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Singapore Campus
| 3D Computer Animation | Games | Computer Engineering |
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[ 2003-2004 ] [ 2002-2003 ] [ 2001-2002 ] [ 2000-2001 ]
Categories : [ Game Genre ] [ Game Style ]
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2006-2007
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Seniors & Juniors
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Masters & Sophomores
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Agamemnon's Curse
Agamemnon`s Curse is a third-person action adventure game-taking place inside an ancient Greek temple filled with treacherous booby-traps, puzzles, and mysteries. The player controls courageous Alabama Joneson, lead archeologist of the infamous group "League of Extreme Treasure Hunters," on a quest to find Agamemnon`s treasure.
- Daniel Miya - Product Manager
- Dave Franzi - Producer
- Mike Kersey - Designer
- Russ Hochenedel - Technical Director
- Roman Timuson - Lead Programmer
Air Race
Air Race pushes more into the arcade realm than simulation allowing for much faster paced action, and more fantastic elements in flight. Races are conducted on a 3D map composed of terrain objects and checkpoints. The overall goal of each race is to travel through all of the checkpoints in any order and to then get to the finish point first. Players control a plane that is built for speed and maneuverability and as the players perform aerial tricks they earn a “speed boost” which is vital to winning a race.
- Jeff Knecht - Lead Programmer, Producer
- Mark Burkart - Programmer
- Gabrielle Adams - Artist
- Jeremy Schmidt - Artist
Beluxed Defense
Beluxed Defense is a humorous 3D defense game, where the player lays unusual traps and defenses to protect his castle against the hordes of revolting peasants..
- Steven "Curly" Dimmick: Designer. Graphics Progammer.
- Matt English: Producer. AI/Tools/Scripting Programmer.
- Samuel Lat Ware: Technical Director. Physics Programmer.
Bossinabox
Bossinabox is a fast-paced arcade-style shooter based on the idea that boss fights are awesome. Your goal is to annihilate the boss as he splits into an army of minibosses. Take too much damage and you will be obliterated in a blinding flash of misery.
- Habib Loew - Technical Director
- David Siems- Product Manager
- Austin McGee - Designer
- John Jensen - Code Monkey
Claustrosphere
- Back to Top
- Project Website
- Claustrosphere_Setup.exe 6.8M No DX9
- Claustrosphere_Setup_dx9.exe 41M Includes DX9
- Claustrosphere_gameplay.wmv 140M
Claustrosphere is a third-person 3-D action-arcade game where the player takes control of a ship to destroy hordes of enemies and rack up as many points as possible. In order to accomplish this objective, the player must collect power-ups to upgrade his weapons and deftly maneuver through the playfield while shooting enemies. Inspired by simple, addictive games such as Geometry Wars and Tetris, the massive amounts of graphical and sound effects combined with fast-paced and chaotic action will keep the player coming back for more.
- Joseph Boyd - Producer, Graphics, Physics, Camera
- Brandon Riggs - Designer, AI, Behaviors, Game Logic
- Caleb Lee - Technical Director, Sound, Input, Systems Design, Controls, Documentation
Empyreal Nocturne
- Back to Top
- Project Website
- Empyreal_Nocturne_Install.exe
- Empyreal_Nocturne_vid1.avi 31M
- Empyreal_Nocturne_vid2.avi 17M
- Empyreal_Nocturne_vid3.avi 31M
- Empyreal_Nocturne-Part_1.wmv 91M
Empyreal Nocturne is a third-person aerial action game in which you combat enormous flying monsters by commanding a legion of birds. The monsters are comprised of connected orbs, which are fiercely defended by birds of its own. All of a monster’s weak points be destroyed in order for it to be defeated. You play as a god bird with the power to convert birds to your flock, and then command them to attack, defend, or sacrifice themselves for you.
- Reed Gonsalves - Producer, AI , Physics, Game Logic, Input
- Chad Taylor - Technical Director, Graphics, Physics, Game Logic, Architecture
EPIGate
Game Download Available April 2007
- EPIgate.wmv 32M
EPIgate is a 3D space shooter where you must defend the galaxy against an invading alien race. With complete freedom of movement in outer space you can engage your enemies from any direction at any time. The elimination of gravity allows you to focus on the intense dogfight-style combat and not have worry about which way is up. Use both high and low tech weapons to fight the enemy and use the ring-shaped portals to instantly fly to another part of the battle. The zero-G environment and the ability to instantly jump from one area of the battle to another means that no two battles will be the same.
