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DigiPen’s commitment to teaching the arts and sciences doesn’t start at the undergraduate level. For over 20 years, ProjectFUN youth programs have given elementary, middle, and high school students the chance to learn about game development, engineering, and fine arts through introductory and preparatory programs that are fun and engaging for every age level.

ProjectFUN administers intensive summer workshops as well as year-round supplemental programs, giving students practical experience designed to develop their critical thinking skills and inspire enthusiasm in the arts and sciences. ProjectFUN offers a variety of courses and programs for students, whether they are preparing for a future career or simply looking for a fun way to learn more about STEM fields.

Learn more about individual programs below, or visit the ProjectFUN website.

  • Summer Programs

    ProjectFUN summer workshops are fun, engaging programs designed to augment a student’s education in between the regular school year cycle. Workshops are hands-on experiences tailored to specific age levels (grades 1–3, 4–7, and 8–12) and areas of interest. Summer sessions also include specialized tracks for girls exploring STEM-related fields, and a Pre-College Program for students following their sophomore, junior, and senior years of high school.

  • School Year Programs

    Students can also supplement their normal school year with science, technology, and art programs that take place after school, on weekends, or during the school day. Some programs are available to all grade levels and are modeled after our popular summer workshops, while others are geared for specific audiences such as homeschool students. Our WANIC Academy program offers college-level courses that can count toward Advanced Placement credit or college credit at DigiPen.

  • Online Programs

    Students that can’t attend a workshop at DigiPen’s Redmond campus or one of our partner locations can still engage in the ProjectFUN experience from home. 30-, 90-, and 180-hour online programs bring art, science, and technology directly to the student in interactive instructional sessions. Select courses can be applied for academic credit, or help prepare students for Advanced Placement exams.