Make-A-Wish® Alaska and Washington Brings Local Child's Video Game Wish to Life

SEATTLE – April 20, 2015 – Sixteen-year-old Mason from Renton, Wash. will soon see his wish come true when his video game concept is released as a full-fledged video game. Make-A-Wish® Alaska and Washington, together with DigiPen Institute of Technology, will unveil Mason’s new game on Thursday, April 30, at DigiPen’s Redmond campus.

Mason is living with cystic fibrosis, a life-threatening medical condition that affects the lungs and digestive system. He aspires to be a video game designer when he grows up, so it came as little surprise to his family and friends when he wished to design a video game.

“Mason is extremely passionate about gaming, and it has been a real joy for us all to see him light up when he talks about the game he is creating,” said Mason’s mom, Angie. “He really found his niche when he stepped on the DigiPen campus.”

A team of 18 DigiPen students have dedicated countless hours to bring Mason’s concept, Lord of the Bats, to fruition as part of a senior class project. Just like a professional video game designer, Mason collaborated with artists, programmers and developers to bring his main character, Battede, to life.

Devin Jensen, a lead programmer who initiated this project with fellow senior student, Pearce Bergh, shared his thoughts about this experience. "This project gave us the opportunity to give back to the community using our skills as game developers. It's been amazing working with Mason to make his game ideas come to life. I hope that our team will inspire others to pursue community service projects in the future," said Jensen.

To experience Lord of the Bats, visit games.digipen.edu where the public is invited to play Mason’s game for free beginning May 1.

About Make-A-Wish® Alaska and Washington
Since 1986, Make-A-Wish Alaska and Washington has granted wishes to more than 5,600 children with life-threatening medical conditions to enrich the human experience with hope, strength and joy. According to a 2011 U.S. study of wish impact, most health professionals surveyed believe a wish-come-true can influence the health of children. Kids say wishes give them renewed strength to fight their illnesses, and their parents say these experiences help strengthen the entire family. Currently, there are more than 400 children awaiting their wishes and there are more who qualify for our services, yet we are unable to reach them and grant their wishes due to a lack of funds and capacity. In fact, every year, one in four seriously-ill children in Alaska and Washington do not receive a wish because of a lack of funding. For more information about Make-A-Wish Alaska and Washington and how you can share the power of a wish® please call 800.304.9474, visit akwa.wish.org or connect with us at facebook.com/makeawishakwa or on Twitter @MakeAWishAKWA.

About DigiPen Institute of Technology
DigiPen Institute of Technology is a global leader in game design and development, hardware and software engineering, computer science, fine arts and digital art, and sound design education. For 27 years, DigiPen's educational programs currently ranging from bachelor's and master's degrees to continuing education programs and Summer Workshops for K-12 youth, have helped students become world-class software developers, engineers, designers, and artists. DIT students make innovative, award-winning games, and when they graduate, they take their expertise, creativity and vision into the workplace, where they help produce groundbreaking titles like Portal and Guild Wars 2. For more information, visit www.digipen.edu.

Contact:
Jessica Mathews for Make-A-Wish® Alaska and Washington
jessicam@akwa.wish.org | 206.588.8953 (office) | 425.770.3212 (cell)

Angela Kugler for DigiPen Institute of Technology
akugler@digipen.edu | 425.895.4438 (office) | 425.765.4243 (cell)

Back to Top

DigiPen Institute of Technology Earns #3 Ranking on The Princeton Review’s List of Top Undergraduate Schools to Study Video Game Design for 2013

DigiPen also earns #6 Ranking for Its Graduate Degree Program

REDMOND, Wash. – March 18, 2013 – DigiPen Institute of Technology has earned a #3 ranking  on The Princeton Review's just-published list saluting the best undergraduate schools in the U.S. and Canada to study video game design for 2013. DigiPen was also recognized with a #6 ranking for its graduate degree program. Since the Princeton Review began publishing its video game design ranking lists four years ago, DigiPen has been rated one of the top four undergraduate schools every year.

