Main Page
About DigiPen
Degree Programs
Admissions
Incoming Students
Continuing Education
Workshops
Apply Online
Financial Aid
Campus Life
Visiting DigiPen
Events Calendar
Request Info
Order Apparel
Singapore Campus
| 3D Computer Animation | Games | Computer Engineering |
| ||
[ 2003-2004 ] [ 2002-2003 ] [ 2001-2002 ] [ 2000-2001 ]
Categories : [ Game Genre ] [ Game Style ]
|
2007-2008
| |
|
Seniors & Juniors
|
Masters & Sophomores
|
|
|
Aether
Aether Can you handle it? Narrowly escape as hundreds of bullets fill the screen in this exhilarating top-down arcade shooter! Steal power by flying dangerously close to enemy bullets! Get out of tight spots and massively damage your opponent with destructive bombs!
- William Rosas - Programmer
- Julius Sangco - Programmer
- Dan Moyer - Artist
- Elijah Tate - Artist
- Chelsea Thurman - Artist
Behemoth
Behemoth is an intense boss fighter. You, an advanced battle submarine, are put up against the biggest and the fiercest the sea has to offer. The game takes place both on the surface and under the ocean.
- Evan Garner - 3D artist, character design
- Matthew Koch - Producer, Technical Director, Graphics, Ocean Simulation, Engine
- Shawn ?Ty? Scogin - 3D artist, character design
- Josh Sturm - Designer, Product Manager, Physics, Game Logic
- Ivan Zacher - 3D artist, character design
Feed The Beast
Feed The Beast takes the hi-concept from Katamari Damacy and turns it on its head. You play as an adolecent comic book fan who, in an effort to create a super hero costume, stumbles upon the secret to telekenisis. To save your town from invading sea creatures, you must pick up objects with your mind and launch them at enemies. These objects will swarm above your head and the more objects you have under your control, the stronger your telekenisis becomes and larger objects can be lifted with your mind.
- Steve Bikun - Producer: AI, Gamestate Manager, Networking
- Matt Craver - Designer: Game Engine, Level Tool, Gameplay, Art
- Jody McAdams - Technical Director: Graphics, Shader Effects
- Skyler Coker - Product Manager: Physics, Sound, Puppetry
- Casey Mathews - Programmer: Swarming, Traffic AI
Fuzure
Fuzure is a fast-paced action game with 2D side scrolling game play and 3D graphics. Take on large scale battles and multiple enemies at once using flashy melee attacks. Using the new context sensitivity system, you can easily perform dazzling techniques and acrobatics that fit the situation perfectly. Experience your own cinematic battle sequences as you try to escape from an evil alien robot factory!
- Philip Brodsky – Producer, Physics, Menu UI
- Andy Plummer – Game Designer, AI
- Nathan Hiemenz – Technical Director, Graphics, Game Engine
Infectionarium
Infectionarium is an arena shooter where the player controls a parasite that uses the enemy's attributes and abilities to survive. The player gains control of the creature, its special ability, and can have the parasite fire poison globs at other creatures. With the addition of join-in-progress cooperative multiplayer, players can work together to fight back the waves in the Infectionarium.
- Matt Kinzelman - Designer, Graphics and Game Logic
- Darryl Despie - Product Manager, Art Director, Physics and Game Logic
- Shane Matthews - Producer, Systems and Game Engine
- Emiley Flowers - Artist, modeling, texturing, animation, production and concept artist
Marble Mayhem
Marble Mayhem A third-person platform, action game with puzzle elements in which the player is a marble that can change between three forms that allow the player to interact with the world differently. The game will also have platform elements like in *Super Mario 64* mixed with enemy configurations like that of the *Legend of Zelda* series.
- Dustin Vertrees - AI, Graphics, Game Logic, UI
- Matthew Helbig - Physics, Graphics, Game Logic
Metalloid
Metalloid is a 3D third person mechanical action game similar to "Armored Core." The player takes control of a mechanical biped. The biped is used to navigate the levels by walking and flying with jet boosters. The player must destroy all enemies on each level in order to successfully complete each mission.
- Nick Giulietti - Designer and Programmer
Oasis Ostinato
Prepare to be immersed in the sensational world of Oasis Ostinato. Listen to the beat of the world. Harmonize with the world to create a beautiful garden while fighting off the evil discordant critters that threaten the life of the World Tree. Plant flowers. Eat fruit. Save the world.