- Seth Denner - Producer
- Ian McCoy - Designer
- Christian Garrett - Technical Director
- Micah Chase - Product Manager
Gigoon
Game Download Available April 2007
- Gigoon.wmv 3.4M
Gigoon is a 3D, third-person action game in which the player takes control of a giant monster rampaging through the tropical city of Rio De Janeiro, Brazil. Using the very buildings around you as weapons, you must go up against the local military by smashing tanks, swatting planes, sinking ships, and causing havoc throughout the city along the way.
- Ben Smith - Producer
- Brad Rasumussen - Designer
- Peter Kugler - Technical Director
- Jon Junker - Product Manager
- Derick Ballard - Environmental Modeler
- Scott Clary - 3D Animator, Rigger
- Ju Kim - 3D Artist, Texture Lead
- Kenny Nelson - 3D Artist, Character Modeler - Artist
Gravitation
Gravitation is a FPS in which the player uses multiple gravity mechanics to solve the puzzles. The student team created a physics engine to demonstrate their technical skills, then created gameplay and level mechanisms to take complete advantage of a truly 3D space.
- Kenneth Boreham - Producer
- Simon Gayton - Technical Director
- Valentinus Boentaran - Product Manager
Hauser the Hound
Hauser The Hound!! is a single-player physics-based side-scrolling adventure game based in four unique and engaging worlds. Players compete for high scores in an arcade style environment. Each world subjects the player to different settings, atmospheres, and enemies.
- Russ Wardinsky - Graphics Engine, Editor, Special Effects
- Jack Kern - Engine Architecture, Editor, Input
- Jonathan Zbikowski - PhysX Integration, Character Controller, Serialization
- Tony Thai - Artist, Textures
- Matt Ramos - Artist, Animator
- Ryan Crowell - Artist, Environmental Modeling
- Sovann Lim - Artist, Character Modeling
MinFresh
Game Download Available April 2007
MinFresh allows you to experience an alien abduction - from the alien's perspective. Fulfill your assigned tasks to sample Earth's inhabitants and achieve greatness.
- Ben Russell
- James Ross
Orbit
Game Download Available April 2007
- Orbit.wmv 83M
Orbit is a single-player, fast-paced 3-D space shoot’em up where the player takes command of a lone vessel and is given the mission to eradicate all enemy forces on an entire planet!
Combines realistic 3-D graphics and jaw-dropping visual effects to an addicting gameplay style. ORBIT will challenge players to maximize their score and surpass that of their friends by slaughtering the hordes of dangerous enemies that will attack from all sides
- Michael Wright - Technical Director, graphics, game engine architecture, game play logic
- Dean Russell - Designer, physics, controls, input, AI, game play logic
Perplexed
Perplexed is designed to be a relaxing puzzle game to relieve stress. The object is to complete the given object in the level using the provided pieces. The levels initially start out simple but quickly become complicated 3D objects of their own. Featuring 50 levels, Perplexed provides hours of entertainment with enormous replayability due. A save file is automatically kept so you can keep track of your top times. It also has a built-in sound engine so you can listen to your favorite mp3s as you play the game.
- Adam Henderson - programmer
- Jake Bottelberghe - programmer
- Chris Glass - programmer
PHLOP
P.H.L.O.P. is a 3D physics-based puzzle game that asks the player to manipulate simple objects to create complex device in order to complete the puzzle.
- Thanh Nguyen - Producer, graphics and gameplay programmer
- Brian Kircher - Technical Director, physics and gameplay programmer
- Chance Lyon - UI and gameplay programmer
Planar Retainer
Planar Retainer is a fast-paced 3D action space shooter where the player fights against waves of enemy ships to survive in a small box-shaped arena. Taking the gameplay structure and visual aesthetics of Geometry Wars and the control and combat style of Star Fox 64, Planar Retainer puts the player in the middle of constant intense action with flashy visuals and a unique powerup system.
- David Johnson - Producer/Designer, Graphics, UI
- Brent Campbell - Technical Director, Physics, Sound, Input
- Chad Hinkle - Product Manager, AI
RydenStryke
RydenStryke a third person action game set in medieval times where the player gets to control a character from the future on a motorcycle.