The report, "Top Schools to Study Video Game Design for 2013," is based on a survey The Princeton Review conducted in 2012-13 of 150 programs at institutions in the U.S and Canada offering video game design coursework and/or degrees. The 50-question survey asked schools to report on a range of topics from academic offerings and faculty credentials to graduates’ employment and professional achievements. Among criteria The Princeton Review weighed to make its selections were: the school curriculum, faculty, facilities, and infrastructure, plus career services, student scholarships, and financial aid.

Upon learning that DigiPen was included on the Princeton Review’s list for the fourth consecutive year, President Claude Comair said, “We are very proud of our students, faculty, and staff for the outstanding work they do.  We will continue to strive to provide our students with the best education possible.  We congratulate the other schools on the list for all their contributions to this field of study, which in turn produces top-notch professionals who propel the game industry to new heights.”

Said Robert Franek, Princeton Review SVP/Publisher, “It has long been our mission to help students find – and get into – the schools best for them.  For students aspiring to become game designers, we highly recommend DigiPen as one of the best institutions to study and to launch a career in this exciting field.  We also salute the faculty and staff at DigiPen and the other schools on our 2013 lists for their exceptional academic and professional contributions to their students and to the industry of game design."

The Princeton Review developed its “Top Schools To Study Video Game Design" project in 2009-2010 with assistance from a national advisory board that helped design the survey instrument and methodology. Board members included administrators and faculty from respected game design programs, and professionals from some of the top gaming companies.  

The Princeton Review's full report on this project is accessible at: www.princetonreview.com/college-rankings/game-design

For more information about DigiPen Institute of Technology, visit:
www.digipen.edu

About The Princeton Review

Founded in 1981, The Princeton Review (www.PrincetonReview.com) is a privately held education services company headquartered in Framingham, MA. The Company has long been a leader in helping students achieve their education and career goals through its test preparation services, tutoring and admissions resources, online courses, and more than 150 print and digital books published by Random House, Inc. The Princeton Review delivers its programs via a network of more than 5,000 teachers and tutors in the U.S.A., Canada, and international franchises. The Company also partners with schools and guidance counselors worldwide to provide students with college readiness, test preparation and career planning services.  
 
About DigiPen Institute of Technology

DigiPen Institute of Technology (www.DigiPen.edu) is a global leader in game design and development, hardware and software engineering, computer science, fine arts and digital art, and sound design education. For more than two decades, DIT's educational programs – ranging from bachelor's and master's degrees to continuing education programs and Summer Workshops for K-12 – have helped students become skilled programmers, engineers, designers, and artists. DIT students make innovative, award-winning games, and when they graduate, they take their expertise, creativity and vision into the workplace, where they help produce groundbreaking titles like Portal and Guild Wars 2.

Contact:
Lisa Brandli, DigiPen Institute of Technology
425-653-1237

Jeanne Krier, Publicist, The Princeton Review
212-539-1350

Back to Top

DigiPen Student Games Nominated for 2013 Independent Games Festival’s Main Competition Awards

Student games Perspective and Super Space ____ announced as finalists

REDMOND, Wash. – February 14, 2013 – Two DigiPen Institute of Technology student games were selected as finalists by organizers of the Independent Games Festival as part of its Main Competition.

A finalist in the Technical Excellence category, Perspective is an experimental platformer that blends 2D and 3D gameplay in a series of mind-bending puzzles. It was created by a group of eight students from across DigiPen’s computer science, game design, and fine arts degree programs.

Super Space ____ was nominated as a finalist in the Excellence in Design category. This arcade-style multiplayer shooter blurs the line between competition and cooperation by allowing players to collectively control their spaceship while individually trying to rack up the high score. It was created by three students of DigiPen’s game design degree programs.

Also recognized was Chrono Disfunglement, a student game from DigiPen’s Singapore campus, which earned an Honorable Mention in the IGF’s Student Showcase.

Winners of both the Main Competition and Student Showcase will be announced at the IGF Awards on March 27 at the Moscone Center in San Francisco.

To learn more about Perspective and Super Space ____ , visit the DigiPen Game Gallery at www.digipen.edu.

