Contents

DigiPen PodClass - Making the Game

Tune in monthly to the DigiPen PodClass, the podcast about computer and video game development produced by DigiPen Institute of Technology. Hosted by veteran podcaster Omaha Sternberg, the podcast features industry news, interviews with game industry professionals, and DigiPen faculty who will present topics about game development including business issues, programming, production, art, and design.

If you have any topics about game development that you would like to hear in our podcast, please e-mail them to podclass@digipen.edu.

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DIGIPEN PODCLASS ISSUE 22, March 2008 (current issue)

Host Omaha Sternberg covers the GDC 2008, including a chat with Steve Butts, Executive Editor of PC Gaming at IGN. Plus, school community news.

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DIGIPEN PODCLASS ISSUE 21, February 2008

Host Omaha Sternberg talks with Cindy Ball, co-owner of Global Wonder Entertainment media production company, Tara Brannigan, program manager at Microsoft Game Studios, Brigitte Samson, technical artist at Midway Seattle, Suzanne Kaufman, professor at DigiPen Institute of Technology, and Joanna Wang, texture artist at Sucker Punch Studios, in the first of a two part roundtable of Women in Game Development. Also, Greg Street, Lead Game Designer at Ensemble Studios, talks about level design. And, Christa Phillips of GamerChix chats about gaming communities. Plus, school community news.

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DIGIPEN PODCLASS ISSUE 20, January 2008

Host Omaha Sternberg talks with John Williamson, President of Zombie Studios, and Jeff Pobst, CEO of Hidden Path Entertainment, in the second of a two-part discussion about the business side of game development, and how to merge it in positive ways with the creative side. Also, Lawrence Schwedler, Audio Engineer at Nintendo, discusses the business of audio engineering and sound in games. Plus, school community news.

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DIGIPEN PODCLASS ISSUE 19, December 2007

Host Omaha Sternberg talks with John Williamson, President of Zombie Studios, and Jeff Pobst, CEO of Hidden Path Entertainment, in the first of a two-part discussion about the business side of game development, and how to merge it in positive ways with the creative side. Also, Brent Conklin, Test Manager of ACES Game Studio at Microsoft, discusses the art of testing and QA in game development. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 18, November 2007

Host Omaha Sternberg talks with SkyZone Mobile Entertainment about the trials and tribulations of licensed IP in game development. Also, Mike Swanson, Studio Art Production Manager of Gas Powered Games, discusses the impact of licensed IP on game art. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 17, October 2007

Host Omaha Sternberg talks with Chris Early, General Manager for Windows Live for Microsoft, about when a traditional game studio takes on casual game development. Also, Andy McColluch, Art Director for GameHouse Studios, talks about casual game art. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 16, September 2007

Host Omaha Sternberg talks with Brian Robbins, executive producer of Fuel Industries, about alternative revenue models for casual games. Also, a chat with technology director Josh Welber of Large Animal Games about casual game middleware. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 15, August 2007

Host Omaha Sternberg talks with Dave Rohrl, independent game designer and producer, about casual game design. Also, a chat with James Gwertzman of PopCap Games, about funding models for casual game developers. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 14, June 2007

Host Omaha Sternberg talks with Adam Crespi, 3D animation instructor for DigiPen Institute of Technology, about his recommendations of the best tools for a student to use. Also, Jazno Francueor, 2D animation instructor for DigiPen Institute of Technology, talks about the pressures of modern animation houses. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 13, May 2007

Host Omaha Sternberg talks with Todd Northcutt of Gamespy.com about media in the games industry, and how game developers can take advantage of it. Also, an interview with Jeremy Mayes and Tom Rassweiler of Arkadium about advergaming and advertising in games. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 12, April 2007

Host Omaha Sternberg reviews the GDC 2007. Includes interviews about the game developer job market and recruitment with Karen Wheeler and Gordon Dutrisac of DigiPen Institute of Technology, up and coming peripherals with Bill Anderson of Novint Technologies and Mark Ombrellaro of TN Games, and dynamic motion synthesis with Torsten Reil of NaturalMotion. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 11, March 2007

Host Omaha Sternberg talks with Adam Crespi, 3D animation instructor for DigiPen Institute of Technology, about art and animation tools. Also, a conversation with DIT Associate Dean of Art and Animation Abbott Smith about trends in the animation industry. And, a chat with Jazno Francoeur, 2D animation instructor for DIT, about working in a professional animation house. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 10, February 2007

Host Omaha Sternberg talks with Ed Allard of PopCap Games about porting games to the iPod. Also, a conversation with William Tian, formerly of Mobliss Games, about developing games on cell phones. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 9, January 2007

Host Omaha Sternberg talks to Jen Sward, who returns to discuss the importance of project management in the game development industry. Also, Kevin Stephens of Monolith Productions returns to talk about the engineering process. And Matt Rapelje, lead artist for Zombie Studios, talks

about the art process at Zombie. Plus, school community news.

