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		<title>The DigiPen PodClass</title>
		<itunes:author>DigiPen Institute of Technology</itunes:author>
		<link>http://www.digipen.edu/main/PodClass</link>
		<description>Tune in monthly to the DigiPen PodClass, the podcast about computer and video game development from one of the top game development schools in the world. Hosted by veteran podcaster Omaha Sternberg, the podcast features industry news, interviews with game industry professionals, and DigiPen faculty who will present topics about game development including business issues, programming, production, art, and design.</description>
		<itunes:subtitle>The DigiPen PodClass: Making the Game!</itunes:subtitle>
		<itunes:summary>Tune in monthly to the DigiPen PodClass, the podcast about computer and video game development from one of the top game development schools in the world. Hosted by veteran podcaster Omaha Sternberg, the podcast features industry news, interviews with game industry professionals, and DigiPen faculty who will present topics about game development including business issues, programming, production, art, and design.</itunes:summary>
		<generator>by hand</generator>
		<language>en-us</language>
		<copyright>© 2007 DigiPen Institute of Technology</copyright>
		<itunes:owner>
			<itunes:name>DigiPen Institute of Technology</itunes:name>
			<itunes:email>podclass@digipen.edu</itunes:email>
		</itunes:owner>
		<managingEditor>podclass@digipen.edu</managingEditor>
		<webMaster>podclass@digipen.edu</webMaster>
		<pubDate>Wed, 24 May 2006 16:00:00 -0000</pubDate>
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			<title>The DigiPen PodClass: Making the Game</title>
			<link>http://www.digipen.edu/main/PodClass</link>
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		<category>Games</category>
		<category>Technology</category>
		<category>Education</category>
		<itunes:category text="Technology">
			<itunes:category text="Software How-To" />
		</itunes:category>
		<itunes:category text="Games &amp; Hobbies">
			<itunes:category text="Video Games" />
		</itunes:category>
		<itunes:category text="Education">
			<itunes:category text="Higher Education" />
		</itunes:category>
		<itunes:category text="Education">
			<itunes:category text="Educational Technology" />
		</itunes:category>
		<itunes:keywords>video games,video game,video gaming,computer games,computer game,computer gaming,gamer,DigiPen Institute of Technology,game development,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
		<itunes:explicit>no</itunes:explicit>

<item>
			<title>DigiPen PodClass [April 2008]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg reports on the iPhone/iPod Touch SDK phenomena, and the viability of the iPhone and iPod Touch as a gaming platform. Includes interviews with Peter Cohen, Senior Editor of Macworld, and Bruce Morrison, Producer at Freeverse. Plus, school community news.</description>
			<itunes:subtitle>iPhone/iPod Touch SDK; Peter Cohen; Bruce Morrison</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg reports on the iPhone/iPod Touch SDK phenomena, and the viability of the iPhone and iPod Touch as a gaming platform. Includes interviews with Peter Cohen, Senior Editor of Macworld, and Bruce Morrison, Producer at Freeverse. Plus, school community news.</itunes:summary>
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			<pubDate>Mon, 28 Apr 2008 12:00:00 -0700</pubDate>
	 		<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:27:36</itunes:duration>
			<itunes:keywords>iPhone,iPod Touch,Macworld,Freeverse,SDK,video games,computer games,gamer,DigiPen Institute Technology,game development,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
		</item>


<item>
			<title>DigiPen PodClass [March 2008]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg covers the GDC 2008, including a chat with Steve Butts, Executive Editor of PC Gaming at IGN. Plus, school community news.</description>
			<itunes:subtitle>GDC 2008; Steve Butts</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg covers the GDC 2008, including a chat with Steve Butts, Executive Editor of PC Gaming at IGN. Plus, school community news.</itunes:summary>
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			<pubDate>Fri, 14 Mar 2008 15:00:00 -0700</pubDate>
	 		<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:32:17</itunes:duration>
			<itunes:keywords>GDC,IGN,video games,computer games,gamer,DigiPen Institute Technology,game development,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
		</item>