- Rizwan Ahmed - Graphics, effects and character and environmental art
- Hardik Shah - AI, game logic, scripting and UI
- Gene Siew - Physics, Input, art
- Josh Bouckeno - Engine architecture, scripting
Super Squirrel 2
In Super Squirrel 2, fight your way through a futruistic alien base, defeating evil alien blob creatures with Super Squirrel's arsenal of advanced weapons. Master the intuitive third person playability using the mouse and keyboard. Shoot lasers with your energy blaster and attack with your energy sword.
- Dustin Fischer - Graphics, Art, Sound
- Molly Jameson - Physics, Event System, Other Stuff
- Ian Callanan - Networking, Menus
Virtual Soldier
Virtual Soldier is a 3rd-person tactical shooter where you play as a lone soldier in a virtual training simulation against highly intelligent adversaries. Use advanced S.W.A.T. techniques to take down your enemies with authority!
- Roger Irwin (Game Designer): AI, behaviors and path finding, camera
- Thomas Johnson (Technical Director): graphics, framework, effects and particles
- Danny Karp (Product Manager): graphics, animations, level loader, sound
- Greg Raab (Producer): physics, AI, behaviors and path finding, levels and utilities, menus
- Jason Viterna (Test Manager): physics, game logic, menus
Xtreme Arena
Game Download Available April 2007
XtremeArena is a fast-paced capture-the-flag action shooter. Players setup defenses to stop the enemy from getting their flag then assault the enemy base with three different character types each featuring unique weapons and abilities. Quick and dirty game rounds make Xtreme Arena a great game to just pick up and play.
- Chris Morse - Graphics/Physics/Game Logic Programmer, Producer
- Alex Brogger - AI/Audio Programmer, Technical Director
- Rob Lange - Graphics/User Interface/Scripting Programmer, Designer
Aphelion
Aphelion is a real-time 3D space shooter in which the gravitational pull of the planets in the solar system will affect the players’ shots. At least 8 players can select a race and drop into a randomly generated solar system and fight for control of the universe over a local area network. Different races will have their own strengths, attacks and spaceships. Players can play multiple game modes, such as standard or team death-matches or a mission mode where players must launch a missile through a series of rings in space or hit a specific target.
- Casey Mathews – Producer (AI and UI)
- Jason Jackson – Technical Director (Physics and Special Effects)
- Matt Craver – Designer (Graphics and Audio)
- Steve Bikun – Product Manager (Networking and Game Logic)
Ballocks
Ballocks is a fast paced, 3-D, multiplayer marble game where players go head-to-head in arena-combat and make use of a blast attack to damage other players on a small spherical world.
- Mike Beach - Producer
- Code Luitjens - Designer
- Rob Percival - Technical Director
- Brandon Miller - Product Manager
Battle Ball Brawl
Battle Ball Brawl is a multiplayer 3D platform game for Windows with shooter elements in which players must shoot the body parts off their opponents. Players control limbless avatars composed of a torso, two feet, two hands, and a head. It is a multiplayer-focused game in which players run along the surfaces of 3D planetoids with their own gravitational fields.
- Darryl Despie - Physics
- Daniel Heteyni - AI
- Matthew Kinzelman - Graphics
Cosmic Armageddon
Cosmic Armageddon is a 3D arcade style shoot-em-up. The game takes place in an space arena where the player takes on wave after wave of enemies using projectile weapons. The player will use many different types of weapons to stay alive and rack up points. The fast paced gameplay provides an exciting experience for players.
- Andy Harpel - Producer, Artificial Intelligence, Art & Sound
- Josh Sturm - Designer, Physics, User Interface, Game Logic
- Matt Koch - Technical Director, Graphics, Special Effects
Critical Mass
Critical Mass is a third-person brawler that takes place on the molecular level. The player control a molecule named Atom Powers as he fights other molecules for more atoms. As each character gets hurt, they drop atoms that other players can suck up in order to grow bigger and eventually reach Critical Mass.
- James Gault - Designer, Graphics, UI
- Nicholas Giulietti - Producer, Networking, Game Logic
- Eric Alderuccio - Product Manager, Physics, Audio
- Jody McAdams - Technical Director, AI
Dandellos
Game Download Not Available
- Dandellos.avi 140M
Dandellos is a 3D puzzle game set in space. The goal of the game is throw a Dandello into the black hole, expanding the black hole infinitely and destroying the universe. However, there is a shell blocking access around the black hole! The player can use Dandellos of a certain color to destroy shell pieces of that color, creating an opening that can be used to reach black hole. If the player hits a shell piece of the wrong color too many times, that piece turns grey and can't be broken. Try to beat the game in the smallest number of shots!
