Catch up on the latest news and events from around the DigiPen community.
Alumni
As an embedded GPU software engineer for Apple, DigiPen RTIS Serge Metral helps develop the first layer of software that drives Apple’s popular iOS.
DigiPen graduate and Zynga programmer Paul Ewers talks about his recent solo game, Star Thief, for the iPod and iPad.
Looking back at his career so far, DigiPen graduate Bryan Singh considers himself quite fortunate.
Jarrett Slavin, DigiPen Bachelor of Arts in Game Design graduate, starts his own game company in Seattle called The Good Mood Creators.
Rachel Downing graduated from the DigiPen BFA program, interned at Airtight Games, and will soon be a background painter at PopCap.
We’re catching up with members of DigiPen’s 2013 graduating class to find out where they’re headed.
Nearly 30 alumni from DigiPen’s AA in 3D Computer Animation program returned to Redmond 10 years after graduating to reconnect and share memories.
We caught up with Joe Malmsten, a 2013 RTIS graduate now working as a software engineer at Self Aware Games in Oakland, California.
We caught up with Jeff Morgan, BSCS in Real-Time Interactive Simulation graduate, who interned at Zombie Studios, and will begin at Microsoft soon.
DigiPen graduate Patrick Martin uses 3D math to develop augmented reality (AR) games for the Sphero robot.
DigiPen graduate Lat Ware talks about the making of his brain-powered game, Throw Trucks With Your Mind.
DigiPen graduate Adam Brennecke talks about his role in helping fund and develop Obsidian’s highly anticipated new game.
Joanna Leung is a 2010 DigiPen RTIS graduate and a level scripter at Treyarch Studios in Santa Monica, California.
DigiPen graduate Mike Gonzales has seen many sides of the game industry. And now, he’s gone indie.
Refract Studios had a successful Kickstarter for Distance, a survival driving game and spiritual successor of DigiPen student game Nitronic Rush.
DigiPen graduate Andy Luedke (2001) talks about his work on Halo 4 for Xbox 360.
We connected with the talented game developers at ArenaNet, a studio with more than 40 DigiPen graduate employees, who launched Guild Wars 2.
Alumnus David Ly takes the leap to teach game development for his alma mater in South Korea.
DigiPen graduate Elliott Davis talks about how he fulfilled his lifelong dream by working in the Japanese game industry.
Alumna Arisa Scott took an unusual path from academia to industry after she graduated from DigiPen’s Bachelor of Fine Arts program.