<item>
			<title>DigiPen PodClass [February 2008]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg talks with Cindy Ball, co-owner of Global Wonder Entertainment media production company, Tara Brannigan, program manager at Microsoft Game Studios, Brigitte Samson, technical artist at Midway Seattle, Suzanne Kaufman, professor at DigiPen Institute of Technology, and Joanna Wang, texture artist at Sucker Punch Studios, in the first of a two part roundtable of Women in Game Development. Also, Greg Street, Lead Game Designer at Ensemble Studios, talks about level design. And, Christa Phillips of GamerChix chats about gaming communities. Plus, school community news.</description>
			<itunes:subtitle>Women in Game Development roundtable; Greg Street; Christa Phillips</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg talks with Cindy Ball, co-owner of Global Wonder Entertainment media production company, Tara Brannigan, program manager at Microsoft Game Studios, Brigitte Samson, technical artist at Midway Seattle, Suzanne Kaufman, professor at DigiPen Institute of Technology, and Joanna Wang, texture artist at Sucker Punch Studios, in the first of a two part roundtable of Women in Game Development. Also, Greg Street, Lead Game Designer at Ensemble Studios, talks about level design. And, Christa Phillips of GamerChix chats about gaming communities. Plus, school community news.</itunes:summary>
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			<pubDate>Fri, 8 Feb 2008 12:00:00 -0700</pubDate>
	 		<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:35:01</itunes:duration>
			<itunes:keywords>women in games,level design,communities,video games,computer games,gamer,DigiPen Institute Technology,game development,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
		</item>

<item>
			<title>DigiPen PodClass [January 2008]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg talks with John Williamson, President of Zombie Studios, and Jeff Pobst, CEO of Hidden Path Entertainment, in the second of a two-part discussion about the business side of game development, and how to merge it in positive ways with the creative side. Also, Lawrence Schwedler, Audio Engineer at Nintendo, discusses the business of audio engineering and sound in games. Plus, school community news.</description>
		<itunes:subtitle>John Williamson &amp; Jeff Pobst; Lawrence Schwedler</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg talks with John Williamson, President of Zombie Studios, and Jeff Pobst, CEO of Hidden Path Entertainment, in the second of a two-part discussion about the business side of game development, and how to merge it in positive ways with the creative side. Also, Lawrence Schwedler, Audio Engineer at Nintendo, discusses the business of audio engineering and sound in games. Plus, school community news.</itunes:summary>
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	<pubDate>Tue, 22 Jan 2008 02:00:00 -0700</pubDate>
	<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:28:02</itunes:duration>
			<itunes:keywords>business,project management,audio,sound,video games,computer games,gamer,DigiPen Institute Technology,game development,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
		</item>

<item>
			<title>DigiPen PodClass [December 2007]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg talks with John Williamson, President of Zombie Studios, and Jeff Pobst, CEO of Hidden Path Entertainment, in the first of a two-part discussion about the business side of game development, and how to merge it in positive ways with the creative side. Also, Brent Conklin, Test Manager of ACES Game Studio at Microsoft, discusses the art of testing and QA in game development. Plus, school community news.</description>
			<itunes:subtitle>John Williamson and Jeff Pobst; Brent Conklin</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg talks with John Williamson, President of Zombie Studios, and Jeff Pobst, CEO of Hidden Path Entertainment, in the first of a two-part discussion about the business side of game development, and how to merge it in positive ways with the creative side. Also, Brent Conklin, Test Manager of ACES Game Studio at Microsoft, discusses the art of testing and QA in game development. Plus, school community news.</itunes:summary>
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			<pubDate>Tue, 4 Dec 2007 02:30:00 -0700</pubDate>
	 		<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:34:42</itunes:duration>
			<itunes:keywords>business,project management,testing,QA,video games,computer games,gamer,DigiPen Institute Technology,game development,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
		</item>

<item>
			<title>DigiPen PodClass [November 2007]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg talks with SkyZone Mobile Entertainment about the trials and tribulations of licensed IP in game development. Also, Mike Swanson, Studio Art Production Manager of Gas Powered Games, discusses the impact of licensed IP on game art. Plus, school community news.</description>
			<itunes:subtitle>SkyZone Mobile Entertainment; Mike Swanson</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg talks with SkyZone Mobile Entertainment about the trials and tribulations of licensed IP in game development. Also, Mike Swanson, Studio Art Production Manager of Gas Powered Games, discusses the impact of licensed IP on game art. Plus, school community news.</itunes:summary>
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			<pubDate>Wed, 31 Oct 2007 11:30:00 -0700</pubDate>
	 		<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:25:29</itunes:duration>
			<itunes:keywords>licensing,intellectual property,art,video games,computer games,gamer,DigiPen Institute Technology,game development,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
		</item>


