Textbooks required for DigiPen Institute of Technology courses are available at the University of Washington Bookstore in Seattle located at 4326 University Way NE, Seattle, WA.

Books can be purchased either in the store or online at http://www.ubookstore.com. The University Bookstore also will purchase used textbooks during the finals week of every semester if the book is being used the next semester and stock is needed, students may receive up to 50% of the new price.

All of the books below are available on 4-hour reserve in the library, and those noted are available in electronic format free to faculty and currently enrolled DigiPen students via Ebook Central and Safari. If you need help with logging in to view our ebooks, please email library@digipen.edu.

Book titles preceded by an asterisk (*) indicate that a newer edition is available, and older editions are only available used.

Summer 2018 Textbook List

ANI — Animation Courses


Textbooks Required/Recommended:

ANI 151 A (MORGAN)


No Textbooks Required:

  • ANI 300 A (SKAUFMAN)


ART — Art Courses


Textbooks Required/Recommended:

ART 101 A (SMOODY)

ART 120 A (SMOODY)

ART 130 A (FINNERTY)

  • Required:
    • None

ART 200 A, B (BUCKNER)

ART 201 A (LONGO)


No Textbooks Required:

  • ART 111 A (KTURNER)
  • ART 113 A (KTURNER)
  • ART 125 A (MLOREFICE)
  • ART 126 A (MLOREFICE)
  • ART 230 A (DPARRY)
  • ART 300 A (ANDRIST)
  • ART 310 A (MEIGHAN)
  • ART 350 A (TBD)
  • ART 360 A (MEIGHAN)
  • ART 401 A (JTHACKER)
  • ART 401 B (RUELOS)


CG - Computer Graphics Courses


No Textbooks Required:

  • CG 125 A (NELSON)
  • CG 130 A, B, C (NELSON)
  • CG 201 A (RKMIEC)
  • CG 225 A (BSAMSON)
  • CG 275 A (BISHOP)
  • CG 300 A, B (POPLIN)
  • CG 303 A (EVENSON)
  • CG 305 A, B, C, D (BRILEY)
  • CG 360 A (DUDLEY)
  • CG 375 A (DMAGRUDER)
  • CG 399 A (BRUNNER)


CS - Computer Science Courses


Textbooks Required/Recommended:

CS 170 A (TBA)

CS 230 A (DSCHILLING)

  • Required:
    • None
  • Recommended:
    • C++ Coding Standards: 101 Rules, Guidelines, and Best Practices, by Herb Sutter and Andrei Alexandrescu, ISBN 9780321113580, $48.89 NOTE: Viewable on books.google.com.

CS 245 A (HANSON)

CS 250 A (HANSON)

  • Required:
    • Introduction to Computer Graphics: A Practical Learning Approach, by Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, and Marco Di Benedetto, ISBN: 9781439852798, $53.17

CS 260 A (SBEEMAN)

CS 280 A (VOLPER)

  • Required:
    • None
  • Recommended:
    • Algorithms in C++: parts 1-4: Fundamentals, data structures, sorting, searching, 3rd edition, Robert Sedgewick, ISBN 9780201350883; $54.62 (NOTE: older editions will also work)

CS 300 A (PKARNICK)

CS 330 A (VOLPER)

  • Required:

CS 380 A, B (RABIN)

  • Required:
    • None
  • Recommended:
    • Game AI Pro: Collected wisdom of game AI professionals, 2014, Steven Rabin, ISBN 9781466565968, $62.61 (Note: Contact instructor for free PDF.)


No Textbooks Required:

  • CS 180 A (MEAD)
  • CS 225 A (TBA)
  • CS 251 A (HERRON)


ECE - Electrical and Computer Engineering Courses


Textbooks Required/Recommended:

ECE 225 A (VILLARREAL)

  • Required:
    • None

ECE 260 A, B (CTHERIAULT)


ECN - Economics Courses


No Textbooks Required:

  • ECN 100 A (TBA)


ENG - English Courses


Textbooks Required/Recommended:

ENG 230 A (SMICHAELS)

  • Required:
    • The Wesleyan Anthology of Science Fiction, Edited by Arthur B. Evans, Istvan Csicsery-Ronay Jr., Joan Gordon, Veronica Hollinger, Rob Latham, Carol McGuirk, ISBN 0819569550, $31.56

ENG 230 B (MANGANARO)

  • Required:
    • The Wesleyan Anthology of Science Fiction, Edited by Arthur B. Evans, Istvan Csicsery-Ronay Jr., Joan Gordon, Veronica Hollinger, Rob Latham, Carol McGuirk, ISBN 0819569550, $31.56


No Textbooks Required:

  • ENG 116 A (MUTH)
  • ENG 315 A (JOLY)


FLM - Film Courses

FLM 201 A (CMOSIO)


No Textbooks Required:

  • FLM 115 A (BRADBURY) - None, but films will be on reserve in the library
  • FLM 151 A, B (VANCIL)
  • FLM 210 A (CMOSIO)


GAM - Game Projects Courses


Textbooks Required/Recommended:

GAM 150 A (CHAMBERS)

  • Required:
    • None
  • Recommended:
    • C++ Coding Standards: 101 Rules, Guidelines, and Best Practices; Herb Sutter, Andrei Alexandrescu; ISBN 9780321113580; $48.89 Note: Viewable on books.google.com

GAM 250 A (DKAUFMAN)

  • Required:
    • None


No Textbooks Required:

  • GAM 450 A (SWARD)


GAT - Game Design and Development Courses


Textbooks Required/Recommended:

GAT 210 A (HOLCOMB)


No Textbooks Required:

  • GAT 250 A (NUTTER)
  • GAT 251 A, B (WMORRISON)
  • GAT 251 C, D (ORTH)
  • GAT 260 A (LUKINS)
  • GAT 260 B (ASH)
  • GAT 260 C (GLASER)


JPN - Japanese Courses


Textbooks Required/Recommended:

JPN 101 A (RUSCHA)


LAW - Law Courses


Textbooks Required/Recommended:

LAW 115 A (HENDRICKSON)


MAT - Math Courses


Textbooks Required/Recommended:

MAT 150 A (KRAFT)

  • Required:
    • None

MAT 200 A (ADEMETRE)

  • Required:
    • None

MAT 256 A (KRAFT)

  • Required:
    • Fundamentals of Differential Equations, 9th edition, by R. Kent Nagle, Edward B. Saff, and Arthur David Snider, ISBN 0134768744, 9780321199911 or 0134764838, $94.84 (cheapest option)
    • NOTE: Students must get MyMathLab, but the actual physical textbook is not required, as MyMathLab comes with an electronic version of the textbook. We've included the ISBN of all of the versions of the book that include MyMathLab, and students only need to purchase one version.

MAT 357 A (BBEDE)


No Textbooks Required:

  • MAT 250 A (YOUNG)
  • MAT 258 A (YOUNG)


MUS - Music Courses


Textbooks Required/Recommended:


No Textbooks Required:

  • MUS 115 A (SSAULLS)


PHY - Physics Courses


Textbooks Required/Recommended:

PHY 200 A (THIRUMALAI)

PHY 270 A, B (ROBERSON)

PHY 270 C (KARDAM)


PRJ - Projects Courses


Textbooks Required/Recommended:

PRJ 251 A, B (DDALY)


PSY - Psychology Courses


Textbooks Required/Recommended:

PSY 101 A, B (VHEMOVICH)

  • Required:
    • None