Textbooks required for DigiPen Institute of Technology courses are available at the University Bookstore in Bellevue located at 990 102nd Avenue NE, Bellevue, WA. It is located one block north of the Bellevue Square Mall.

Books can be purchased either in the store or online at http://www.ubookstore.com. The University Bookstore also will purchase used textbooks during the finals week of every semester if the book is being used the next semester and stock is needed, students may receive up to 50% of the new price.

Some of the books below are available in electronic format free to faculty and currently enrolled DigiPen students.  If you need help with logging in to view our ebooks, please email library@digipen.edu.

Summer 2016 Textbook List

ANI — Animation Courses

 ANI 151 (DDALY)

  • Required textbooks:
    • Character animation crash course!; Eric Goldberg; ISBN: 1879505975; $35.00
    • The animator's survival kit, expanded edition; Richard Williams; ISBN: 9780571238347; $35.00
    • Timing for animation; Whitaker & Halas;  ISBN: 9780240521602; $30.95
    • Cartoon animation; Preston Blair; ISBN: 1560100842; $24.95
  • Recommended textbooks:
    • The animator’s workbook; Tony White; 0823002292; Out of print
    • The illusion of life; Frank Thomas and Ollie Johnston; ISBN: 786860707; $60.00
    • Creating characters with personality; Tom Bancroft; 0823023494; $19.95
    • Drawn to life: Vol. 1; Walt Stanchfield; 978-0240810966; $29.95
    • Drawn to life: Vol. 2; Walt Stanchfield; 978-024081079; $29.95

ANI 300 (SKAUFMAN)

  • Required textbook:
    • How to cheat in Maya 2014; Eric Luhta, Kenny Roy; ISBN: 9780415826594; $44.95

ART — Art Courses

ART 101 (TBA)

  • Required textbook:
    • Perspective made easy; David Morin; ISBN: 9780825100185; $23.00

ART 102 (TBA)

  • Required textbook:
    • Perspective made easy; David Morin; ISBN: 9780825100185; $23.00

ART 105 (ESWANGSTU) -- No textbook required

ART 111 (TURNER) – No textbook required

ART 125 (DPARRY) --  No textbook required

ART 126 (DPARRY) -- No textbook required

ART 130 (FINNERTY)

  • Recommended textbook:
    • Color and light: A guide for the realist painter; James Gurney; ISBN: 9780740797712; $19.99
    • Design basics; 8th ed.; Stephen Pentak, David Lauer; ISBN: 9780495915775; $134.62
    • Framed ink : Drawing and composition for visual storytellers; Marcos Mateu-Mestre;  ISBN: 9781933492957; $24.95
    • How to render : The fundamentals of light, shadow, and reflectivity; Scott Robertson; ISBN: 9781933492964; $45.95

ART 151 (RMORGAN) 

ART 201 (MBUCKNER) -- No textbook required

ART 230 (DPARRY) -- No textbook required

ART 240 (RGANULIN)

  • Required textbooks:
    • Design basics; 8th ed.; Stephen Pentak, David Lauer; ISBN: 9780495915775; $134.62
    • Thinking with type; 2nd ed.; Ellen Lupton; ISBN: 9781568989693; $24.95

ART 251 (RKMIEC) -- No textbook required

ART 300 (RMORGAN) 

  • Required textbook (only need 1 of 3):
    • Perspective made easy; David Morin; ISBN: 9780825100185; $23.00
    • Perspective; William F. Powell; ISBN: 9780929261133; $9.95
    • Perspective Made Easy; Ernest R Norling; ISBN: 9780486404738; $17.00

ART 310 (MEIGHAN) -- No textbook required

ART 350 (LAMPERT) -- No textbook required

ART 398 (KTEPE) --  No textbook required

ART 401 (JTHACKER) --  No textbook required

CG — Computer Graphics Courses

No textbooks required, with the following exception:

CG 275 (SKAUFMAN)

  • Required textbook:
    • How to cheat in Maya 2014; Eric Luhta, Kenny Roy; ISBN: 9780415826594; $44.95

CS — Computer Science Courses

CS 115 (MHENNE)  -- No textbook required

  • Recommended textbooks:
    • Maya Python for Games and Film*; Adam Mechtley, Ryan Trowbridge; ISBN: 0123785782; $62.95
    • Python programming for the absolute beginner*; Michael Dawson; ISBN: 1435459806; $34.99
      *Note: for students with some programming experience