- Matt Jones: Technical Director, Graphics, Special Effects
- James Chagaris: Designer, Physics, UI
- Andrew O'Mahony: Producer, Networking, Sound
- Chuck Martin: Product Manager, AI, Game Logic
Errants of Heart
Game not available for download
Forgotten Tales: Errants of Heart is a competitive wizard battling 2D platformer for up to 4 players on a PC. Players dive head first into a world where wizards fight for their supremacy. Up to four players can connect over a LAN and battle side by side. Players will have a choice of utilizing five schools of magic, each with their own merits and flaws. The characters and environments will be rendered in full 3D complete with visually pleasing particle effects, magical platforms, and more. With all the adaptive enemy AI, dazzling spells and challenging worlds, this is one title players will be hard pressed to put down.
- Jonathan Wills – Technical Director, Networking, Audio, Special Effects
- Erik Osaben - Designer, AI, Game Logic, User Interface
- Gaston Sweeten – Producer / Product Manager, Graphics, Physics
GAmbit
Game Download Not Available
GAmbit: Resources have become scarce! ProgeniCorp has lifted the travel ban on all frontier systems. Wealth and success await any brave, or foolish, enough to venture out into the untamed systems and bring back much needed materials. But there are no laws in the frontier systems, and you are not the only one who wants to strike it rich. This resource race has become a chaotic blood-bath. Mine what you can! Defend your ship! Destroy the competition...
- Josh Blazej
- Nathan Heimenz
- James Crowder
- Philip Brodsky
Kill Blockmen
Kill Blockmen: One quiet evening the farmers of Block Farm were peacefully raking their fields. Suddenly, hordes of angry Block-Men appeared out of nowhere, determined to destroy the farmers of Block Farm! Can the block farmers overcome overwhelming odds and survive against the onslaught? Kill Block-Men is a cooperative first-person shooter where you team up with friends to survive waves of bloodthirsty enemies called block-men.
- Andrew Slasinski - Designer
- Steve Bjøre - Producer
- Forrest Smith - Technical Director
- Paul Marden - Product Manager
Ninja vs. Ninja
Ninja vs. Ninja is a 3D shooter where two teams of ninjas battle in a deathmatch style FPS game. Each team will try to get more kills than the other before time runs out. Players will have a multitude of weapons available to them, each useful in different situations. Ninja vs. Ninja is a fast and fun 3D shooter that will appeal to fans of the shooter genre.
- William Rosas, Producer. Graphics Programming, Special Effects
- Daniel Stevens, Designer. Physics Programming, Audio Engine
- Jon Mendenhall, Product Manager. Artificial Intelligence, Game Logic
- Josh Jones, Technical Director. Networking, User Interface
Pandemonium
In Pandemonium, you must save a group of goldfish by preventing Floaters from stealing all the World’s water in a fully destructible world of changing gravity.
- Katie Merrill - Producer, Physics
- Cody Pritchard - Technical Director, Networking
- David Roberts - Design, All The Rest
- Rachel Weil - Product Manager, AI
- Michael Callihan - Art Director, Graphics
Synaesthete
Game Available in early August, 2008
Synaesthesia - noun. a sensation produced in one modality when a stimulus is applied to another modality, as when the hearing of a certain sound induces the visualization of a certain color.
Synaesthete is a music-driven arcade-style shooter which seeks to engage the senses with a synergy of light, color, and sound. Synaesthete creates a harmony between player actions and in-game music, in a way that each influences the other. The rhythm and flow of the music is expressed in every detail of the game, so that the visual and audio are not two experiences, but one.
- Zach Aikman - Producer
- Will Towns - Technical Director
- Joseph Tkach - Designer
- Andy Maneri - Product Manager
Telurica
Telurica: Planet Telurica is a surreal, cartoon-like, alien world built out of spheres and cubes. As an explorer dropped onto this world, in order to survive, you must learn how to extract the essence of the planet from its plant-like inhabitants. This is the only way you can grow and eventually leave the planet for bigger and better things.