<item>
                        <title>DigiPen PodClass [October 2007]</title>
                        <link>http://www.digipen.edu/main/PodClass</link>
                        <itunes:author>DigiPen Institute of Technology</itunes:author>
                        <description>Host Omaha Sternberg talks with Chris Early, General Manager for Windows Live for Microsoft, about when a traditional ga
me studio takes on casual game development. Also, Andy McColluch, Art Director for GameHouse Studios, talks about casual game art. Plus, school community new
s.</description>
                        <itunes:subtitle>Chris Early; Andy McColluch</itunes:subtitle>
                        <itunes:summary>Host Omaha Sternberg talks with Chris Early, General Manager for Windows Live for Microsoft, about when a traditional
 game studio takes on casual game development. Also, Andy McColluch, Art Director for GameHouse Studios, talks about casual game art. Plus, school community 
news.</itunes:summary>
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                        <pubDate>Wed, 3 Oct 2007 11:30:00 -0700</pubDate>
                        <itunes:explicit>no</itunes:explicit>
                        <itunes:duration>00:25:16</itunes:duration>
                        <itunes:keywords>casual games,Microsoft,RealNetworks,video games,computer games,gamer,DigiPen Institute Technology,game development,g
ame design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
                </item>


		<item>
			<title>DigiPen PodClass [September 2007]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg talks with Brian Robbins, executive producer of Fuel Industries, about alternative revenue models for casual games. Also, a chat with technology director Josh Welber of Large Animal Games about casual game middleware. Plus, school community news.</description>
			<itunes:subtitle>Brian Robbins; Josh Welber</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg talks with Brian Robbins, executive producer of Fuel Industries, about alternative revenue models for casual games. Also, a chat with technology director Josh Welber of Large Animal Games about casual game middleware. Plus, school community news.</itunes:summary>
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			<pubDate>Mon, 3 Sep 2007 09:00:00 -0700</pubDate>
	 		<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:34:53</itunes:duration>
			<itunes:keywords>casual games,middleware,revenue,video games,computer games,DigiPen Institute Technology,game development,design,programming,art,Omaha Sternberg</itunes:keywords>
		</item>

		<item>
			<title>DigiPen PodClass [August 2007]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg talks with Dave Rohrl, independent game designer and producer, about casual game design. Also, a chat with James Gwertzman of PopCap Games, about funding models for casual game developers. Plus, school community news.</description>
			<itunes:subtitle>Dave Rohrl; James Gwertzman</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg talks with Dave Rohrl, independent game designer and producer, about casual game design. Also, a chat with James Gwertzman of PopCap Games, about funding models for casual game developers. Plus, school community news.</itunes:summary>
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			<pubDate>Mon, 6 Aug 2007 16:02:00 -0700</pubDate>
	 		<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:31:48</itunes:duration>
			<itunes:keywords>casual games,funding,video games,computer games,DigiPen Institute Technology,game development,design,programming,art,Omaha Sternberg</itunes:keywords>
		</item>


		<item>
			<title>DigiPen PodClass [June 2007]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg talks with Adam Crespi, 3D animation instructor for DigiPen Institute of Technology, about his recommendations of the best tools for a student to use. Also, Jazno Francueor, 2D animation instructor for DigiPen Institute of Technology, talks about the pressures of modern animation houses. Plus, school community news.</description>
			<itunes:subtitle>Adam Crespi, Jazno Francueor</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg talks with Adam Crespi, 3D animation instructor for DigiPen Institute of Technology, about his recommendations of the best tools for a student to use. Also, Jazno Francueor, 2D animation instructor for DigiPen Institute of Technology, talks about the pressures of modern animation houses. Plus, school community news.</itunes:summary>
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			<pubDate>Thu, 28 Jun 2007 16:02:00 -0700</pubDate>
	 		<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:25:43</itunes:duration>
			<itunes:keywords>animation,tools,video games,computer games,DigiPen Institute Technology,game development,design,programming,art,Omaha Sternberg</itunes:keywords>
		</item>


 <item>
                        <title>DigiPen PodClass [May 2007]</title>
                        <link>http://www.digipen.edu/main/PodClass</link>
                        <itunes:author>DigiPen Institute of Technology</itunes:author>
                        <description>Host Omaha Sternberg talks with Todd Northcutt of Gamespy.com about media in the games industry, and how game dev
elopers can take advantage of it. Also, an interview with Jeremy Mayes and Tom Rassweiler of Arkadium about advergaming and advertising in games. Plus
, school community news.</description>
                        <itunes:subtitle>Northcutt of Gamespy; Mayes and Rassweiler of Arkadium</itunes:subtitle>
                        <itunes:summary>Host Omaha Sternberg talks with Todd Northcutt of Gamespy.com about media in the games industry, and how game 
developers can take advantage of it. Also, an interview with Jeremy Mayes and Tom Rassweiler of Arkadium about advergaming and advertising in games. P
lus, school community news.</itunes:summary>
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                        <pubDate>Tue, 15 May 2007 20:00:00 -0700</pubDate>
                        <itunes:explicit>no</itunes:explicit>
                        <itunes:duration>00:30:57</itunes:duration>
                        <itunes:keywords>Gamespy,advergames,Arkadium,video games,computer games,gamer,DigiPen Institute of Technology,game development
,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
                </item>


<item>
                        <title>DigiPen PodClass [April 2007]</title>
                        <link>http://www.digipen.edu/main/PodClass</link>
                        <itunes:author>DigiPen Institute of Technology</itunes:author>
                        <description>Host Omaha Sternberg reviews the GDC 2007. Includes interviews about the game developer job market and recruitment with K
aren Wheeler and Gordon Dutrisac of DigiPen Institute of Technology, up and coming peripherals with Bill Anderson of Novint Technologies and Mark Ombrellaro o
f TN Games, and dynamic motion synthesis with Torsten Reil of NaturalMotion. Plus, school community news.</description>
                        <itunes:subtitle>GDC 2007 review; Dutrisac and Wheeler of DIT; Anderson of Novint Technologies; Ombrellaro of TN Games; Reil of Natura
lMotion</itunes:subtitle>
                        <itunes:summary>Host Omaha Sternberg reviews the GDC 2007. Includes interviews about the game developer job market and recruitment wit
h Karen Wheeler and Gordon Dutrisac of DigiPen Institute of Technology, up and coming peripherals with Bill Anderson of Novint Technologies and Mark Ombrellar
o of TN Games, and dynamic motion synthesis with Torsten Reil of NaturalMotion. Plus, school community news.</itunes:summary>
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                        <pubDate>Tue, 10 Apr 2007 20:00:00 -0700</pubDate>
                        <itunes:explicit>no</itunes:explicit>
                        <itunes:duration>00:28:31</itunes:duration>
                        <itunes:keywords>GDC,peripherals,job market,animation,haptic,force feedback,video games,computer games,gamer,DigiPen Institute of Tech
nology,game development,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
                </item>


<item>
                        <title>DigiPen PodClass [March 2007]</title>
                        <link>http://www.digipen.edu/main/PodClass</link>
                        <itunes:author>DigiPen Institute of Technology</itunes:author>
                        <description>Host Omaha Sternberg talks with Adam Crespi, 3D animation instruc
tor for DigiPen Institute of Technology, about art and animation tools. Also, a conversation with DIT 
Associate Dean of Art and Animation Abbott Smith about trends in the animation industry. And, a chat w
ith Jazno Francoeur, 2D animation instructor for DIT, about working in a professional animation house.
 Plus, school community news.</description>
                        <itunes:subtitle>DIT faculty chat with Adam Crespi, Abbott Smith, and Jazno Fr
anoeur</itunes:subtitle>
                        <itunes:summary>Host Omaha Sternberg talks with Adam Crespi, 3D animation inst
ructor for DigiPen Institute of Technology, about art and animation tools. Also, a conversation with D
IT Associate Dean of Art and Animation Abbott Smith about trends in the animation industry. And, a cha
t with Jazno Francoeur, 2D animation instructor for DIT, about working in a professional animation hou
se. Plus, school community news.</itunes:summary>
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                        <pubDate>Mon, 12 Mar 2007 20:00:00 -0700</pubDate>
                        <itunes:explicit>no</itunes:explicit>
                        <itunes:duration>00:29:34</itunes:duration>
                        <itunes:keywords>3D animation,3D art,2D art,Disney Studios,video games,compute
r games,gamer,DigiPen Institute of Technology,game development,game design,game programming,game produ
ction,game art,podcast,Omaha Sternberg</itunes:keywords>
                </item>


<item>
                        <title>DigiPen PodClass [February 2007]</title>
                        <link>http://www.digipen.edu/main/PodClass</link>
                        <itunes:author>DigiPen Institute of Technology</itunes:author>
                        <description>Host Omaha Sternberg talks with Ed Allard of PopCap Games about porting games to the iPod. Also, a conversation with William Tian, formerly of Mobliss Games, about developing games on cell phones. Plus, school community news.</description>
                        <itunes:subtitle>Ed Allard of PopCap Games; William Tian, formerly of Mobliss Games</itunes:subtitle>
                        <itunes:summary>Host Omaha Sternberg talks with Ed Allard of PopCap Games about porting games to the iPod. Also, a conversation with William Tian, formerly of Mobliss Games, about developing games on cell phones. Plus, school community news.</itunes:summary>
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                        <pubDate>Wed, 7 Feb 2007 20:00:00 -0700</pubDate>
                        <itunes:explicit>no</itunes:explicit>
                        <itunes:duration>00:22:24</itunes:duration>
                        <itunes:keywords>iPod games,cell phone games,mobile games,Mobliss,PopCap Games,video games,computer games,gamer,DigiPen Institute of Technology,game development,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
                </item>


                <item>
                        <title>DigiPen PodClass [January 2007]</title>
                        <link>http://www.digipen.edu/main/PodClass</link>
                        <itunes:author>DigiPen Institute of Technology</itunes:author>
                        <description>Host Omaha Sternberg talks to Jen Sward, who returns to discuss the importance of project management in the game development industry. Also, Kevin Stephens of Monolith Productions returns to talk about the engineering process. And Matt Rapelje, lead artist for Zombie Studios, talks
about the art process at Zombie. Plus, school community news.</description>
			                    
    <itunes:summary>Host Omaha Sternberg talks to Jen Sward, who returns to discuss the importance of project management in the game development industry. Also, Kevin Stephens of Monolith Productions returns to talk about the engineering process. And Matt Rapelje, lead artist for Zombie Studios, talks about the art process at Zombie. Plus, school community news.</itunes:summary>
                        <enclosure type="audio/mpeg" url="http://digipen.edu/images/f/f1/Digipen_podclass_issue_9.mp3" length="9106128"></enclosure>
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                        <pubDate>Mon, 8 Jan 2007 20:00:00 -0700</pubDate>
                        <itunes:explicit>no</itunes:explicit>
                        <itunes:duration>00:25:17</itunes:duration>
                        <itunes:keywords>project management,Monolith,Zombie,video games,computer games,gamer,DigiPen Institute of Technology,game development,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
                </item>

		<item>
			<title>DigiPen PodClass [December 2006]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg talks Doug Whatley, CEO of Breakaway Games, about what game developers should expect to find in the Serious Games sector of the industry. Also, she talks with Jerry Henegen, CEO of Virtual Heroes, about Serious Games in the defense industry. And she talks with Mark Conger, video game technology project manager of Northrup/Grumman, about Serious Games in the corporate sector. Plus, school community news.</description>
			<itunes:subtitle>Doug Whatley of Breakaway Games; Jerry Henegen of Virtual Heroes; Mark Conger of Northrup/Grumman</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg talks Doug Whatley, CEO of Breakaway Games, about what game developers should expect to find in the Serious Games sector of the industry. Also, she talks with Jerry Henegen, CEO of Virtual Heroes, about Serious Games in the defense industry. And she talks with Mark Conger, video game technology project manager of Northrup/Grumman, about Serious Games in the corporate sector. Plus, school community news.</itunes:summary>
			<enclosure type="audio/mpeg" url="http://www.digipen.edu/images/a/ad/Digipen_podclass_issue_8.mp3" length="16321248"></enclosure>
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			<pubDate>Thu, 30 Nov 2006 13:33:00 -0700</pubDate>
	 		<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:34:00</itunes:duration>
			<itunes:keywords>Breakaway Games,Virtual Heroes,Serious Games,video games,computer games,gamer,DigiPen Institute of Technology,game development,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
		</item>
		<item>
			<title>DigiPen PodClass [November 2006]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg talks about women in games. She interviews Shari Graner Ray, chair and co-founder of Women in Games International, about WIGI and its impact on the games industry. Also, she chats with Bonnie Ross of Microsoft Games Studios and keynote speaker of the WIGI Conference about quality of life issues in the games industry. And she welcomes back Jen Sward, faculty member of DigiPen Institute of Technology, about the issues women face in the games industry. Plus, school community news.</description>
	<itunes:subtitle>Shari Graner Ray of WIGI; Bonnie Ross of Microsoft Games Studios; Jen Sward of DIT</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg talks about women in games. She interviews Shari Graner Ray, chair and co-founder of Women in Games International, about WIGI and its impact on the games industry. Also, she chats with Bonnie Ross of Microsoft Games Studios and keynote speaker of the WIGI Conference about quality of life issues in the games industry. And she welcomes back Jen Sward, faculty member of DigiPen Institute of Technology, about the issues women face in the games industry. Plus, school community news.</itunes:summary>
			<enclosure type="audio/mpeg" url="http://www.digipen.edu/images/2/20/Digipen_podclass_issue_7.mp3" length="11844963"></enclosure>
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			<pubDate>Wed, 27 Sep 2006 13:33:00 -0700</pubDate>
	 		<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:24:40</itunes:duration>
			<itunes:keywords>Shari Graner Ray,WIGI,Jen Sward,Microsoft,video games,computer games,gamer,DigiPen Institute of Technology,game development,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
		</item>

<item>
			<title>DigiPen PodClass [October 2006]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg talks with Tony White, venerable 2D animation artist and faculty member of DIT, about the past, present, and future of 2D and 3D animation; part 2. Also, she talks with Mike Pondsmith, president of R. Talsorian Games and creator of Cyberpunk, about the essence of game design; part 2. And Toby Ragaini talks about the difficulties in designing a MMOG while managing the desires of the players and 3rd party content holders. Plus, school community news.</description>
			<itunes:subtitle>Tony White of DIT, Mike Pondsmith of R. Talsorian Games, Toby Ragaini.</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg talks with Tony White, venerable 2D animation artist and faculty member of DIT, about the past, present, and future of 2D and 3D animation; part 2. Also, she talks with Mike Pondsmith, president of R. Talsorian Games and creator of Cyberpunk, about the essence of game design; part 2. And Toby Ragaini talks about the difficulties in designing a MMOG while managing the desires of the players and 3rd party content holders. Plus, school community news.</itunes:summary>
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			<pubDate>Wed, 27 Sep 2006 13:33:00 -0700</pubDate>
	 		<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:29:08</itunes:duration>
			<itunes:keywords>Tony White,animation,Mike Pondsmith,Matrix Online,Xbox,MMOG,video games,computer games,gamer,DigiPen Institute of Technology,game development,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
		</item>

<item>
                        <title>DigiPen PodClass [September 2006]</title>
                        <link>http://www.digipen.edu/main/PodClass</link>
                        <itunes:author>DigiPen Institute of Technology</itunes:author>
                        <description>Host Omaha Sternberg talks with Tony White, venerable 2D animation artist and faculty member of DIT, about the past, present, and future of 2D and 3D animation; part 1. Also, she talks with Mike Pondsmith, president of R. Talsorian Games and creator of Cyberpunk, about the essence of game design; part 1. And Matt Collins talks about life in the trenches of the game artist. Plus, school community news.</description>
<itunes:subtitle>Tony White of DIT, Mike Pondsmith of R. Talsorian Games, Matt Collins of Microsoft.</itunes:subtitle>
                        <itunes:summary>Host Omaha Sternberg talks with Tony White, venerable 2D animation artist and faculty member of DIT, about the past, present, and future of 2D and 3D animation; part 1. Also, she talks with Mike Pondsmith, president of R. Talsorian Games and creator of Cyberpunk, about the essence of game design; part 1. And Matt Collins talks about life in the trenches of the game artist. Plus, school community news.</itunes:summary>
                        <enclosure type="audio/mpeg" url="http://digipen.edu/images/e/e8/Digipen_podclass_issue_5.mp3" length="12095784"></enclosure>
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                        <pubDate>Thu, 7 Sep 2006 13:33:00 -0700</pubDate>
                        <itunes:explicit>no</itunes:explicit>
                        <itunes:duration>00:33:35</itunes:duration>
                        <itunes:keywords>Tony White,animation,Mike Pondsmith,Matrix Online,Xbox,video games,computer games,gamer,DigiPen Institute of Technology,game development,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
</item>


