The Bachelor of Science in Computer Science and Game Design prepares graduates to be hybrid engineer/designers who have strong programming and mathematics skills, combined with formal training in game design. The field of digital entertainment has grown from using small teams of just a handful of developers for an entire game to using large teams of one hundred or more on a single title. This large increase in the size of teams, scope, and investment in digital entertainment titles has created a growing demand for a type of developer who can bridge the scientific and creative sides of game development, able to work as an engineer or designer as needed.
Students applying to the BS in Computer Science and Game Design program must be passionate about game design (both digital and non-digital), including level design, system design, and behavior design. They must also be strong analytical thinkers, with a good foundation in mathematics (at least through pre-calculus), science, and writing. Candidates will also find it useful to complete courses in calculus, physics, and computer science prior to attending DigiPen. Read more about applying to the BS in Computer Science and Game Design program.
Students in the BS in Computer Science and Game Design program will focus on the following subjects:
Interested in learning more about the Bachelor of Science in Computer Science and Game Design program? The following videos explain some of the topics covered in the program as well as what sets this program apart from the Bachelor of Arts in Game Design program.
Graduates of the BS in Computer Science and Game Design program will be prepared to pursue a number of entry- and intermediate-level roles in the video game industry, including: