comedic directors.
Washington Governor Jay Inslee paid a visit to DigiPen’s Redmond campus to meet with lawmakers, game industry leaders, and technology educators.
Russell Brower, the lead composer and director of audio for Blizzard Entertainment, offered an inspiring guest lecture to students.
Mike Ambinder, an experimental psychologist at Valve, talks with students about intrinsic-versus-extrinsic behavior motivators in games.
Since 2008, DigiPen Research & Development has worked with Lotus F1 to develop a virtual “race dashboard” system, contributing to 30 podium finishes.
Andreas Deja, Disney animator for Lion King, speaks with students during a visit to DigiPen as the keynote speaker for the 2012 Digital Art Festival.
Pixar animators, artists, and programmers worked together to achieve new levels of detail in the rendering and simulation of hair and clothing.
Glenn Vilppu, a former animator at Walt Disney, Warner Brothers, and DreamWorks animation studios and author visits with DigiPen’s BFA students.