		<item>
			<title>DigiPen PodClass [August 2006]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg talks with Lewis Mohr of Arena.net about handling networking for Guild Wars over multiple continents. Also, she talks with Kevin Stephens of Monolith Productions about being a programming lead and managing teams and tasks. And Chris Erhardt, instructor of DigiPen Institute of Technology, talks about the financial world of the Massively Multiplayer Online World. Plus, school community news.</description>
			<itunes:subtitle>Lewis Mohr of Arena.net, Kevin Stephens of Monolith Productions, Chris Erhardt of DIT.</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg talks with Lewis Mohr of Arena.net about handling networking for Guild Wars over multiple continents. Also, she talks with Kevin Stephens of Monolith Productions about being a programming lead and managing teams and tasks. And Chris Erhardt, instructor of DigiPen Institute of Technology, talks about the financial world of the Massively Multiplayer Online World. Plus, school community news.</itunes:summary>
			<enclosure type="audio/mpeg" url="http://www.digipen.edu/images/e/e9/Digipen_podclass_issue_4.mp3" length="13218552"></enclosure>
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			<pubDate>Wed, 02 Aug 2006 13:33:00 -0700</pubDate>
	 		<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:36:43</itunes:duration>
			<itunes:keywords>Arena.net,Guild Wars,Monolith Productions,MMOG,video games,video gaming,computer games,computer gaming,gamer,DigiPen Institute of Technology,game development,game design,game programming,game production,game art,podcast,Omaha Sternberg</itunes:keywords>
		</item>
		<item>
			<title>DigiPen PodClass [July 2006]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg completes her interview with Wing Cho of Nintendo Software Technology, delving into the details of the development on Metroid Prime: Hunters. And an interview with Jen Sward, projects manager instructor of the DigiPen Institute of Technology about the basics of electronic distribution and why game developers and publishers should use it. Also, Omaha gives a brief overview of the Northwest Games Festival in Portland and chats with the winners of the best audience award about their game, Toblo. Plus, school community news.</description>
			<itunes:subtitle>Wing Cho and Metroid Prime: Hunters take 2, the Northwest Games Festival and Toblo, and Electronic Distribution</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg completes her interview with Wing Cho of Nintendo Software Technology, delving into the details of the development on Metroid Prime: Hunters. And an interview with Jen Sward, projects manager instructor of the DigiPen Institute of Technology about the basics of electronic distribution and why game developers and publishers should use it. Also, Omaha gives a brief overview of the Northwest Games Festival in Portland and chats with the winners of the best audience award about their game, Toblo. Plus, school community news.</itunes:summary>
			<enclosure type="audio/mpeg" url="http://www.digipen.edu/images/8/86/DigiPen_Podclass_Issue_3.mp3" length="12900384"></enclosure>
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			<pubDate>Wed, 05 Jul 2006 10:33:00 -0700</pubDate>
	 		<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:35:50</itunes:duration>
			<itunes:keywords>Northwest Games Festival,Electronic Distribution,Wing Cho,Metroid Prime,Nintendo,marketing,publishing,video game,computer games,gamer,DigiPen Institute of Technology,game development,game design,game programming,game production,game art,Omaha Sternberg</itunes:keywords>
		</item>
		<item>
			<title>DigiPen PodClass [June 2006]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg tours the Game On exhibit at the Pacific Science Center in Seattle, Washington, and reviews GameU, the educational display about game development sponsored by DigiPen Institute of Technology; includes interviews with Raymond Yan, VP of Operations of DigiPen Institute of Technology, Conrad Bodman of the Barbican Center in London and curator of the exhibit, and Joe Barnes, VP of Marketing of the Pacific Science Center in Seattle. Also, Omaha presents the first part of an interview with Wing Cho of Nintendo Software Technology, and designer of Metroid Prime: Hunters. Lastly, Chris Erhardt, professor at DigiPen Institute of Technology tells Omaha what the game industry "Circle of Life" is and how developers, publishers, and retailers fit in. Plus, school community news.</description>
			<itunes:subtitle>Game on and GameU, Wing Cho and Metroid Prime: Hunters, and the "Circle of Life".</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg tours the Game On exhibit at the Pacific Science Center in Seattle, Washington, and reviews GameU, the educational display about game development sponsored by DigiPen Institute of Technology; includes interviews with Raymond Yan, VP of Operations of DigiPen Institute of Technology, Conrad Bodman of the Barbican Center in London and curator of the exhibit, and Joe Barnes, VP of Marketing of the Pacific Science Center in Seattle. Also, Omaha presents the first part of an interview with Wing Cho of Nintendo Software Technology, and designer of Metroid Prime: Hunters. Lastly, Chris Erhardt, professor at DigiPen Institute of Technology tells Omaha what the game industry "Circle of Life" is and how developers, publishers, and retailers fit in. Plus, school community news.</itunes:summary>
			<enclosure type="audio/mpeg" url="http://www.digipen.edu/images/d/da/DigiPen_Podclass_Issue_2.mp3" length="11478024"></enclosure>
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			<pubDate>Tue, 13 Jun 2006 10:33:00 -0700</pubDate>
			<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:31:53</itunes:duration>
			<itunes:keywords>Game On,GameU,Wing Cho,Metroid Prime,Nintendo,Barbican,Pacific Science Center,marketing,publishing,video game,computer games,gamer,DigiPen Institute of Technology,game development,game design,game programming,game production,game art,Omaha Sternberg</itunes:keywords>
		</item>
		<item>
			<title>DigiPen PodClass [May 2006]</title>
			<link>http://www.digipen.edu/main/PodClass</link>
			<itunes:author>DigiPen Institute of Technology</itunes:author>
			<description>Host Omaha Sternberg interviews Raymond Yan, VP of Operations of DigiPen Institute of Technology about the creation of the DigiPen PodClass. Also, an interview with Jake Grandchamp of Rabidlab Games about his game Dodge that Anvil and what it means to be a game developer; and she talks with Claude Comair, president of DIT, about the school's curriculum. Plus, school community news.</description>
			<itunes:subtitle>How did this PodClass start, what is DIT all about, and Dodge that Anvil.</itunes:subtitle>
			<itunes:summary>Host Omaha Sternberg interviews Raymond Yan, VP of Operations of DigiPen Institute of Technology about the creation of the DigiPen PodClass. Also, an interview with Jake Grandchamp of Rabidlab Games about his game Dodge that Anvil and what it means to be a game developer; and she talks with Claude Comair, president of DIT, about the school's curriculum. Plus, school community news.</itunes:summary>
			<enclosure type="audio/mpeg" url="http://www.digipen.edu/images/d/db/DigiPen_Podclass_Issue_1.mp3" length="9058824"></enclosure>
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			<pubDate>Wed, 24 May 2006 18:33:00 -0700</pubDate>
			<itunes:explicit>no</itunes:explicit>
			<itunes:duration>00:25:41</itunes:duration>
			<itunes:keywords>Claude Comair,Jake Grandchamp,Rabidlab Games,Dodge that Anvil,Independent Games Festival,video game,computer games,gamer,DigiPen Institute of Technology,game development,game design,game programming,game production,game art,Omaha Sternberg</itunes:keywords>
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