CS 170 (ABICHAHINE)

  • Required textbook:
    • C++ primer plus; 6th ed.; Stephen Prata; ISBN: 9780321776402; $39.99

CS 180 (MEAD) – No textbook required

CS 200 (HANSON)

  • Required textbook:
    • Introduction to computer graphics; Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto; ISBN: 9781439852798; $89.95

CS 225 (VOLPER) -- No textbook required

CS 230 (ABICHACRA) – No textbook required

CS 250 (HANSON)

  • Required textbook:
    • Introduction to computer graphics; Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto; ISBN: 9781439852798; $89.95

CS 251 (HERRON)

  • Recommended textbooks:
    • Real-time rendering; 3rd ed.; Tomas Akenine-Moller; ISBN: 9781568814247; $92.95

CS 260 (SBEEMAN)

  • Recommended textbook:
    • Multiplayer game programming: Architecting networked games; Josh Glazer; ISBN: 9780134034300; $54.99

CS 300 (PKARNICK)

  • Recommended textbook:
    • Real-time rendering; 3rd ed.; Tomas Akenine-Moller; ISBN: 9781568814247; $92.95

CS 303 (EVENSON) -- No textbook required

 

CS 330 (VOLPER)

  • Required textbook:
    • Introduction to the design and analysis of algorithms; 3rd ed; Anany Levitin; ISBN: 9780132316811; $102.98
      Note: Older editions will also work.

CS 360 (DUDLEY) -- No textbook required

CS 380 (RABIN)

  • Recommended textbooks:
    • Game AI Pro: Collected wisdom of game AI professionals; Steven Rabin; ISBN: 9781466565968; PDF provided by instructor.
    • Artificial intelligence for games; 2nd edition; Ian Millington; 0123747317; $50.36
    • AI game programming wisdom; Steven Rabin; 1584500778; Out of print
    • AI game programming wisdom 2; Steven Rabin; 1584502894; $69.95
    • AI game programming wisdom 3; Steven Rabin; 1584504579; $69.95
    • AI game programming wisdom 4; Steve Rabin; ISBN: 9781584505235; Out of print

CS 562 (HERRON) -- No textbook required

ECE — Electrical and Computer Engineering Courses

ECE 210 (CTHERIAULT)

  • Required textbooks:
    • Digital design and computer architecture: ARM edition; 1st ed.; Sarah Harris, David Harris; ISBN: 9780128000564; $99.95
  • Recommended textbook:
    • Digital electronics: A practical approach; William Kleitz; ISBN: 9780132543033; $184.00

ECE 310L (JTHOMAS)

  • Recommended textbooks:
    • Embedded systems: Real-time interfacing to Armฎ Cortex(TM)-M Microcontrollers; Jonathan W. Valvano;  ISBN: 9781463590154; $41.85

    • Embedded systems: Real-time operating systems for Arm Cortex M Microcontrollers;  Jonathan Valvano; ISBN: 9781466468863; $37.80

    • Embedded systems: Introduction to Armฎ Cortex(TM)-M Microcontrollers (Volume 1);  Jonathan W Valvano; ISBN: 9781477508992; $43.95

    • A guide to writing as an engineer; David F. Beer, David A. McMurrey; ISBN: 9781118300275; $54.46

ECN — Economics Courses

ECN 100 (HALIM)

 

  • Required textbook:
    • Principles of economics; 6th ed.; Robert Frank, Ben Bernanke, Kate Antonovics, and Ori Heffetz, ISBN: 9780078021855; $298.40

ENG — English Courses

ENG 116 (FNIZAMANI)

  • Required textbooks:
    • Hotel on the corner of Bitter and Sweet; Jamie Ford; ISBN: 0345505344; $15.00
    • The writer's journey: Mythic structure for writers; 3rd ed.; Christopher Vogler; ISBN: 193290736X; $26.95

ENG 230 (SMICHAELS)

  • Required textbooks:
    • Wesleyan Anthology of Science Fiction; Arthur B. Evans; ISBN: 9780819569554; $41.95

ENG 243 (FNIZAMANI)

  • Required textbooks:
    • The epic hero; Dean A. Miller; ISBN: 9780801870941; $37.00
    • The Norton Anthology of World Literature, Package 1 (Volumes A, B, C); 3rd ed.;  Sarah Lawall; ISBN: 9780393933659; $78.75

ENG 315-A (JOLY) -- No textbook required

ENG 315-B (MUTH)