About the Independent Games Festival:

Now in its 15th year, the Independent Games Festival highlights the work of the game industry’s most talented independent developers from around the world. The Festival is divided into two categories: the Main Competition, which is open to professional developers, and the Student Showcase, which is limited to student developers. As finalists in the Main Competition, Perspective and Super Space ____, even though they are student games, will compete against four professionally developed titles in each of their award categories.

About DigiPen Institute of Technology:

DigiPen Institute of Technology is a global leader in game design and development, hardware and software engineering, computer science, fine arts and digital art, and sound design education. For more than two decades, DIT's educational programs – ranging from bachelor's and master's degrees to continuing education programs and Summer Workshops for K-12 – have helped students become skilled programmers, engineers, designers, and artists. DIT students make innovative, award-winning games, and when they graduate, they take their expertise, creativity and vision into the workplace, where they help produce groundbreaking titles like Portal and Guild Wars 2.

Thirty-four DigiPen student games have won awards at the IGF over the years - more than any other school in the world.

Contact:
Lisa Brandli, Moxie Communications
425-653-1237

Back to Top

DigiPen Institute of Technology’s Raymond Yan to Present at EMP’s Teacher Professional Development Day

Yan to present, “The Art and Science of Video Games: Game Development as a Teaching Tool,” Saturday, Feb. 23 at EMP

REDMOND, Wash. – February 7, 2013 – Raymond Yan, Senior Executive at DigiPen Institute of Technology (DIT), will present, “The Art and Science of Video Games: Game Development as a Teaching Tool,” an informational workshop designed for educators as part of EMP’s Teacher Professional Development Day, on Saturday, Feb. 23, 2013.

Attendees will learn how game development’s method of applied learning can help students connect classroom concepts with real-world challenges. The workshop will explore the arts and sciences that are at the foundation of video games.

Concepts like the hero’s journey, visual arts, kinesthetics, and music and composition are core components of many modern day games. Likewise, math and science concepts like matrices, collision, and the Pythagorean theorem are common ingredients for developing games. Games have the ability to tie in to a wide range of topics, such as math, physics, computer science, art, and creative writing. Educators can leverage their students' interest in games to show them the foundational concepts that make games work as students see the real-world connection between their studies and game creation, and learn the importance of STEM courses to the creative process.

Teacher Professional Development Day: Skills for 21st Century Educators helps teachers to expand their creativity, communication, collaboration, and technology skills by engaging multiple learning styles and drawing on foundational content in EMP exhibits such as The Art of Video Games, Icons of Science Fiction, and Fantasy: Worlds of Myth and Magic.

EMP is located at 325 5th Avenue North, Seattle, WA. Educators may receive six clock hours for their participation in the course through EMP’s partnership with Seattle University.

For more information, visit www.empmuseum.org, contact Education@EMPmuseum.org, or call 206-770-2766.

About DIT:

DigiPen Institute of Technology is a global leader in game design and development, hardware and software engineering, computer science, fine arts and digital art, and sound design education. For more than two decades, DIT's educational programs – ranging from bachelor's and master's degrees to continuing education programs and Summer Workshops for K-12 – have helped students become skilled programmers, engineers, designers, and artists. DIT students make innovative, award-winning games, and when they graduate, they take their expertise, creativity and vision into the workplace, where they help produce groundbreaking titles like Portal and Guild Wars 2.

Contact:
Lisa Brandli, Moxie Communications
425-653-1237

Back to Top

DigiPen to Offer Undergraduate Degrees in Sound Design Starting Fall 2012

REDMOND, Wash. – April 11, 2012 – DigiPen Institute of Technology today announced the launch of two new degree programs for students interested in sound design: the Bachelor of Arts in Music and Sound Design (BAMSD) and the Bachelor of Science in Engineering and Sound Design (BSESD).

The BAMSD degree combines foundational coursework in music – including music history, composition, theory, and performance – with practical instruction in studio recording techniques and sound design principles. The BSESD degree includes coursework in physics, math, computer science, and software engineering, as well as practical instruction in studio recording techniques, acoustics, and the fundamentals of music and sound design. Both degrees will give students a deep understanding of the audio production pipeline by challenging them to apply their knowledge in intensive, hands-on game and animation projects.