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DIGIPEN PODCLASS ISSUE 8, December 2006

Host Omaha Sternberg talks Doug Whatley, CEO of Breakaway Games, about what game developers should expect to find in the Serious Games sector of the industry. Also, she talks with Jerry Henegen, CEO of Virtual Heroes, about Serious Games in the defense industry. And she talks with Mark Conger, video game technology project manager of Northrup/Grumman, about Serious Games in the corporate sector. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 7, November 2006

Host Omaha Sternberg talks about women in games. She interviews Shari Graner Ray, chair and co-founder of Women in Games International, about WIGI and its impact on the games industry. Also, she chats with Bonnie Ross of Microsoft Games Studios and keynote speaker of the WIGI Conference about quality of life issues in the games industry. And she welcomes back Jen Sward, faculty member of DigiPen Institute of Technology, about the issues women face in the games industry. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 6, October 2006

This issue features Part 2 of interviews with both Tony White, venerable 2D animation artist and faculty member of DIT and Mike Pondsmith, president of R. Talsorian Games. Finally,Toby Ragini of Zipper Interactive talks about the challenges of designing for a MMOG. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 5, September 2006

Host Omaha Sternberg talks with Tony White, venerable 2D animation artist and faculty member of DIT, about the past, present, and future of 2D and 3D animation; part 1. Also, she talks with Mike Pondsmith, president of R. Talsorian Games and creator of Cyberpunk, about the essence of game design; part 1. And Matt Collins, Xbox Games artist, talks about life in the trenches for the game artist. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 4, August 2006

Host Omaha Sternberg talks with Lewis Mohr of Arena.net about handling networking for Guild Wars over multiple continents. Also, she talks with Kevin Stephens of Monolith Productions about being a programming lead and managing teams and tasks. And Chris Erhardt, instructor of DigiPen Institute of Technology, talks about the financial world of the Massively Multiplayer Online World. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 3, July 2006

Host Omaha Sternberg completes her interview with Wing Cho of Nintendo Software Technology, delving into the details of the development on Metroid Prime: Hunters. And an interview with Jen Sward, projects manager instructor of the DigiPen Institute of Technology about the basics of electronic distribution and why game developers and publishers should use it. Also, Omaha gives a brief overview of the Northwest Games Festival in Portland and chats with the winners of the best audience award about their game, Toblo. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 2, June 2006

Host Omaha Sternberg tours the Game On exhibit at the Pacific Science Center in Seattle, Washington, and reviews GameU, the educational display about game development sponsored by DigiPen Institute of Technology; includes interviews with Raymond Yan, VP of Operations of DigiPen Institute of Technology, Conrad Bodman of the Barbican Center in London and curator of the exhibit, and Joe Barnes, VP of Marketing of the Pacific Science Center in Seattle. Also, Omaha presents the first part of an interview with Wing Cho of Nintendo Software Technology, and designer of Metroid Prime: Hunters. Lastly, Chris Erhardt, professor at DigiPen Institute of Technology tells Omaha what the game industry "Circle of Life" is and how developers, publishers, and retailers fit in. Plus, school community news.
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DIGIPEN PODCLASS ISSUE 1, May 2006

In this issue, host Omaha Sternberg interviews Raymond Yan, VP of Operations of DigiPen Institute of Technology about the creation of the DigiPen PodClass. Also, an interview with Jake Grandchamp of Rabidlab Games about his game Dodge that Anvil and what it means to be a game developer; and she talks with Claude Comair, president of DigiPen, about the school's curriculum. Plus, school community news.
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The "DigiPen Podclass" is produced by DigiPen Institute of Technology, Copyright 2006 DigiPen (USA) Corp.

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