- Rachel Weil - Graphics, Procedurally Generated Music, Producer
- John M.Theiss - Physics, Designer
- Michael Callihan - AI, Technical Director
One Moon
One Moon is a 3rd person action swordfighter where the player makes his way through a castle by defeating monsters so he can fight the boss at the top of the castle. The player uses his broadsword to eliminate enemies and find the portal to the next floor of the castle.
- Andrew O'Mahony - graphics, engine
- Daniel Stevens - gameplay, UI
Helilouya
Helilouya is a 3D helicopter simulator. Fly through a cannon, defeat your enemies!
- Christopher Nassar
- Alexander Tarabay
- Malek Rizkalla
- Elie Shoucair
- Marc Azar
Skip Lancer
Play as Skip Lancer, a blue jay with ambitions of becoming the best stunt-bird in the world. Perform death-defying stunts and gain accreditation in the World Headquarters of Official Stunt-bird Heroes!
- Greg Attick - 3D Artist/Animator
- Josh Jones - Programmer / Game Designer
- Aaron Lamb - 3D Artist/Animator
- Jon Mendenhall - Programmer / Technical Director
- Cara Priebe - Texture/Background Artist
StarFighter
Project Starfighter is a 3D space-based shooter that pits the player against an invading alien force arriving in colossal, moon-sized mother ships. To take one out, you must get close enough to blast a hole in their light armor and expose their vulnerable reactor core. But this won't be easy, as waves of smaller enemy fighters will be sent out to stop you. With its innovative inverse cinematic AI engine directing the battle, Project Starfighter will never leave you waiting for the action. The action is waiting for you!
Strangeways
Strangeways is a survival-horror adventure with a twist: can you survive if you can't tell what is real and what is in your head? After your boat shipwrecks on a mysterious island, you begin hearing voices in your head from a group calling themselves The Strangers. As you begin to explore the island, your already tenuous grasp on reality begins to slip, and you can no longer trust your own senses. You must use your newfound telekinetic powers to battle mysterious entities while trying to keep hold of your sanity. As you try to escape the island, you begin to unravel the island's ultimate mystery: Who Are The Strangers?
- James Chagaris - Producer, Physics, Tools
- Matt Jones - Designer, Graphics
- Andy Harpel - Technical Director, Game Engine Design, Sound, Sanity Engine, Dialog Scripts
- Eric Bengfort - Product Manager, AI
The Hand
In The Hand, the player is a hand policing a playroom from which toys are trying to escape. Reverse castle-defense style, the player must grab fleeing toys and return them to the toybox, while the toys work together to outsmart and dodge the player. The player controls the hand using a single key for each finger: each finger moves and turns the hand in its direction, and the thumb can make a quick leap or dash. It's quick action will keep you entertained for hours.
- Sean Gubelman, Producer, Technical Director -- Graphics, Engine Architecture
- Ryan Young, Designer -- Physics, User Interface
- Logan Starkenburg, Lead Tester, Art Director -- Audio
- Keven Clancy, Product Manager -- Artificial Intelligence
Stratalyst Blastegy
Defend against incoming waves of monsters by placing towers to ward off and attack incoming waves of monsters.
Tower-defense is about strategy. You must place defensive towers to impede the progress of the incoming waves of enemies. In order to escape, the enemies must navigate your maze of towers while constantly under attack. The strategy lies the way you and your friends work to place towers.
- Paul Marden
- Jason Jackson
Tracks
Coming Soon!
Eye on Earth
Eye on Earth is a 3D global resources simulation game with a top down camera view. In the game the player have control over two continents where he have to manage buildings, energy and pollution in order to reach an objective.
Hollow Point
Hollow Point is a top down shooter where you destroy swarms of enemies and try to stay alive. Featuring 3D environments with classic shooter action, Hollow Point is another take on the shoot'em up genre. Custom Level builder lets the player design their own scenarios for endless fun.
Programmers
- Michael Lee
- Clayton Hughes
- Suresh Malakar
- Derek Such
Artists
- Nick Vigna
- Jeff Weber
- Eric Wiley
- Nick Wiley