“These new degree programs are a unique blend of music and technology designed to prepare the next generation of sound designers and software engineers for careers in the emerging field of adaptive soundscape production,” said Lawrence Schwedler, Director of DigiPen's BAMSD and BSESD programs. “By combining foundational music and audio skills with its proven method of interdisciplinary collaboration, DigiPen offers a rich and relevant learning experience unlike any other.”

Sound design has long been an important part of DigiPen's curriculum. Past DigiPen students have created innovative audiovisual experiences like Synaesthete (Best Student Game, Independent Games Festival 2008), Solace (Student Showcase Winner, IGF 2011), and Nitronic Rush (Honorable Mention, IGF 2012). The BAMSD and BSESD degrees will further elevate the work of DigiPen students across all degree programs as they collaborate on interdisciplinary projects that leverage each team member's talent and expertise.

DigiPen's faculty designed the curriculum for the BAMSD and BSESD programs with the input of a Program Advisory Committee composed of both academic and industry professionals, including, among others, David Javelosa, Professor of Interactive Media, Santa Monica College, Jonathan Middleton, Professor of Theory and Composition, EWU, Guy Whitmore, Audio Director at PopCap Games, Inc., and Martin O'Donnell, Audio Lead at Bungie and composer of the Halo series' iconic soundtrack.

To learn more about DigiPen and its degree programs, including the Bachelor of Arts in Music and Sound Design and Bachelor of Science in Engineering and Sound Design, visit www.digipen.edu.

# # #

DigiPen Institute of Technology is a top-ranked educational institution offering multiple undergraduate and graduate degrees in programming, digital art and animation, computer engineering, music and sound design, and game design. It was established in 1988 in Vancouver, BC, Canada, as a computer simulation and animation school. In 1996, DigiPen moved to Redmond, WA. In 2008, DigiPen opened a new campus in Singapore at the invitation of the Singaporean government, followed by a campus in Bilbao, Spain, in 2011. In addition to its undergraduate and graduate degree programs, DigiPen offers K-12 educational programs throughout the state of Washington, the United States, and abroad.

Press Contact:
ANGELA KUGLER
V.P. of External Affairs

DIGIPEN INSTITUTE OF TECHNOLOGY
9931 Willows Rd NE
Redmond, WA 98052

Phone: (425)895-4438 | Fax: (425)558-0378 | E-mail: akugler@digipen.edu
Find DigiPen on Facebook, Twitter, & Zinch!

Back to Top

DigiPen Institute of Technology to Host Fourth Annual Game Education Summit, June 22-23, 2011

FOR IMMEDIATE RELEASE:

Summit to Stimulate Curriculum Innovation and Promote Dialogue  between Academia and Industry

AUSTIN, Texas – December 1, 2010 – DigiPen Institute of Technology will host the fourth annual Game Education Summit on June 22 – 23, 2011, in Redmond, Washington. Produced by Game Path LLC, the Game Education Summit brings together academics in game education, executives, and experts from the video game industry. The conference will address the development of courses and curricula to meet the needs of the global game industry, which is expected to reach $70 billion by 2015*.

The Game Education Summit has issued a call for papers and panel discussions from the academic and game development communities. Topics that address the most recent, groundbreaking work on curricula development, teaching methodologies, research, and design are welcome. Abstracts for papers at this year’s conference may be submitted online at www.GameEducationSummit.com.

“Collaboration between academia and industry is essential in developing highly trained game professionals who can hit the ground running with their immediate contributions to game studios and developers,” said Raymond Yan, Chief Operating Officer of DigiPen Institute of Technology’s U.S. campus.  “As an institution that is dedicated to education and research in digital interactive technologies, we fully support such collaboration and are pleased to be hosting the fourth annual Game Education Summit.”

Conference sessions will cover best practices for core curriculum courses, teaching methodologies that enhance student performance, opportunities for research collaboration, guidance on helping students manage the transition from college/university to working in a studio, starting a university game development program, and how to increase class diversity, and will include panels by industry professionals discussing their human resource requirements. 

“In 2009, sales of video games, including portable and console hardware, software and accessories was estimated at $19.66 billion in revenue in the U.S. alone. Whether talking casual, serious, or mobile games, gaming is a pervasive and influential force in our culture. And the 2011 Game Education Summit provides an important venue for ensuring innovation and growth of the game industry,” said Stephen Farrer, Game Path’s Executive Director.

The Game Education Summit is open to educators and industry professionals, including professors heading game studies programs, instructors, industry executives, and game professionals interested in a teaching career. Registration for the two-day event is available online; the early registration fee is $349 per attendee.

Call for Papers

Papers are currently being solicited for panels or presentations that address the following or related topics:

  • Education: Curriculum, accreditation, methods, integration, design and development
  • Course Development: Game design, writing for games, games as art, sound design for games, ethics and game development
  • Administration: Management, collaboration, grants, funding, starting a program
  • Research: Serious games, literacy games, games in health, military and other research
  • Industry: Partnership, student involvement, internships, entrepreneurship, games to market

Abstracts for papers and panels at GES may be submitted online at www.GameEducationSummit.com.

About Game Path LLC:

Game Path LLC is an independent conference and trade show management company focused on producing high-value professional events for the video game industry. Game Path events deliver critical information that companies and professionals need to succeed and grow, and they provide outstanding opportunities for development of technical and management skills, career development, and networking.

For more information, visit www.GameEducationSummit.com.

*Source: DFC Intelligence

 ###

Back to Top

DigiPen Institute of Technology Opens its First Campus in Europe

FOR IMMEDIATE RELEASE:

DigiPen Institute of Technology Launches DigiPen Europe - Bilbao

Redmond, WA –May 10, 2010 – DigiPen Institute of Technology (USA) today launched DigiPen Institute of Technology Europe - Bilbao, a school dedicated to growing innovation in the video game and animation industries. DigiPen Institute of Technology was the first school in the world to offer a Bachelor’s degree in game education, and it is committed providing an exemplary education and furthering research in digital media and interactive computer technologies. Through the work of its students, faculty and staff, DigiPen strives to empower and inspire the industry around the globe. Currently, DigiPen has a campus in Redmond, WA, USA and another in Singapore. The campus in Bilbao, Spain will be the first DigiPen campus to open in Europe and is set to open its doors in September 2010.

According to Claude Comair, founder and CEO of DigiPen, “The opening of our campus in Spain is yet another proof point of how fast this industry is growing and how important it is to provide a workforce that can drive forward innovation and creativity in the computer technologies field. For years, we have seen DigiPen’s graduates succeed and earn key positions in the industry throughout the United States, and now we look forward to seeing success stories and pioneers come out of DigiPen’s European campus.”

DigiPen Institute of Technology Europe - Bilbao will offer two university degrees: Bachelor of Science in Real Time Interactive Simulation and Bachelor of Fine Arts in Production Animation. Its purpose is to promote and develop the advancing video game and digital media sectors in Spain and throughout Europe.

It is hoped that the launch of DigiPen in Europe will foster connections and relationships with industry-leading multinationals, which in turn, will encourage innovation, enterprise, as well as research and development, in Bilbao, the Basque Country, and surrounding areas. This growth in the video game, digital imaging and communication industries, will be propelled by a well-educated and qualified workforce, and will help develop Bilbao into a European leader of the digital simulation industry.

DigiPen has a long history with the game, animation, and software industries. In addition to its graduates working at many digital interactive media companies across the USA, many of DigiPen’s faculty members and executives have worked at or continue to work with world-renowned companies, such as Microsoft, Nintendo, Disney, LucasArts, Warner Brothers Entertainment, Boeing, Renault F1 Racing, among many others. The faculty possess both academic knowledge and industry  experience, which allows them to teach the students a curriculum that provides a solid academic foundation and also emphasizes real-life project-based learning. The rigorous curriculum meets and often surpasses industry standards and demands, making DigiPen graduates attractive to companies that require their workforce to have comprehensive knowledge and expertise in the field.  In fact, most of DigiPen’s students have a job waiting for them once they graduate.  It is no wonder that DigiPen Institute of Technology has long been the top choice for students pursuing a career in the digital interactive media industries.