- Producer - Andrew Plummer
- Technical Director - Joshua Beeler
- Game Designer - William Hayward
- Product Manager - Julius Sangco
T.O.D.A.Y
Download not Available
T.O.D.A.Y is a four-dimensional strategy game that procedurally generates content played from the first person view, with 8-person multiplayer. Players utilize time travel and trickery to compete on a small remote island, fighting each other for resources. Plant some resources, then travel forward in time to harvest, before traveling farther back in time to a more plentiful era. Time travel paradoxes, interesting dynamic scenery, incorporated into a simple “race to the end” goal system will immerse the player in a thrilling showdown of skill.
- Ryan Young
- Sean Gubelman
- Logan Starkenburg
- Luke Thompson
Trifflin Slamtastrophe
Game Download Not Available
Trifflin' Slamtastrophe is a single and multi-player, 3D, fast-paced, non-violent, action shooter, arena game in which small spheres are fired at larger spheres to push them at your opponent and with the addition of power-ups to add complexity.
- Matthew Helbig - Producer / Network / Game Logic
- Dustin Vertrees - Technical Director / Artificial Intelligence / Audio
- Skyler Coker - Game Designer / Physics / User Interface
- Shane Mathews - Product Manager / Graphics / Special Effects
Tuna Freedom
In Tuna Freedom, players control a dolphin looking for better hunting grounds. Sharks are your enemies, and tuna is your prey. Tuna Freedom uses a rag-doll physics engine with springs and accurate water buoyancy. All of the moving objects will have a skeletal system and realistic force based kinematic motion.
- Ryan Ascheman (Product Manager)
- Eddie Bader (Game Designer)
- Chris Hagen (Technical Director)
- Joshua Neff (Producer)
Crayon Caper Rescue
In Crayon Caper Rescue, you navigate through different locales as the son of the King of Crayons. You solve puzzles as well as jump on platforms to save the imprisoned Bebos (baby crayons) scattered throughout each level. You must also avoid the evil enemy Sharpo markers and their evil cohorts. You also use your innovative ability to draw your own platforms to help you along your quest. Before the adventure is over you will be able use multiple Power-Ups to stop the enemies in their tracks as well as solve certain environmental puzzles.
- Ian Good - Technical Director, Graphics Engine
- Michael Levesque - Producer/Artist, Artificial Intelligence Engine, all art assets
- Sean Hart - Game Designer, Gameplay Programming, Line Drawing Module
- Kevin Lockard - Product Manager, Physics Engine
Firestorm
Firestorm Arena Combat is a deathmatch spaceshooter which takes place a small arena. In this arena, Space ships are forced to battle until only only one ship remains. Players are able to purchase a variety of ships, ranging from quick, nimble fighters, to mighty carriers which are able to launch their own fleet of fighters. Players are then able to buy and equip their own set up weapons and upgrades, and customize their ship accorind to their own unique style.
- Andrew Tremblay - Producer, AI
- Andrew Talcott - Designer, Graphics
- Adam Merrill - Technical Director, game engine and networking
- Paul Flores - Product Manager, game logic, content, and sound
- Jeff Servoss - Testing Manager, physics engine
Fluffy Puff Rampage
Fluffy Puff Rampage: A child’s fears are manifested in his dreams and he cannot wake up. Now, his trusty fighting pillow must venture into his subconscious and defeat the nightmarish phobia incarnates to release him from their grasp. In the side-scrolling beat ‘em up "Fluffy Puff Rampage”, you control the fighting pillow traveling through dreamscapes battling nightmares.
- Brett English - Designer
- David Ly - Product Manager
- Pongthep (Bank) Charnchaichujit - Producer
Gridiron Tactics
Prepare for a new type of football game as Gridiron Tactics takes the field. Players control cute but deadly teams as they attempt to be the best. Gridiron Tactics takes classic 2D football games and adds strategy and RPG elements, adding for an all new gameplay experience.
- Brittany Aubert - Producer, Physics, Scripting, Gameplay
- Matt Hill - Technical Director, Graphics, Playbook System, Gameplay
- Arthur "AJ" Low - Product Manager, AI, UI, art
- Shalin Mehta - Testing Manager, Sound, Concept Art
- Shea Vos - Designer, Game Engine, Core Gameplay
Intercepted Trancemission
Intercepted Trancemission is a side scrolling audio shooter where you destroy the evil Synthoids and reclaim the stolen trance particles they leave behind. Collecting the trance particles fills your track bars to unlock new music in real time.
- Michael Sharpe - Producer, Graphics, Bosses, Input
- Loren Tapia - Game Designer, Level editor, Particle systems,
- Rich Delaney - Technical Director, Architecture, Physics, Menus, Audio creation
- Talon Ireland - Product Manager, Graphics, Input, AI, Art
- Douglas VanDerveer - Testing Manager, Sound, Audio creation
Machina Ortus
Machina Ortus is a unique spin on the Arena Combat Genre, besieging the player with an action-packed blend of strategy and hand-eye coordination. Customize your Machina, and and put it to the test against a challending AI or your own friends over the net, in an arena where almost anything can happen. Not only will the Player's tactical skills be put to challenge with Queue-based combat system, but an intermission in between rounds to Repair Machina will be more than enough to test anyone's composure under-pressure.
- Alex Gelles - Product Manager
- Edward Pereira - Producer
- Robert Oates - Technical Director
- RyanMidgett - Designer
PentaFlux
PentaFlux is a fast-pace 2D side-scrolling platform shooter. Collect powerups to unlock an array of 16 unique weapons, each with its own effects, strengths, and weaknesses. Battle through five robot infested levels, from the jungle outskirts of an abandoned city to the molten core of a volcano.
- Joseph Filomena: Technical Director - editors and AI
- Tyler Gillingham: Producer - graphics engine
- Seyla Keo: Product Manager - physics, input
- Jason Kilkenny: Designer - game mechanics, enemies
Run Like Heck
Run Like Heck: You snuck into the dragon's cave. You stole his treasure. But he woke up. Now there's one thing you must do... Run Like Heck!
Run like heck down the cave with a dragon hot on your heels. Magic items might help or hinder you along the way, either speeding you along, launching you into the air, or spinning the whole world upside down. Grab as many spare gems as you can, while jumping over boulders and dodging stalactites. Keep moving! If you trip up, dinner's on you!
- Joseph Vasquez II - Technical Director/Project Manager
- Jonathan Lanis - Product Manager/Producer
- Gene Walters - Producer (one semester)
- Rob Clark - Designer (one semester)
- Ian Haley - Designer (one semester)
- David Everett - Technical director (one semester)
Shapes on a Plane
Shapes on a Plane is an arcade-style space shooter game where the player must battle multiple waves of enemy forces across the six faces of a cube. Inside the cube is a pulsating, warping sphere which grows in size when the player is hit. If the sphere gets too large, the cube will burst open and the player will be swallowed alive. Stay alive as long as possible to attain the ultimate high score and become the coolest guy on your block!!
- Felipe Romero - Producer; UI/Interface Programming, Menu Art, General Programming
- Mike Wyrzykowski - Technical Director; Shaders, Post-Processing Effects, Engine Code
- Shawn Silsbee - Designer; AI/Gameplay, Python Scripting System, Shadows
- Jon Mullen - Product Manager; Physics System, Memory Manager, Tutorial
- Keith Kaisershot - Lead Tester; Input System, Interactive Music, Sound Effects
Temporal Power Racing
Temporal Power Racing: this third-Person perspective racing game is based around a color based weapon and track system. Players race through five time periods in the Temporal Gran Prix to become the champion racer. Use different colors against your opponents, but be careful to not cause damage to your own vehicle.
- Taylor Sorensen (Producer) - Menu, HUD, map collisions, and backgrounds.
- Marshall Beachy (Technical Director) - Mode7 graphics engine, particles, input, AI, and race logic.
- Todd Williams (Game Designer) - Audio, file I/O, and course editor.
Fawzeh
- Back to Top
- Project Website
- Game Download Available in April 2007
- Fawzeh-Video.avi 46M
Fawzeh is a 2D platform game built on a handheld machine developed by Sunplus. Fawzeh, the main character, lost his kite and is set on a quest to find it. The player will face multiple levels pursuing his mission. Good Luck!
