Catch up on the latest news and events from around the DigiPen community.
From the breathtaking sights of Spain to the historically rich streets of Lisbon, DigiPen faculty member Steffon Moody uses his worldwide experiences to revitalize the classroom.
As a new category for video game scores made its debut at the 65th Annual GRAMMY Awards, DigiPen’s Brian Schmidt was there to bask in the historic moment.
We’d like to recognize the latest full-time faculty and take a closer look at their diverse backgrounds in games, education, and more.
In his Advanced Physicality in Animation course, Jandro suits up and distills a decade of motion capture experience for students.
DigiPen’s senior game design lecturer and resident Star Wars aficionado breaks down his picks for the five best games set in a galaxy far, far away.
We’d like to extend a warm welcome to the new faculty who joined DigiPen this past year, as well as congratulate those who have been recently promoted.
The DigiPen Department of Humanities and Social Sciences chair, now on the IGDA Board of Directors, is on a mission to change the game industry for the better.
In this DigiPen Direct video tutorial series, former Nintendo audio director Lawrence Schwedler creates the music for a sci-fi student game project.
Professor Alecia Rossano talks about her passion for rendering the human form and teaching DigiPen students the traditional art of figure sculpting.
The artist behind Plants Vs. Zombies breaks down his favorite designs of the 2D console and arcade era.
Aided by students, a DigiPen psychology professor broadens the discourse on the social impact of video games.
For junior programmers looking to land that coveted job interview, DigiPen professor Ellen Guon Beeman’s new book on code sample writing aims to help.
The digital painting and character design teacher breaks down some of her personal favorites.
The Elder Scrolls programmer recommends games that will hone your computer science skills.
Far from your typical geography courses, Geography and Cartography for Worldbuilding mixes academic science with art.
In the first of our DigiPen Direct video series, BFA program director Jazno Francoeur gives a visual effects lesson on how to draw an avalanche in motion.
Having worked on classics of the genre himself, the professor runs down his favorite games for connecting with others.
Pamela Mathues champions the work of DigiPen student animators from behind the scenes, and the awards are piling up.
Program director Lawrence Schwedler explains why the Zelda title is “the apex of non-linear game audio” and how he teaches his students with it.