About DigiPen Institute of Technology
DigiPen Corporation was established in 1988 in Vancouver, B.C., Canada as a computer simulation and animation company. In 1996, DigiPen Institute of Technology moved to Redmond, Washington where it has been a leading educational institution offering various Bachelor’s of Science degrees, Bachelor’s of Arts and Bachelor of Fine Arts degrees, and Master’s of Computer Science degree.  DigiPen opened a new campus in Singapore in 2008 at the invitation of the Singaporean government, and is currently expanding in Spain and Korea.  DigiPen also offers numerous K-12 educational programs throughout the United States and abroad. For more information about our college, K-12 initiatives, and to sample student work, please visit www.digipen.edu.

Media Contact: Tarsi Hall, Communications Manager at DigiPen Institute of Technology: 206-518-1843 / tarsi.hall at digipen dot edu

Press Office
DigiPen Institute of Technology Europe - Bilbao

Back to Top

DigiPen Corp. and Tozai Games launch Sync-Ball for the iPhone, iPad and iTouch

FOR IMMEDIATE RELEASE

SYNC-BALL HAS LANDED!

The best Little Puzzle Game in the Galaxy for iPhone, iPod, iTouch and iPad

Bellevue, Washington - April 14, 2010 - Tozai Games is pleased to announce the debut of Sync-Ball an engaging new puzzle game experience for iPhone, iPod touch and iPad-which is now available for purchase and download from the iTunes App Store for just 99 cents.

Earthlings, Synchronize your iPhones

Sync-Ball's concept and the game's mechanics are simple to grasp. From two to four balls move synchronously when the player taps or swipes the screen in any of four directions. The goal is to maneuver the balls from their starting positions on an orbital platform so that they fall into the level's goals all at the same time. Achieving that result requires players to position the balls strategically, utilizing walls and the platform's unique shape while avoiding losing a ball off the edge into deep space.

A Stress-free Game For a Chaotic World

"The learning curve is pretty gentle," explains Tozai Games President, Sheila Boughten. "We tested Sync-Ball with gamers and non-gamers. And, everyone seemed to get it within just a few moves."

Sync-Ball's designer, Brett Ballow, is known for creating challenging, puzzle-filled games, such as the critically acclaimed Lode Runner for Xbox LIVE Arcade published last year. But he describes his latest creation as, "a stress-free challenge, because there's no time limit or penalty for restarting a level as often as you want. On the other hand, as you progress to later levels and contend with three then four balls at a time, the challenge really picks up. And with eight stages and 80 levels in the game, there are plenty of times when even the best puzzle players will be stumped...at least for a little while, I hope."

Additional Synchronization

DigiPen Corp. employees and undergraduate students provided coding and art production services for the creation of Sync-Ball. This project marks the first time that DigiPen has partnered with a game publisher to create a commercial product.

"Our concentrated involvement in the development of 'Sync-Ball' underscores our ongoing commitment to producing versatile interactive experiences for a number of industries and platforms, as well as offering good career opportunities for our graduates, some of whom were involved in the development of this game. It was our pleasure to partner with Tozai, and we are thrilled by the success of this collaboration. We look forward to working with Tozai and creating more opportunities like this in the future." Samir Abou Samra, CTO of DigiPen Corp.

More Information

Sync-Ball can be downloaded from the iTunes App Store 

It can be played on the iPhone, iPod touch and iPad mobile devices. Sync-Ball is published for worldwide distribution by Tozai Games. Visit  http://www.sync-ball.com/ for more information.

You can keep up-to-date on Sync-Ball and Tozai Games' upcoming projects, on the Tozai Games Facebook page and on Twitter.

Sync-Ball © 2010 Brett Ballow and Tozai, Inc. All rights reserved. Sync-Ball and Tozai Games are trademarks of Tozai, Inc. registered or protected in the US and other countries. Developed by DigiPen (USA) Corporation.  All other trademarks are the property of their respective owners.