Team Members (Lebanese Connection 2):
- Patrick Moghames (Producer/AI)
- Guy Shahine (Technical Director/Project Manager)
- Antoine Abi Chacra (Designer/Sound Manager)
Paper Cuts
PaperCuts is a 3D flight simulator using paper airplanes. It's a fast-paced air combat game, with roots in actual physics but eschewing complicated simulation for a more arcade-like, quick-paced gaming experience. Players control jet-like paper airplanes, fighting against cunning computer-controlled opponents in a battle for air superiority. A quick play skirmish mode is available for a fast game of varying length.
- Tunde Adegbola - Product Manager / Graphics / Audio
- Michael Dawe - Producer / Artificial Intelligence / UI
- Brian Trevethan - Technical Director / Physics / Graphics
- Kyle Walsh - Game Designer / Input / UI / Gameplay
Penumbra 3
Game Download Available April 2007
Penumbra3 is a fast-paced action strategy game in which players face off against each other for the dominance of their faction. Controlling either the noble and self-righteous soldiers of Light or the ferocious powerful denizens of Shadow, players must use their powerful cannon to destroy the enemies' fortifications and sack their keep. But the task is not so simple, for without the magical fields emitted by their towers, the cannonballs desteriorate mid-flight. The players must use their ground forces to build towers across the vast terrain so that their cannonballs survive the trip and may strike down the defenses of their foes. All the while stopping their enemies from doing the same.
Team:
- Will Alberts - Production Manager (Physics, Art Assets)
- Abhishek Chawan - Game Designer (Animation, UI)
- Kelson Gist - Technical Director (Graphics, Engine Architecture)
- Anthony Kuczynski - Network Programmer (Networking, Particle Systems)
- Evan Lewis - Producer (AI, Gameplay)
Protista
- Back to Top
- Project Website
- Protista.nds To Play Protista, you will need a DS and be able to download onto a chip!
Protista is an interactive toy where player-created creatures compete for supremacy of the Petri dish. Protista, an experiment in interactivity, challenges both the right and left sides of the brain. The creative side is unleashed to design and build an assortment of creatures in a full-featured creature editor. Protista tasks the analytic side to program the creatures with a graphical programming language. Then, the whole brain can sit back and watch its creations battle it out in a struggle of microscopic proportions.
The team responsible:
- Clark Morse: physics, race mode, and battle mode
- Corey Ross: graphics, game framework, and creature editor
- Jonathan Bryant: input, menu framework, and AI editor
Protista is best described by the following game categories: 2D, software toy, strategy, simulation, sci-fi, handheld
Trick My Plane
Game Download Available April 2007
Trick My Plane is an RC plane simulation, where you can customize your plane and fly it. It can be played by everyone interested in plane mechanics and simulations.
TMP has a lot of cool features: -Take off and landing using real physics. -Player ability to customize the plane, affecting by that its movements. -An RC joystick to complete the simulation feeling.
Team name: Lebanese Connection 1 Team members:
- Karim Fikani (Producer/Programmer)
- Elie Kozah (Technical Director/Programmer)
- Jimmy Geagea (Designer/Product Manager/Programmer)
OmniFall
OmniFall is a 1st person action puzzle game where players manipulate gravity to reach level objectives. Featuring a blend of 1st person action and unique 3D puzzles OmniFall is sure to please.
- Michael Lee - Producer
- Chris Deeb - Technical Director
- Adam Higley - Game Designer
- Ricardo Drouyn - Product Manager
Trash Gordon
Trash Gordon is a space shooter game where you take the role of 'Trash Gordon', a space garbage man, who must defend the galaxy from the Evil Robot Empire. Trash uses his space garbage truck and his knowledge of garbage to defeat his enemies. Enjoy all the three levels and save the galaxy.
- Amar Chitimalli - Producer, Physics
- James Kirk - Product Manager, Graphics
- Suresh Malakar - Techincal Designer, Game Logic, Game Loop, Random stuff
- Derek Such - Game Designer, AI
Wrecking Ball
Wrecking Ball is a fast-paced sport game in which the player controls a team of five robots equipped with various gadgets. The objective is simple: carry the ball into the opposing team's goal.
System requirements: OpenGL 2.0-compliant 3D video card * Microsoft® Windows® 98/Me/XP operating system * 1.5 GHz Intel® Pentium® 4 processor or equivalent * 256MB RAM * 400 MB of uncompressed hard-disk space * Microsoft® compatible mouse and keyboard.
- John Boyer - Designer
- Eric Chan - Product Manager
- Clayton Hughes - Producer
- Matthew Maas - Technical Director

