Contents

GAT 300

3D Computer Animation Production I (3 Cr.)

Prerequisites: None

Description: This course introduces students to the basic theories and techniques of 3D computer animation. The curriculum emphasizes standard 3D modeling techniques, including polygonal and spline modeling, texture map creation and application, keyframing, and animating through forward kinematics and inverse kinematics. Students will do all projects in 3D Studio Max with supplemental work done in Photoshop or GIMP. Earlier catalogs listed this course as GEN 300.

GAT 400

Multimedia Aspects of Game Making I (3 Cr.)

Prerequisites: None

Description: With the introduction into the market of highlevel tools allowing the assembly of video games from a set of pre-programmed components, game programmers can very quickly assemble games. More often than not, these games lack optimization and are more suitable for prototyping or creating interactive, multimedia presentations. Some of these tools include high-level programming languages in addition to the click and point Graphic User Interface. This course introduces students to these high-level tools and gives them experience in using them. Earlier catalogs listed this course as GEN 400.

GAT 450

Multimedia Aspects of Game Making II (3 Cr.)

Prerequisites: None

Description: Students will study various languages, tools, and techniques to make a variety of multimedia and games ranging for casual online games, to making interactive game Web sites, to using databases to support online games. Tools include scripting languages, commercially available databases, and commercially available middleware. Students will create multiple projects, including the creation of a game, interactive portfolio, or Web site. Earlier catalogs listed this course as GEN 450.

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