# # #

Back to Top

Princeton Review Names DigiPen Institute of Technology as One of the Top Two Places to Study Game Design in U.S. and Canada

FOR IMMEDIATE RELEASE

Princeton Review Names DigiPen Institute of Technology as One of the Top Two Places to Study Game Design in U.S. and Canada

Redmond, Wash. – March 4, 2010 DigiPen Institute of Technology’s Game Design program secured the number two slot on Princeton Review’s list saluting the 50 best undergraduate institutions in the United States and Canada to study game design. DigiPen is considered to be the pioneer of digital interactive education, and The Princeton Review is one of America’s most widely known education services and test preparation companies. 

DigiPen Institute of Technology considers this to be a great honor. While DigiPen’s game programming degree has been in place for over 14 years, its game design degrees began just two years ago, making this award a big win for the young program. This recognition compliments the one DigiPen received from Electronic Gaming Monthly (EGM) Magazine’s most recent ranking list, which named DigiPen the best school in the world to study game development.

The Princeton Review developed its “Top 50 Undergraduate Degrees in Game Design” list in partnership with GamePro magazine. Roughly 500 programs were considered in this review. DigiPen placed second within the top eight programs ranked, which are considered to be the “best of the best” on the list. The remaining 42 programs are listed in alphabetical order.The selection of the top 50 schools was based on surveys that were conducted in 2009 and 2010. 

According to Claude Comair, founder and CEO of DigiPen Institute of Technology, “We collaborated with industry leaders to develop our Bachelor’s of Science and Bachelor’s of Arts degrees in Game Design in order to meet the increasing demand for a highly qualified workforce in the booming game industry. It is rewarding to see that this newest program has received the highly esteemed recognition from the Princeton Review and that it is quickly becoming as successful as our other well-established degree programs. For many years, DigiPen’s video game programming, simulation, and animation programs have provided the industry with top-notch programmers and artists. Our programming students continuously win awards in worldwide competitions, such as the prestigious International Game Festival competitions where DigiPen has won 27 awards over the years, which is over four times more than any other school has received. We are proud of all our students’ and faculty’s efforts, and are confident that the game design program will enjoy the same success.  In order to further enhance our students’ education and learning experience, DigiPen will be moving to a larger campus that has been specially designed to provide our students with one of the best environments to learn, collaborate on projects, and be most productive.  It will allow all our degree programs to be under one roof, which will enable the students from the various disciplines to collaborate with each other much more efficiently in an environment similar to what they will encounter in the real world.  The functionality and design of this new campus will complement DigiPen’s unique way of teaching, which in turn, will produce even more outstanding graduates. As our programs continue to develop, DigiPen will work diligently to refine its curricula and ensure that they are relevant to students’ needs and industry’s demands. Here at DigiPen, we hope to continue our success and look forward to reaching new heights in the upcoming years.”

Robert Franek, Princeton Review SVP/Publisher commented, “We salute DigiPen Institute of Technology and the other outstanding institutions on our list for their exemplary work in game design education.  It has long been our mission at The Princeton Review to help students research and get in to the education programs best for them.  We are also committed to helping them carry that training to rewarding careers in fields they are passionate about. For the burgeoning numbers of students aspiring to careers in the rapidly growing field of game design and the companies that will need their creative talents, we hope our list will inspire many wonderful candidates to apply to these programs.”

# # #

About DigiPen Institute of Technology
DigiPen Corporation was established in 1988 in Vancouver, B.C., Canada as a computer simulation and animation company. In 1996, DigiPen Institute of Technology moved to Redmond, Washington where it has been a leading educational institution offering various Bachelor’s of Science degrees, Bachelor’s of Arts and Bachelor of Fine Arts degrees, and Master’s of Computer Science degree.  DigiPen opened a new campus in Singapore in 2008 at the invitation of the Singaporean government, and is currently expanding in Spain and Korea.  DigiPen also offers numerous K-12 educational programs throughout the United States and abroad. For more information about our college, K-12 initiatives, and to sample student work, please visit www.digipen.edu.