  • Required textbook:
    • The King’s speech; David Seidler; ISBN: 9781557049810;  $19.95

FLM — Film Courses

FLM 151 (CMOSIO) -- No textbook required

FLM 201 (CMOSIO)

  • Required textbook:

GAM — Game Projects Courses

GAM 150 (DSCHILLING)

  • Recommended textbooks:
    • C++ coding standards: 101 rules, guidelines, and best practices; Herb Sutter, Andrei Alexandrescu; ISBN: 9780321113580; $49.99

GAM 250 (BEEMAN)

  • Recommended textbooks:
    • Game coding complete; 3rd ed., Mike McSchaffry; ISBN: 1133776574; $59.99
    • Game engine architecture; 2nd ed., Jason Gregory; ISBN: 1466560010; $69.65

GAM 300 (EBEEMAN)

  • Recommended textbooks:
    • C++ for game programmers; 2nd ed.; Mike Dickheiser; ISBN: 1584504528; $49.95
    • Game coding complete; 4th ed.; Mike McShaffry, David Graham; ISBN: 1133776574; $59.99
    • Game engine architecture;  2nd ed., Jason Gregory; ISBN: 1568814135; $59.99

GAM 350 (EBEEMAN)

  • Recommended textbooks:
    • Game coding complete; 3rd ed., Mike McSchaffry; ISBN: 1133776574; $59.99
    • Game engine architecture; 2nd ed., Jason Gregory; ISBN: 1466560010; $69.99

GAM 375 (SWARD) -- No textbook required

GAM 400 (SWARD) -- No textbook required

GAM 450 (SWARD) -- No textbook required

GAT — Game Design and Development Courses

GAT 210 (HOLCOMB)

  • Required textbooks:
    • Characteristics of games; Elias, Garfield, and Gutschera; ISBN: 9780262017138; $35.00
  • Recommended textbooks:
    • The art of game design: A book of lenses, Jesse Schell; ISBN: 9780123694966; $41.83

GAT 211 (RADAKOV) -- No textbook required

GAT 250 (WMORRISON) -- No textbook required

GAT 251 (WMORRISON)  --  No textbook required

GAT 251L (WMORRISON)  -- No textbook required

GAT 260 (LUKINS)

  • Required textbooks:
    • The design of everyday things: Revised and expanded edition; Don Norman;
      ISBN: 9780465050659; $17.99
    • Universal principles of design, revised and updated: 125 ways enhance usability, influence perception, increase appeal, make better design decisions, and teach through design; Jill Butler, Kritina Holden, William Lidwell; ISBN: 9781592535873; $30.00

GAT 315 (RROWAN)  -- No textbook required

GAT 316 (TBA)  -- No textbook required

JPN — Japanese Courses

JPN 101 (RUSCHA)

LAW — Law Courses

LAW 115 (Hendrickson)

MAT — Math Courses

MAT 150 (ADEMETRE)

  • Recommended textbooks:
    • Calculus: Early transcendentals;  6th ed.; James Stewart; ISBN: 9780495011668; $275.00

MAT 200 (BEDE)

  • Recommended textbook:
    • Calculus: Early transcendentals;  6th ed.; James Stewart; ISBN:9780495011668; $275.00

MAT 250 (YOUNG) -- No textbook required

MAT 258 (YOUNG)

  • Recommended textbooks:
    • Discrete mathematics and its applications; 6th edition*; K. Rosen;   ISBN: 9780072880083; Out of print

MAT 300 (KLASSEN) -- No textbook required

MUS — Music Courses

MUS 115 (SSAULLS) -- No textbook required

PHY — Physics Courses

PHY 115 (HUGHES)

  • Required textbook:
    • College physics : volume 1; 10th ed.; Hugh D. Young; ISBN: 9780321766243; $95.99

PHY 200 (ROBERSON)

  • Required textbook:
    • Physics for scientists and engineers with modern physics; 4th ed.; Douglas Giancoli; ISBN: 9780131495081; $275.60

PRJ — Projects Courses

PRJ 101 (BRUNNER) -- No textbook required

PRJ 350 (KONDO) -- No textbook required

PRJ 690 (FINNERTY) -- No textbook required

PRJ 702 (MHENNE) -- No textbook required

PSY — Psychology Courses

PSY 101 A-B (VHemovich)

  • Required textbook:

    • Exploring psychology with updates on the DSM-V; 9th ed.; David G. Myers; ISBN: 9781464163364; $139.43