Media Contact: Tarsi Hall, Communications Manager at DigiPen Institute of Technology: 206-518-1843 / tarsi.hall at digipen dot edu

Links:

Back to Top

DigiPen Institute of Technology Set to Move to a Larger Campus in Summer 2010

FOR IMMEDIATE RELEASE

Redmond, Wash. – January 29, 2010 – DigiPen Institute of Technology, the world’s first college to offer a Bachelor’s degree in Real Time Interactive Simulation (game development), announced today that it is moving to a new, larger campus in north Redmond on Willows Road. The new campus will house all DigiPen bachelor’s and master’s degree programs, as well as some of its K-12 initiatives.  The new campus, which is more than 100,000 square feet, has been custom designed to best fit the needs of DigPen’s students. It will include tiered-seating auditoriums, classrooms, art studios, electronic labs, a large work area for students to study and collaborate on projects, library, cafeteria with a professional kitchen, student recreation room, and a general store.

According to Claude Comair, founder and CEO of DigiPen Institute of Technology, “This move represents a great point of development for DigiPen and the game industry. DigiPen has been teaching students for over 20 years, and with that valuable experience, we were able to design the new campus to provide the students with the best environment to learn, collaborate on projects, live their daily lives, and be most productive, so that we can provide the industry with the best workforce possible. The new campus has been designed to fit DigiPen’s unique way of teaching, which balances a very rigorous academic curriculum with practical projects from start to finish. Furthermore, having all our degree programs under one roof will enable the students from the various degree programs to collaborate with each other on projects much more efficiently in an environment similar to what they will encounter in the real world. The functionality and design of this new campus will enhance the quality of our students’ education and experience.” 

The decision to stay in Redmond was an easy one, considering DigiPen participated greatly in the growth of the area’s game industry. Since DigiPen’s move into Washington state, the number of electronic game-related companies grew from less than 10 to over 150, according to a research conducted by Enterprise Seattle in 2007. Many of DigiPen’s graduates have contributed to this industry’s growth in Redmond.   With Redmond’s wealth of game and technology companies, both DigiPen and the city benefit from each other. Redmond Mayor, John Marchione, commented, “DigiPen is a tremendous asset to the Redmond community, with considerable contributions to education, the arts and our local economy. The City has long enjoyed a valuable partnership with the Institute, and as Mayor, I look forward to continue to work together to advance digital arts and the dynamic needs of the game industry in Redmond and in our region.”

“DigiPen’s move into our Redmond campus underscores this area’s reputation as a hub for innovation,” stated Joaquin de Monet, Arden Realty’s President and CEO. “DigiPen exemplifies the wave of the future - an international organization mentoring the talent that will shape tomorrow’s leaders in interactive computer technologies.”
 
According to Raymond Yan, COO of DigiPen USA, “The companies in Redmond feel like an extended family to us, so we are thrilled to stay close to them.  DigiPen is part of Redmond, and Redmond is part of us. It has been an honor to work with Arden and the City of Redmond on this project and we look forward to seeing how DigiPen grows in this community and beyond.”

DigiPen plans on moving to their new facility in the Summer and start classes there in the Fall of 2010.

# # #

About DigiPen Institute of Technology
DigiPen Corporation was established in 1988 in Vancouver, B.C., Canada as a computer simulation and animation company. In 1996, DigiPen Institute of Technology moved to Redmond, Washington where it has been a leading educational institution offering various Bachelor’s of Science degrees, Bachelor’s of Arts and Bachelor of Fine Arts degrees, and Master’s of Computer Science degree.  DigiPen opened a new campus in Singapore in 2008 at the invitation of the Singaporean government, and is currently expanding in Spain and Korea.  DigiPen also offers numerous K-12 educational programs throughout the United States and abroad. For more information about our college, K-12 initiatives, and to sample student work, please visit www.digipen.edu.

About Arden Realty, Inc.
Arden Realty, Inc. is a fully integrated real estate company and a wholly-owned subsidiary of GE Real Estate.  Arden is also a nationally recognized leader in energy conservation and efficiency. For three consecutive years the Environmental Protection Agency cited Arden as the "Commercial Real Estate Owner of the Year" for its innovative energy initiatives and for owning the most energy efficient buildings in a single portfolio in the nation.  For more information on the company, please visit the Arden website at www.ardenrealty.com.

# # #

Media Contact:
Tarsi Hall, Public Relations Specialist
tarsi.hall at digipen dot edu
(206) 518-1843

Back to Top